jak-project/goal_src/engine/ui/text-h.gc
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00

230 lines
5.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: text-h.gc
;; name in dgo: text-h
;; dgos: GAME, ENGINE
;; This file contains types related to game text.
;; Each game string is assigned an ID number.
;; This ID is used to lookup the string for the currently selected language.
(defenum game-text-id
:type uint32
:bitfield #f
(zero 0)
(pause #x109)
(sfx-volume #x10a)
(music-volume #x10b)
(speech-volume #x10c)
(language #x10d)
(vibrations #x10e)
(play-hints #x10f)
(center-screen #x110)
(english #x114)
(french #x115)
(german #x116)
(spanish #x117)
(italian #x118)
(japanese #x119)
(aspect-ratio #x125)
(video-mode #x126)
(game-options #x127)
(graphic-options #x128)
(sound-options #x129)
(hidden-power-cell #x12f) ;; why is this here??
(continue-without-saving #x13f)
(back #x13e)
(load-game #x14b)
(save-game #x14c)
(options #x150)
(new-game #x15c)
(ok #x15e)
(exit-demo #x15f)
(quit-game #x16f)
(village1-mayor-money #x200)
(vollage1-uncle-money #x201)
(village1-yakow-herd #x202)
(village1-yakow-return #x203)
(village1-oracle #x204)
(beach-ecorocks #x205)
(beach-flutflut-push #x206)
(beach-flutflut-meet #x207)
(beach-pelican #x208)
(beach-seagull #x209)
(beach-cannon #x20a)
(beach-buzzer #x20b)
(jungle-lurkerm-connect #x20c)
(jungle-tower #x20d)
(jungle-eggtop #x20e)
(jungle-plant #x20f)
(jungle-fishgame #x210)
(misty-muse-catch #x211)
(misty-muse-return #x212)
(misty-boat #x213)
(misty-cannon #x214)
(misty-return-to-pool #x215) ;; task name??
(misty-find-transpad #x216) ;; task name?
(misty-balloon-lurkers #x217)
(village1-level-name #x220)
(beach-level-name #x221)
(jungle-level-name #x222)
(misty-level-name #x223)
(beach-seagull-get #x22e)
(jungle-lurkerm-unblock #x22f)
(jungle-lurkerm-return #x230)
(MISSING-orb-hint #x233)
(beach-gimmie #x262)
(beach-sentinel #x263)
(jungle-canyon-end #x264)
(jungle-temple-door #x265)
(misty-bike-jump #x266)
(misty-eco-challenge #x267)
(village2-gambler-money #x300)
(village2-geologist-money #x301)
(village2-warrior-money #x302)
(village2-oracle-money #x303)
(swamp-tether #x304)
(swamp-flutflut #x307)
(swamp-billy #x309)
(sunken-elevator-raise #x30a)
(sunken-elevator-get-to-roof #x30b)
(sunken-pipe #x30c)
(sunken-climb-tube #x30d) ;; task name?
(sunken-pool #x30e) ;; task name?
(sunken-platforms #x30f)
(rolling-moles #x310)
(rolling-moles-return #x311)
(rolling-robbers #x312)
(rolling-race #x313)
(rolling-race-return #x314)
(rolling-lake #x315)
(rolling-plants #x316)
(unknown-buzzers #x317)
(village2-level-name #x319)
(rolling-level-name #x31b)
(swamp-level-name #x31c)
(sunken-level-name #x31d)
(ogre-level-name #x31e)
(swamp-battle #x321)
(sunken-bottom #x322) ;; task name?
(reach-center #x323) ;; task name?
(rolling-ring-chase-1 #x324)
(rolling-ring-chase-2 #x325)
(village3-miner-money #x400)
(village3-oracle-money #x401)
(snow-ram-3-left #x402)
(snow-ram-2-left #x403)
(snow-ram-1-left #x404)
(snow-fort #x405)
(snow-bunnies #x406)
(snow-open-door #x408) ;; task name?
(cave-robot-climb #x40e)
(cave-dark-climb #x40f) ;; destroy crystals
(cave-gnawers #x410)
(cave-dark-crystals #x411)
(village3-buzzer #x413)
(village3-level-name #x415)
(snowy-level-name #x417)
(cave-level-name #x419)
(lavatube-level-name #x41b)
(snow-eggtop #x421)
(cave-spider-tunnel #x423)
(cave-platforms #x424)
(cave-swing-poles #x426)
(snow-frozen-crate #x42b) ;; task name?
(snow-bumpers #x42c)
(fire-canyon-end #x500)
(fire-canyon-buzzer #x501)
(fire-canyon-level-name #x50c)
(ogre-end #x600)
(ogre-buzzer #x601)
(ogre-boss #x603)
(lavatube-end #x700)
(lavatube-buzzer #x701)
(citadel-buzzer #x800)
(citadel-level-name #x801)
(citadel-sage-blue #x802)
(citadel-sage-red #x803)
(citadel-sage-yellow #x804)
(citadel-sage-green #x805)
(training-gimmie-task-name #x91b)
(training-buzzer-task-name #x91c)
(training-door-task-name #x91d)
(training-climb-task-name #x91e)
(training-level-name #x91f)
(inc #xf10)
(europe #xf11)
)
;; an individual string.
(deftype game-text (structure)
((id uint32 :offset-assert 0)
(text string :offset-assert 4)
)
:pack-me
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; A table of all strings.
(deftype game-text-info (basic)
((length int32 :offset-assert 4)
(language-id int32 :offset-assert 8)
(group-name string :offset-assert 12)
(data game-text :inline :dynamic :offset-assert 16)
)
:method-count-assert 10
:size-assert #x10
:flag-assert #xa00000010
(:methods
(lookup-text! (_type_ game-text-id symbol) string 9)
)
)
(define *text-group-names* (new 'static 'boxed-array :type string :length 1 "common"))
;; The heap for storing text
(define *common-text-heap* (new 'global 'kheap))
;; will store the COMMON text when it is loaded.
(define *common-text* (the-as game-text-info #f))