jak-project/goal_src/levels
Tyler Wilding 111af1ec19
decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
..
beach [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
cave_common
citadel [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
common decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
darkcave [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
demo
finalboss decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
firecanyon [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
flut_common decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
intro [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
jungle decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
jungle_common
jungleb [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
l1_only
lavatube [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
maincave [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
misty [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
ogre [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
racer_common decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
robocave decomp: decompile remaining particle files (#865) 2021-09-29 20:33:40 -04:00
rolling
snow decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
sunken [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
sunken_common
sunkenb
swamp decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
title
training decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
village1 [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
village2 [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
village3 [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
village_common [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00