jak-project/goal_src/engine/collide
ManDude 80a002f8c0
[decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
..
collide-cache-h.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
collide-cache.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-edge-grab-h.gc decomp: decompile target-util | logic-target (#662) 2021-08-22 20:46:37 -04:00
collide-edge-grab.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-frag-h.gc decomp: collide-frag (#618) 2021-06-21 20:18:27 -04:00
collide-frag.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
collide-func-h.gc Fix asize bug, decompile a few files (#293) 2021-02-28 18:05:07 -05:00
collide-func.gc decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
collide-h.gc [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
collide-mesh-h.gc [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
collide-mesh.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-planes.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-probe.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-reaction-target.gc decomp: decompile target-util | logic-target (#662) 2021-08-22 20:46:37 -04:00
collide-shape-h.gc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
collide-shape-rider.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-shape.gc Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
collide-target-h.gc decomp: finish merc-death and some progress on ocean / powerups (#940) 2021-10-26 19:16:16 -04:00
collide-touch-h.gc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
collide-touch.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide.gc decomp: relocate and collide (#867) 2021-09-29 21:00:36 -04:00
main-collide.gc decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00