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https://github.com/open-goal/jak-project.git
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e0bc7ce732
I havn't tested it yet, but I can almost guarantee that atleast `goalc` will not work in the slightest! But the project is atleast fully compiling. My hope is to start translating some AVX to NEON next / get `goalc` working...eventually.
28 lines
698 B
C++
28 lines
698 B
C++
#pragma once
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#include "common/dma/dma_chain_read.h"
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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#include "game/graphics/opengl_renderer/SkyBlendCommon.h"
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#include "game/graphics/pipelines/opengl.h"
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class SkyBlendCPU {
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public:
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SkyBlendCPU();
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~SkyBlendCPU();
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SkyBlendStats do_sky_blends(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof);
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void init_textures(TexturePool& tex_pool, GameVersion version);
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private:
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static constexpr int m_sizes[2] = {32, 64};
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std::vector<u8> m_texture_data[2];
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struct TexInfo {
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GLuint gl;
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u32 tbp;
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GpuTexture* tex;
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} m_textures[2];
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}; |