mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
25b0e1be7d
* decomp: `collectables` * fix types * `powerups` and fixes * fixes * Merge branch 'pr/929' into d/temp/collectables * fix collide stuff * update things... * update * update * temp bump global heap mem * fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables * dumb mistakes :) * stub out broken process-drawable stuff * update refs * add `:no-inspect` key and save some memory & remove birth logs * Update kmachine.h * clang * add citadel * fix no-inspect key * fix tests!! * fix stupid mistake in `collide-shape-prim-sphere` alloc * comment annoying print * feedback * fix edge-case probably * remove `:no-inspect`s
703 lines
17 KiB
Common Lisp
703 lines
17 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: hopper.gc
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;; name in dgo: hopper
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;; dgos: JUN, JUNGLE, L1
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;; DECOMP BEGINS
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(deftype hopper (nav-enemy)
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((jump-length float :offset-assert 400)
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(shadow-min-y float :offset-assert 404)
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)
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:heap-base #x130
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:method-count-assert 76
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:size-assert #x198
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:flag-assert #x4c01300198
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)
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(defskelgroup *hopper-sg* hopper
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0
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5
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 0 0 3)
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:longest-edge (meters 1)
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:shadow 4
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)
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nav-enemy-default-event-handler
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(defmethod common-post hopper ((obj hopper))
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(let ((v1-1 (-> obj draw shadow-ctrl)))
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(set!
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(-> v1-1 settings bot-plane w)
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(- (- (-> obj shadow-min-y) (-> obj collide-info trans y)))
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)
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)
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0
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((the-as (function nav-enemy none) (find-parent-method hopper 39)) obj)
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0
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(none)
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)
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(defbehavior hopper-find-ground hopper ((arg0 vector))
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(let ((s5-0 (new 'stack-no-clear 'vector)))
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(let ((t1-0 (new 'stack-no-clear 'collide-tri-result))
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(f30-0 61440.0)
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)
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(set! (-> s5-0 quad) (-> arg0 quad))
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(set! (-> s5-0 y) (+ 20480.0 (-> s5-0 y)))
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(let
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((f0-2
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(fill-and-probe-using-y-probe
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*collide-cache*
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s5-0
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f30-0
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(the-as uint 1)
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self
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t1-0
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(the-as uint 1)
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)
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)
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)
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(if (< f0-2 0.0)
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(return (the-as object #f))
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)
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(set! (-> s5-0 y) (- (-> s5-0 y) (* f0-2 f30-0)))
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)
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)
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(set! (-> arg0 quad) (-> s5-0 quad))
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)
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0
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)
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(defbehavior hopper-jump-to hopper ((arg0 vector))
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(set! (-> self jump-dest quad) (-> arg0 quad))
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(hopper-find-ground (-> self jump-dest))
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(set!
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(-> self shadow-min-y)
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(+
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(fmin (-> self collide-info trans y) (-> self jump-dest y))
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(-> self nav-info shadow-min-y)
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)
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)
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(nav-enemy-initialize-custom-jump
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(-> self jump-dest)
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#f
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(-> self nav-info jump-height-min)
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(-> self nav-info jump-height-factor)
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-409600.0
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)
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(set! (-> self nav-enemy-flags) (logand -513 (-> self nav-enemy-flags)))
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(set! (-> self nav-enemy-flags) (logand -1025 (-> self nav-enemy-flags)))
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(logior! (-> self nav-enemy-flags) 16)
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(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
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(when (not (nav-enemy-facing-point? (-> self jump-dest) 5461.3335))
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(ja-channel-push! 1 60)
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(nav-enemy-turn-to-face-point (-> self jump-dest) 1820.4445)
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)
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(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
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(nav-enemy-execute-jump)
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(set!
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(-> self shadow-min-y)
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(+ (-> self collide-info trans y) (-> self nav-info shadow-min-y))
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)
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(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
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(nav-enemy-jump-land-anim)
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0
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(none)
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)
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(defbehavior hopper-do-jump hopper ()
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(dummy-11 (-> self nav) (-> self nav target-pos))
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(if (< (-> self jump-length) (vector-length (-> self nav travel)))
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(vector-normalize! (-> self nav travel) (-> self jump-length))
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)
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(vector+!
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(-> self jump-dest)
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(-> self collide-info trans)
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(-> self nav travel)
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)
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(hopper-jump-to (-> self jump-dest))
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0
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(none)
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)
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(defstate nav-enemy-idle (hopper)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior hopper)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(ja-channel-push! 1 22)
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(while #t
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(dotimes (gp-0 3)
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(let ((a0-1 (-> self skel root-channel 0)))
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(set!
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(-> a0-1 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 5))
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)
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(set!
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(-> a0-1 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 5))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-1 param 1) 1.0)
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(set! (-> a0-1 frame-num) 0.0)
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(joint-control-channel-group!
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a0-1
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(the-as art-joint-anim (-> self draw art-group data 5))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-2 (-> self skel root-channel 0)))
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(set!
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(-> a0-2 param 0)
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(the float (+ (-> a0-2 frame-group data 0 length) -1))
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)
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(set! (-> a0-2 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-2
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(let ((a0-4 (-> self skel root-channel 0)))
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(set!
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(-> a0-4 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 6))
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)
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(set!
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(-> a0-4 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 6))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-4 param 1) 1.0)
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(set! (-> a0-4 frame-num) 0.0)
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(joint-control-channel-group!
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a0-4
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(the-as art-joint-anim (-> self draw art-group data 6))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-5 (-> self skel root-channel 0)))
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(set!
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(-> a0-5 param 0)
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(the float (+ (-> a0-5 frame-group data 0 length) -1))
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)
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(set! (-> a0-5 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-5
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-patrol (hopper)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior hopper)
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nav-enemy-jump-event-handler
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)
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:trans
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(behavior ()
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(if (zero? (logand (-> self nav-enemy-flags) 8))
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((-> (method-of-type nav-enemy nav-enemy-patrol) trans))
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)
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(none)
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)
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:code
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(behavior ()
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(vector-reset! (-> self collide-info transv))
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(set! (-> self jump-length) 16384.0)
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(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
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(while #t
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(cond
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 7)
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)
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(ja-channel-push! 1 20)
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(let ((a0-6 (-> self skel root-channel 0)))
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(set!
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(-> a0-6 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 8))
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)
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(set!
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(-> a0-6 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 8))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-6 param 1) 1.0)
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(set! (-> a0-6 frame-num) 0.0)
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(joint-control-channel-group!
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a0-6
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(the-as art-joint-anim (-> self draw art-group data 8))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set!
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(-> a0-7 param 0)
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(the float (+ (-> a0-7 frame-group data 0 length) -1))
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)
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-7
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(ja-channel-push! 1 30)
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)
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 9)
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)
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(ja-channel-push! 1 30)
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(let ((a0-15 (-> self skel root-channel 0)))
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(set!
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(-> a0-15 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 10))
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)
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(set!
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(-> a0-15 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 10))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-15 param 1) 1.0)
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(set! (-> a0-15 frame-num) 0.0)
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(joint-control-channel-group!
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a0-15
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(the-as art-joint-anim (-> self draw art-group data 10))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-16 (-> self skel root-channel 0)))
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(set!
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(-> a0-16 param 0)
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(the float (+ (-> a0-16 frame-group data 0 length) -1))
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)
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(set! (-> a0-16 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-16
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(ja-channel-push! 1 30)
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)
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(else
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(ja-channel-push! 1 22)
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)
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)
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(set! (-> self state-time) (-> *display* base-frame-counter))
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(let ((gp-0 (-> self skel root-channel 0)))
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(joint-control-channel-group-eval!
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gp-0
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(the-as art-joint-anim (-> self draw art-group data 5))
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num-func-identity
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)
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(set! (-> gp-0 frame-num) 0.0)
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)
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(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) 150)
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(suspend)
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(let ((a0-21 (-> self skel root-channel 0)))
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(set! (-> a0-21 param 0) 1.0)
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(joint-control-channel-group-eval!
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a0-21
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(the-as art-joint-anim #f)
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num-func-loop!
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)
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)
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)
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(when
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(or
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(logtest? (nav-control-flags bit19) (-> self nav flags))
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(< 2.0 (-> self nav block-count))
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)
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(set! (-> self nav block-count) 0.0)
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(logior! (-> self nav flags) (nav-control-flags bit10))
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(nav-enemy-get-new-patrol-point)
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(set! (-> self nav target-pos quad) (-> self nav destination-pos quad))
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)
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(hopper-do-jump)
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)
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(none)
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)
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:post
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(the-as (function none :behavior hopper) nav-enemy-jump-post)
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)
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(defstate nav-enemy-notice (hopper)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior hopper)
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nav-enemy-default-event-handler
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)
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:code
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(behavior ()
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(go-virtual nav-enemy-chase)
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(none)
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)
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)
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(defstate nav-enemy-chase (hopper)
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:virtual #t
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:event
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(the-as
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(function process int symbol event-message-block object :behavior hopper)
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nav-enemy-jump-event-handler
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)
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:trans
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(behavior ()
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(if (zero? (logand (-> self nav-enemy-flags) 8))
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((-> (method-of-type nav-enemy nav-enemy-chase) trans))
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)
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(none)
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)
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:code
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(behavior ()
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(vector-reset! (-> self collide-info transv))
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(set! (-> self jump-length) 32768.0)
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(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
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(while #t
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(cond
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 7)
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)
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(ja-channel-push! 1 20)
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(let ((a0-6 (-> self skel root-channel 0)))
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(set!
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(-> a0-6 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 8))
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)
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(set!
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(-> a0-6 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 8))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-6 param 1) 1.0)
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(set! (-> a0-6 frame-num) 0.0)
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(joint-control-channel-group!
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a0-6
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(the-as art-joint-anim (-> self draw art-group data 8))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set!
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(-> a0-7 param 0)
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(the float (+ (-> a0-7 frame-group data 0 length) -1))
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)
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval!
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a0-7
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(the-as art-joint-anim #f)
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num-func-seek!
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)
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)
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)
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(ja-channel-push! 1 30)
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)
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((= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 9)
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)
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(ja-channel-push! 1 30)
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(let ((a0-15 (-> self skel root-channel 0)))
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(set!
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(-> a0-15 frame-group)
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(the-as art-joint-anim (-> self draw art-group data 10))
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)
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(set!
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(-> a0-15 param 0)
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(the
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float
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(+
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(->
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(the-as art-joint-anim (-> self draw art-group data 10))
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-15 param 1) 1.0)
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(set! (-> a0-15 frame-num) 0.0)
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(joint-control-channel-group!
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a0-15
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(the-as art-joint-anim (-> self draw art-group data 10))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-16 (-> self skel root-channel 0)))
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(set!
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(-> a0-16 param 0)
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(the float (+ (-> a0-16 frame-group data 0 length) -1))
|
|
)
|
|
(set! (-> a0-16 param 1) 1.0)
|
|
(joint-control-channel-group-eval!
|
|
a0-16
|
|
(the-as art-joint-anim #f)
|
|
num-func-seek!
|
|
)
|
|
)
|
|
)
|
|
(ja-channel-push! 1 30)
|
|
)
|
|
(else
|
|
(ja-channel-push! 1 22)
|
|
)
|
|
)
|
|
(set! (-> self state-time) (-> *display* base-frame-counter))
|
|
(let ((gp-0 (-> self skel root-channel 0)))
|
|
(joint-control-channel-group-eval!
|
|
gp-0
|
|
(the-as art-joint-anim (-> self draw art-group data 5))
|
|
num-func-identity
|
|
)
|
|
(set! (-> gp-0 frame-num) 0.0)
|
|
)
|
|
(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) 60)
|
|
(suspend)
|
|
(let ((a0-21 (-> self skel root-channel 0)))
|
|
(set! (-> a0-21 param 0) 1.0)
|
|
(joint-control-channel-group-eval!
|
|
a0-21
|
|
(the-as art-joint-anim #f)
|
|
num-func-loop!
|
|
)
|
|
)
|
|
)
|
|
(set! (-> self nav target-pos quad) (-> (target-pos 0) quad))
|
|
(hopper-do-jump)
|
|
)
|
|
(none)
|
|
)
|
|
:post
|
|
(the-as (function none :behavior hopper) nav-enemy-jump-post)
|
|
)
|
|
|
|
(defstate nav-enemy-stop-chase (hopper)
|
|
:virtual #t
|
|
:event
|
|
(the-as
|
|
(function process int symbol event-message-block object :behavior hopper)
|
|
nav-enemy-default-event-handler
|
|
)
|
|
:code
|
|
(behavior ()
|
|
(go-virtual nav-enemy-stare)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(define
|
|
*hopper-nav-enemy-info*
|
|
(new 'static 'nav-enemy-info
|
|
:idle-anim 5
|
|
:walk-anim 5
|
|
:turn-anim 9
|
|
:notice-anim 5
|
|
:run-anim 5
|
|
:jump-anim 7
|
|
:jump-land-anim 8
|
|
:victory-anim 6
|
|
:taunt-anim 6
|
|
:die-anim 11
|
|
:neck-joint -1
|
|
:player-look-at-joint 5
|
|
:run-travel-speed (meters 10.0)
|
|
:run-rotate-speed (degrees 7999.9995)
|
|
:run-acceleration (meters 1.0)
|
|
:run-turn-time (seconds 0.1)
|
|
:walk-travel-speed (meters 6.0)
|
|
:walk-rotate-speed (degrees 7999.9995)
|
|
:walk-acceleration (meters 1.0)
|
|
:walk-turn-time (seconds 0.1)
|
|
:attack-shove-back (meters 3.0)
|
|
:attack-shove-up (meters 2.0)
|
|
:shadow-size (meters 2.0)
|
|
:notice-nav-radius (meters 1.0)
|
|
:nav-nearest-y-threshold (meters 10.0)
|
|
:notice-distance (meters 30.0)
|
|
:stop-chase-distance (meters 40.0)
|
|
:frustration-distance (meters 8.0)
|
|
:frustration-time #x4b0
|
|
:die-anim-hold-frame 10000000000.0
|
|
:jump-anim-start-frame 3.0
|
|
:jump-land-anim-end-frame 10000000000.0
|
|
:jump-height-min (meters 3.0)
|
|
:jump-height-factor 0.5
|
|
:jump-start-anim-speed 1.0
|
|
:shadow-max-y (meters 1.0)
|
|
:shadow-min-y (meters -1.0)
|
|
:shadow-locus-dist (meters 150.0)
|
|
:use-align #t
|
|
:draw-shadow #t
|
|
:move-to-ground #t
|
|
:hover-if-no-ground #f
|
|
:use-momentum #f
|
|
:use-flee #t
|
|
:use-proximity-notice #f
|
|
:use-jump-blocked #f
|
|
:use-jump-patrol #f
|
|
:gnd-collide-with #x1
|
|
:debug-draw-neck #f
|
|
:debug-draw-jump #t
|
|
)
|
|
)
|
|
|
|
(defmethod initialize-collision hopper ((obj hopper))
|
|
(let
|
|
((s5-0
|
|
(new
|
|
'process
|
|
'collide-shape-moving
|
|
obj
|
|
(collide-list-enum usually-hit-by-player)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s5-0 reaction) default-collision-reaction)
|
|
(set!
|
|
(-> s5-0 no-reaction)
|
|
(the-as
|
|
(function collide-shape-moving collide-shape-intersect vector vector none)
|
|
nothing
|
|
)
|
|
)
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
|
|
(set! (-> s4-0 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s4-0 collide-with) (the-as uint 16))
|
|
(set! (-> s4-0 prim-core action) (the-as uint 1))
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 10240.0)
|
|
(set-root-prim! s5-0 s4-0)
|
|
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
|
(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-0 collide-with) (the-as uint 16))
|
|
(set! (-> s3-0 prim-core action) (the-as uint 1))
|
|
(set! (-> s3-0 prim-core offense) 1)
|
|
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 4096.0)
|
|
(append-prim s4-0 s3-0)
|
|
)
|
|
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
|
(set! (-> s3-1 prim-core collide-as) (the-as uint 256))
|
|
(set! (-> s3-1 collide-with) (the-as uint 16))
|
|
(set! (-> s3-1 prim-core action) (the-as uint 1))
|
|
(set! (-> s3-1 prim-core offense) 1)
|
|
(set-vector! (-> s3-1 local-sphere) 0.0 6963.2 0.0 4096.0)
|
|
(append-prim s4-0 s3-1)
|
|
)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 6144.0)
|
|
(backup-collide-with-as s5-0)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
|
|
(set! (-> obj collide-info) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod TODO-RENAME-48 hopper ((obj hopper))
|
|
(initialize-skeleton obj *hopper-sg* '())
|
|
(TODO-RENAME-45 obj *hopper-nav-enemy-info*)
|
|
(set!
|
|
(-> obj shadow-min-y)
|
|
(+ (-> obj collide-info trans y) (-> obj nav-info shadow-min-y))
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
|
|
|
|
|