..
ambient
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
anim
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
camera
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
collide
test game actors and fix up/disable broken ones ( #1103 )
2022-01-27 19:33:34 -05:00
data
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
debug
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
dma
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
draw
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
engine
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
entity
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
game
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
geometry
test game actors and fix up/disable broken ones ( #1103 )
2022-01-27 19:33:34 -05:00
gfx
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
level
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
load
[bones] Part 1: Joint ( #1110 )
2022-01-28 21:32:03 -05:00
math
[bones] Part 1: Joint ( #1110 )
2022-01-28 21:32:03 -05:00
nav
decomp: the majority of navigate
and rolling-lightning-mole
( #741 )
2022-01-18 01:14:47 -05:00
pc
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
physics
[goalc] fix 0 in xmm128, be more strict with none
in comparison ( #1079 )
2022-01-15 22:33:53 -05:00
ps2
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
sound
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
sparticle
[decompiler] decompile particle defs using specialized macros ( #1077 )
2022-01-15 20:01:38 -05:00
target
[graphics] MERC ( #1124 )
2022-02-03 22:45:41 -05:00
ui
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
util
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00