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https://github.com/open-goal/jak-project.git
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20a6839e07
Fixes: - a very old bug in depth in DirectRenderer, probably from the original tfrag stuff. Looked at PCSX2 source code to see how 32/24 bit depths are handled. This fixes hud sprites being drawn behind level geometry. - saturate `vftoi4` like the ps2 does when the float is too large, fixing hidden text in `hud`. For now it's only using this in the font code because this saturation is actually kinda slow and hasn't been a problem in other places. - fix crazy particle spawning issue with blue gun and dripping stuff. This would happen if particles kill themselves while being processed (through a callback) |
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.. | ||
background | ||
foreground | ||
generic | ||
hw | ||
merc | ||
mood | ||
ocean | ||
shrub | ||
sky | ||
sprite | ||
texture | ||
tfrag | ||
tie | ||
blit-displays-h.gc | ||
blit-displays.gc | ||
font-h.gc | ||
font.gc | ||
lightning-h.gc | ||
lightning.gc | ||
lights-h.gc | ||
lights.gc | ||
math-camera-h.gc | ||
math-camera.gc | ||
vu1-user-h.gc | ||
warp.gc |