jak-project/goal_src/jak2/engine/anim
water111 136136e498
[decomp] start work on collide (#2008)
Adds `collide-shape` and a few other related ones.
2022-11-11 12:01:45 -05:00
..
aligner-h.gc decomp: target, target-board, board-states (#1915) 2022-09-25 12:07:37 -04:00
aligner.gc d/jak2: some work in memory-usage | nav-graph-h and finish pov-camera and aligner (#1901) 2022-09-24 14:47:03 -04:00
fma-sphere.gc [decomp] start work on collide (#2008) 2022-11-11 12:01:45 -05:00
joint-exploder.gc d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935) 2022-10-08 11:45:41 -04:00
joint-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
joint-mod-h.gc [decomp2] game-info, game-task and task-control (#1884) 2022-09-27 19:44:20 -04:00
joint-mod.gc [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
joint.gc [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
mspace-h.gc d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829) 2022-08-31 19:22:47 -04:00