jak-project/goal_src/levels/village2/geologist.gc
ManDude 80a002f8c0
[decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00

293 lines
6.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: geologist.gc
;; name in dgo: geologist
;; dgos: L1, VI2
;; DECOMP BEGINS
(deftype geologist (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(defskelgroup *geologist-sg* geologist
0
5
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:longest-edge (meters 0)
:shadow 4
)
(defmethod play-anim! geologist ((obj geologist) (arg0 symbol))
(set! (-> obj talk-message) (the-as uint 260))
(case (current-status (-> obj tasks))
(((task-status need-hint) (task-status need-introduction))
(when arg0
(close-status! (-> obj tasks) (task-status need-introduction))
(close-specific-task!
(game-task village2-geologist-money)
(task-status need-introduction)
)
)
(new 'static 'spool-anim
:name "geologist-introduction"
:index 6
:parts 13
:command-list
'(
(0
want-levels
village2
rolling
)
((the binteger 199)
joint
"cameraB"
)
((the binteger 325)
joint
"camera"
)
((the binteger 520)
alive
"racer-2"
)
((the binteger 544)
joint
"cameraB"
)
((the binteger 546)
dead
"racer-2"
)
((the binteger 809)
joint
"camera"
)
((the binteger 1031)
joint
"cameraB"
)
((the binteger 1229) joint "camera")
)
)
)
(((task-status need-reminder))
(set! (-> obj skippable) #t)
(cond
((closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reward-speech)
)
(new 'static 'spool-anim
:name "geologist-reminder-money"
:index 8
:parts 2
:command-list '()
)
)
((closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-reward-speech)
)
(new 'static 'spool-anim
:name "geologist-reminder-moles"
:index 7
:parts 3
:command-list '()
)
)
((zero? (get-reminder (-> obj tasks) 0))
(if arg0
(save-reminder (-> obj tasks) 1 0)
)
(new 'static 'spool-anim
:name "geologist-reminder-moles"
:index 7
:parts 3
:command-list '()
)
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 0)
)
(new 'static 'spool-anim
:name "geologist-reminder-money"
:index 8
:parts 2
:command-list '()
)
)
)
)
(((task-status need-reward-speech))
(if (not arg0)
(set! (-> obj will-talk) #t)
)
(case (current-task (-> obj tasks))
(((game-task rolling-moles))
(when arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
)
(new 'static 'spool-anim
:name "geologist-resolution-moles"
:index 9
:parts 3
:command-list '()
)
)
(else
(cond
(arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
)
(else
(set! (-> obj talk-message) (the-as uint 282))
)
)
(new 'static 'spool-anim
:name "geologist-resolution-money"
:index 10
:parts 2
:command-list '()
)
)
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(-> obj draw art-group data 5)
)
)
)
(defmethod get-art-elem geologist ((obj geologist))
(-> obj draw art-group data 5)
)
(defmethod TODO-RENAME-43 geologist ((obj geologist))
(when
(TODO-RENAME-10
(-> obj ambient)
(new 'stack-no-clear 'vector)
9000
122880.0
obj
)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.8888889 f0-2)
(play-ambient (-> obj ambient) "GEO-AM01" #f (-> obj root-override trans))
)
((< 0.7777778 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reminder)
)
)
(play-ambient
(-> obj ambient)
"GEO-AM02"
#f
(-> obj root-override trans)
)
)
)
((< 0.6666667 f0-2)
(play-ambient (-> obj ambient) "GEO-AM03" #f (-> obj root-override trans))
)
((< 0.5555556 f0-2)
(if
(closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-introduction)
)
(play-ambient
(-> obj ambient)
"GEO-AM04"
#f
(-> obj root-override trans)
)
)
)
((< 0.44444445 f0-2)
(play-ambient (-> obj ambient) "GEO-AM05" #f (-> obj root-override trans))
)
((< 0.33333334 f0-2)
(play-ambient (-> obj ambient) "GEO-AM06" #f (-> obj root-override trans))
)
((< 0.22222222 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task rolling-moles)
(task-status need-reminder)
)
)
(play-ambient
(-> obj ambient)
"GEO-AM07"
#f
(-> obj root-override trans)
)
)
)
((< 0.11111111 f0-2)
(play-ambient (-> obj ambient) "GEO-LO02" #f (-> obj root-override trans))
)
((closed?
(-> obj tasks)
(game-task village2-geologist-money)
(task-status need-resolution)
)
(play-ambient (-> obj ambient) "GEO-AM08" #f (-> obj root-override trans))
)
(else
(play-ambient (-> obj ambient) "GEO-LO01" #f (-> obj root-override trans))
)
)
)
)
)
(defmethod init-from-entity! geologist ((obj geologist) (arg0 entity-actor))
(dummy-40 obj arg0 *geologist-sg* 3 45 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task rolling-moles)))
(set! (-> obj sound-flava) (the-as uint 16))
(set! (-> obj draw light-index) (the-as uint 2))
(dummy-42 obj)
(none)
)