jak-project/decompiler/analysis
2023-04-24 23:46:55 -04:00
..
.clang-format [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
analyze_inspect_method.cpp [decompiler] handle pointer to symbol value, clean up prints on offline test (#1978) 2022-10-16 18:19:59 -04:00
analyze_inspect_method.h formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536) 2023-04-24 23:46:55 -04:00
atomic_op_builder.cpp target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
atomic_op_builder.h [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
cfg_builder.cpp [decomp] fix up gun decomp (#2067) 2022-12-30 14:07:32 -05:00
cfg_builder.h [Decompiler] Expression Building (#211) 2021-01-24 16:39:15 -05:00
expression_build.cpp d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00
expression_build.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
final_output.cpp split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
final_output.h docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139) 2023-01-21 20:45:45 -05:00
find_defpartgroup.cpp [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
find_defpartgroup.h [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
find_defstates.cpp [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
find_defstates.h decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
find_skelgroups.cpp decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
find_skelgroups.h [decompiler] implement defskelgroup (#955) 2021-11-04 19:10:39 -04:00
inline_asm_rewrite.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
inline_asm_rewrite.h decomp - vector.gc - Decompile vector.gc (#289) 2021-03-06 10:46:26 -05:00
insert_lets.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
insert_lets.h [decomp] better handling of animation code and art files (#1352) 2022-05-20 02:30:14 +01:00
label_types.cpp d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
label_types.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
mips2c.cpp [jak 2] Add generic and warp (#2495) 2023-04-16 18:05:35 -04:00
mips2c.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
reg_usage.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
reg_usage.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
stack_spill.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
stack_spill.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
static_refs.cpp d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188) 2023-02-04 20:36:30 -05:00
static_refs.h [decompiler/compiler] Fixes for task-control (#668) 2021-07-01 21:38:19 -04:00
symbol_def_map.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
symbol_def_map.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
type_analysis.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
type_analysis.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
variable_naming.cpp jak1: clean up all dummy methods (#2457) 2023-04-05 18:41:05 -04:00
variable_naming.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00