jak-project/goal_src/jak2/levels/city/slums
Tyler Wilding 1b2db09f51
d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
A big one...

I figure even if we would like to change the way the particle/scene code
is output -- it'd be easier to find patterns with it all decompiled.

I've updated my script so it can easily be used to mass update these
files:
```bash
task update-gsrc-glob GLOB="**/*-part*.gc"
```
> for example will update gsrc files with `part` in their name -- if
they are in ref tests (so uncompleted ones aren't touched)

I found a few issues along the way that I'll have to make issues for
soon.
2022-12-22 13:57:57 -05:00
..
kor gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
ctysluma-part.gc d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
ctyslumb-part.gc d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
ctyslumc-part.gc d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) 2022-12-22 13:57:57 -05:00
neon-baron-part.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00