jak-project/goal_src/engine
2021-11-15 22:55:43 -05:00
..
ambient [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
anim [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
camera [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
collide [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
data [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
debug [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
dma [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
draw [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
engine [decomp] minor type cleanup (#874) 2021-10-02 11:50:12 -04:00
entity fix actor compaction (#973) 2021-11-15 22:55:43 -05:00
game [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
geometry [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
gfx [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
level fix actor compaction (#973) 2021-11-15 22:55:43 -05:00
load [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
math [decompiler] implement defskelgroup (#955) 2021-11-04 19:10:39 -04:00
nav [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
physics [decomp] clean up sync info (#735) 2021-08-02 21:49:05 -04:00
ps2 [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
sound [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
sparticle [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
target [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
ui [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
util decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00