jak-project/goal_src/jak3/engine/gfx/foreground/merc
water111 13def9a8b2
Decompile foreground and bones (#3427)
Small fix to decompiler when the original compiler uses `ra` register.
This seems to happen in "normal" code very rarely - perhaps they
manually specified this in an `rlet`.

Start figuring out buckets/textures for Jak 3.

The foreground code is not yet modified for PC - I want to wait until
the game is running, since it is too hard to do it now.
2024-03-16 14:50:41 -04:00
..
emerc-vu1.gc decomp3: game-info, game-task, game-save, level-info, process-drawable and more (#3374) 2024-02-15 11:16:07 +00:00
emerc.gc Decompile foreground and bones (#3427) 2024-03-16 14:50:41 -04:00
generic-merc-h.gc decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
merc-blend-shape.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
merc-death.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
merc-h.gc Decompile foreground and bones (#3427) 2024-03-16 14:50:41 -04:00
merc-vu1.gc decomp3: game-info, game-task, game-save, level-info, process-drawable and more (#3374) 2024-02-15 11:16:07 +00:00
merc.gc Decompile foreground and bones (#3427) 2024-03-16 14:50:41 -04:00