jak-project/goal_src/jak2
Hat Kid 09d555b4a0
decomp: mech, mech-states, target-mech (#2091)
Everything relating to IK in `target-mech` was commented out as I
couldn't get a lambda to decompile properly, but the mech still seems to
work fine without it.

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-04 19:42:26 -05:00
..
build d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
characters d/jak2: finish remaining *-h files that aren't in progress or spoken for (#2059) 2022-12-30 12:09:04 -05:00
dgos target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
engine decomp: mech, mech-states, target-mech (#2091) 2023-01-04 19:42:26 -05:00
examples [decomp] collide-hash, collide-frag, collide-probe (#1998) 2022-10-29 20:32:03 -04:00
kernel d/jak2: finish decompiling gungame files and tomb-scenes (#2076) 2023-01-01 16:22:44 -05:00
levels [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp d/jak2: finish decompiling gungame files and tomb-scenes (#2076) 2023-01-01 16:22:44 -05:00
kernel-defs.gc game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00