jak-project/game/graphics
2024-04-06 14:27:36 -04:00
..
opengl_renderer decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
pipelines decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
texture decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
display.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
display.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.cpp tracing: add some more startup related events and a new --profile-until-event flag (#3385) 2024-02-23 14:44:17 -05:00
gfx.h [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
gfx_test.cpp Make Jak1 playable on macOS (intel) (#2811) 2023-07-08 11:53:43 -04:00
gfx_test.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
jak2_texture_remap.cpp [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
jak2_texture_remap.h [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00