jak-project/goal_src/engine/math/transformq-h.gc
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00

77 lines
2.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: transformq-h.gc
;; name in dgo: transformq-h
;; dgos: GAME, ENGINE
;; transforms, but using quaternions to represent rotations.
(deftype transformq (transform)
;; this overlays the rot field of transform.
((quat quaternion :inline :offset 16)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
(deftype trsq (trs)
;; this overlays the rot field of trs.
((quat quaternion :inline :offset 32)
)
:method-count-assert 9
:size-assert #x40
:flag-assert #x900000040
)
;; Representing a translate/rotate/scale with a quaternion and a velocity.
(deftype trsqv (trsq)
((pause-adjust-distance meters :offset 4)
(nav-radius meters :offset 8)
(transv vector :inline :offset-assert 64)
(rotv vector :inline :offset-assert 80)
(scalev vector :inline :offset-assert 96)
(dir-targ quaternion :inline :offset-assert 112)
(angle-change-time int64 :offset-assert 128)
(old-y-angle-diff float :offset-assert 136)
)
:method-count-assert 28
:size-assert #x8c
:flag-assert #x1c0000008c
(:methods
(seek-toward-heading-vec! (_type_ vector float int) quaternion 9)
(set-heading-vec! (_type_ vector) quaternion 10)
(seek-to-point-toward-point! (_type_ vector float int) quaternion 11)
(point-toward-point! (_type_ vector) quaternion 12)
(seek-toward-yaw-angle! (_type_ float float int) quaternion 13)
(set-yaw-angle-clear-roll-pitch! (_type_ float) quaternion 14)
(set-roll-to-grav! (_type_ float) quaternion 15)
(set-roll-to-grav-2! (_type_ float) quaternion 16)
(rotate-toward-orientation! (_type_ quaternion float float) quaternion 17)
(set-quaternion! (_type_ quaternion) quaternion 18)
(set-heading-vec-clear-roll-pitch! (_type_ vector) quaternion 19)
(point-toward-point-clear-roll-pitch! (_type_ vector) quaternion 20)
(rot->dir-targ! (_type_) quaternion 21)
(y-angle (_type_) float 22)
(global-y-angle-to-point (_type_ vector) float 23)
(relative-y-angle-to-point (_type_ vector) float 24)
(roll-relative-to-gravity (_type_) float 25)
(TODO-RENAME-26 (_type_ int vector float) trsqv 26)
(get-quaternion (_type_) quaternion 27)
)
)
(defmethod global-y-angle-to-point trsqv ((obj trsqv) (arg0 vector))
"Get the angle from the position of this trsqv to the point arg0."
(vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> obj trans)))
)
(defmethod relative-y-angle-to-point trsqv ((obj trsqv) (arg0 vector))
"Get the y angle between here and arg0, starting at whatever angle we're currently at."
(deg-diff
(y-angle obj)
(vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> obj trans)))
)
)