..
background
decomp3: more engine stuff, support boxed stack arrays in compiler ( #3424 )
2024-03-15 20:28:26 -04:00
foreground
Decompile foreground and bones ( #3427 )
2024-03-16 14:50:41 -04:00
generic
Decompile foreground and bones ( #3427 )
2024-03-16 14:50:41 -04:00
hw
[jak3] dma, dma-bucket, dma-buffer ( #3331 )
2024-01-27 11:44:08 -05:00
mood
formatter: Format deftype
correctly ( #3391 )
2024-02-27 20:12:44 -05:00
ocean
[jak3] misc. headers ( #3345 )
2024-01-27 14:06:21 -05:00
shrub
decomp3: more engine stuff, support boxed stack arrays in compiler ( #3424 )
2024-03-15 20:28:26 -04:00
sky
[jak3] Decompile sprite and debug files ( #3420 )
2024-03-10 21:11:41 -04:00
sprite
[jak3] Decompile sprite and debug files ( #3420 )
2024-03-10 21:11:41 -04:00
texture
Decompile foreground and bones ( #3427 )
2024-03-16 14:50:41 -04:00
tie
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00
blit-displays-h.gc
decomp3: game-info
, game-task
, game-save
, level-info
, process-drawable
and more ( #3374 )
2024-02-15 11:16:07 +00:00
blit-displays.gc
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00
font-h.gc
[jak3] Decompile sprite and debug files ( #3420 )
2024-03-10 21:11:41 -04:00
font.gc
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00
math-camera-h.gc
decomp3: loader-h
, capture-h
, math-camera-h
, math-camera
, connect
, gs
, texture-h
( #3333 )
2024-01-25 15:44:26 +01:00
math-camera.gc
decomp3: loader-h
, capture-h
, math-camera-h
, math-camera
, connect
, gs
, texture-h
( #3333 )
2024-01-25 15:44:26 +01:00
vu1-user-h.gc
Decompile foreground and bones ( #3427 )
2024-03-16 14:50:41 -04:00
warp.gc
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00