..
ambient
decomp: weather-part
( #798 )
2021-08-31 21:36:19 -04:00
anim
decomp: decompile target-util
| logic-target
( #662 )
2021-08-22 20:46:37 -04:00
camera
decomp: weather-part
( #798 )
2021-08-31 21:36:19 -04:00
collide
decomp: finish basebutton
( #762 )
2021-08-22 23:16:55 -04:00
data
[decompiler] detect res-lump macros ( #796 )
2021-08-31 15:01:54 -04:00
debug
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
dma
rename current-display-frame
and make it less confusing
2021-08-17 08:04:33 +01:00
draw
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
engine
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
entity
[decompiler] detect res-lump macros ( #796 )
2021-08-31 15:01:54 -04:00
game
decomp: weather-part
( #798 )
2021-08-31 21:36:19 -04:00
geometry
[decompiler] Several small fixes ( #775 )
2021-08-19 20:35:12 -04:00
gfx
decomp: weather-part
( #798 )
2021-08-31 21:36:19 -04:00
level
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
load
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
math
nest floating point addition and multiply operations ( #794 )
2021-08-31 12:04:46 -04:00
nav
[decompiler] detect res-lump macros ( #796 )
2021-08-31 15:01:54 -04:00
physics
[decomp] clean up sync info ( #735 )
2021-08-02 21:49:05 -04:00
ps2
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
sound
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
sparticle
decomp: weather-part
( #798 )
2021-08-31 21:36:19 -04:00
target
nest floating point addition and multiply operations ( #794 )
2021-08-31 12:04:46 -04:00
ui
decomp: decompile target-util
| logic-target
( #662 )
2021-08-22 20:46:37 -04:00
util
[decompiler] detect res-lump macros ( #796 )
2021-08-31 15:01:54 -04:00