.. |
opengl_renderer
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jak3: add more prim buckets (#3618)
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2024-07-30 19:50:00 +02:00 |
pipelines
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debugging: Improve event profiler utility (#3561)
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2024-06-22 22:01:33 -04:00 |
texture
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[jak3] Fix defskelgroup (#3460)
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2024-04-07 13:07:30 -04:00 |
display.cpp
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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
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2023-06-04 15:34:37 -04:00 |
display.h
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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
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2023-06-04 15:34:37 -04:00 |
gfx.cpp
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game: allow overriding the config directory location (#3477)
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2024-04-28 15:29:20 -04:00 |
gfx.h
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[jak2] fully implement collide mesh renderer (#3010)
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2023-09-22 15:50:16 +01:00 |
gfx_test.cpp
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Make Jak1 playable on macOS (intel) (#2811)
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2023-07-08 11:53:43 -04:00 |
gfx_test.h
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game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787)
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2023-06-30 21:05:58 -04:00 |
jak2_texture_remap.cpp
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[jak2] Add static textures for the progress menu (#2838)
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2023-07-23 12:35:59 -04:00 |
jak2_texture_remap.h
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[jak 2] fix texture lookup problem (#2373)
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2023-03-21 19:41:14 -04:00 |
jak3_texture_remap.cpp
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decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
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2024-04-12 18:44:38 -04:00 |
jak3_texture_remap.h
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decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
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2024-04-12 18:44:38 -04:00 |
sceGraphicsInterface.cpp
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Run IOP Vblank handler on the IOP thread (#1752)
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2022-08-14 17:21:02 -04:00 |
sceGraphicsInterface.h
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
screenshot.cpp
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fix c++ compiler warnings, extract_merc assert (#3488)
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2024-05-03 17:29:18 +01:00 |
screenshot.h
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fix c++ compiler warnings, extract_merc assert (#3488)
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2024-05-03 17:29:18 +01:00 |