jak-project/game/kernel/kscheme.cpp
water111 b2052016e2
[decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00

2143 lines
69 KiB
C++

/*!
* @file kscheme.cpp
* Implementation of GOAL runtime.
*/
#include <cstring>
#include "common/util/assert.h"
#include "kscheme.h"
#include "common/common_types.h"
#include "common/goal_constants.h"
#include "kmachine.h"
#include "klisten.h"
#include "kmalloc.h"
#include "kprint.h"
#include "fileio.h"
#include "kmemcard.h"
#include "kboot.h"
#include "kdsnetm.h"
#include "kdgo.h"
#include "klink.h"
#include "common/symbols.h"
#include "common/versions.h"
#include "common/goal_constants.h"
#include "common/log/log.h"
#include "common/util/Timer.h"
#include "game/mips2c/mips2c_table.h"
//! Controls link mode when EnableMethodSet = 0, MasterDebug = 1, DiskBoot = 0. Will enable a
//! warning message if EnableMethodSet = 1
u32 FastLink;
// where to put a new symbol for the most recently searched for symbol that wasn't found
u32 symbol_slot;
// pointer to the "second" symbol table
Ptr<u32> SymbolTable2;
// pointer to the last symbol
Ptr<u32> LastSymbol;
// total number of symbols in the table
s32 NumSymbols;
// set to true to enable propagating method overrides to child types
// this is an O(N_max_symbols) operation, so it is avoided when loading DGOs for levels.
// but is enabled when loading the engine.
Ptr<u32> EnableMethodSet;
// used for crc32 calculation
u32 crc_table[0x100];
// value of the GOAL s7 register, pointing to the middle of the symbol table
Ptr<u32> s7;
void kscheme_init_globals() {
for (auto& x : crc_table) {
x = 0;
}
NumSymbols = 0;
s7.offset = 0;
SymbolTable2.offset = 0;
LastSymbol.offset = 0;
EnableMethodSet.offset = 0;
FastLink = 0;
}
/*!
* Initialize CRC Table.
*/
void init_crc() {
for (u32 i = 0; i < 0x100; i++) {
u32 n = i << 24;
for (u32 j = 0; j < 8; j++) {
n = n & 0x80000000 ? (n << 1) ^ CRC_POLY : (n << 1);
}
crc_table[i] = n;
}
}
/*!
* Take the CRC32 hash of some data
*/
u32 crc32(const u8* data, s32 size) {
uint32_t crc = 0;
for (int i = size; i != 0; i--, data++) {
crc = crc_table[crc >> 24] ^ ((crc << 8) | *data);
}
if ((~crc) == 0) {
// if this happens, I think the hash table implementation breaks.
assert(false);
}
return ~crc;
}
/*!
* New method for types which cannot have "new" used on them.
* Prints an error to stdout and returns false.
*/
u64 new_illegal(u32 allocation, u32 type) {
(void)allocation;
MsgErr("dkernel: illegal attempt to call new method of static object type %s\n",
info(Ptr<Type>(type)->symbol)->str->data());
return s7.offset;
}
/*!
* Delete method for types which cannot have "delete" used on them.
* Prints an error to stdout and returns false.
*/
u64 delete_illegal(u32 obj) {
MsgErr("dkernel: illegal attempt to call delete of static object @ #x%x\n", obj);
return s7.offset; // todo, maybe don't return anything?
}
/*!
* Wrapper around kmalloc to allow GOAL programs to allocate on kernel heaps.
*/
u64 goal_malloc(u32 heap, u32 size, u32 flags, u32 name) {
return kmalloc(Ptr<kheapinfo>(heap), size, flags, Ptr<String>(name)->data()).offset;
}
/*!
* Allocate memory from the specified heap. If symbol is 'process, does a process allocation.
* If symbol is 'scratch, does a scratch allocation (this is not used).
*
* If it's not a heap, treat it as a stack allocation and just memset it to zero.
* Type is only used to print a debug message if the allocation fails, so it can be null or not
* completely defined.
*
* The pp argument is added. It contains the current process. If it is unknown, it is set to
* UNKNOWN_PROCESS (UINT32_MAX).
*/
u64 alloc_from_heap(u32 heapSymbol, u32 type, s32 size, u32 pp) {
assert(size > 0);
// align to 16 bytes (part one)
s32 alignedSize = size + 0xf;
// huh?
if (alignedSize < 0)
alignedSize += 0xf;
// finish aligning.
alignedSize = (alignedSize >> 4) << 4;
u32 heapOffset = heapSymbol - s7.offset;
if (heapOffset == FIX_SYM_GLOBAL_HEAP || heapOffset == FIX_SYM_DEBUG_HEAP ||
heapOffset == FIX_SYM_PROCESS_LEVEL_HEAP || heapOffset == FIX_SYM_LOADING_LEVEL) {
// it's a kheap, so just kmalloc.
if (!type) { // no type given, just call it a global-object
return kmalloc(*Ptr<Ptr<kheapinfo>>(heapSymbol), size, KMALLOC_MEMSET, "global-object")
.offset;
}
Ptr<Type> typ(type);
if (!typ->symbol.offset) { // type doesn't have a symbol, just call it a global-object
return kmalloc(*Ptr<Ptr<kheapinfo>>(heapSymbol), size, KMALLOC_MEMSET, "global-object")
.offset;
}
Ptr<String> gstr = info(typ->symbol)->str;
if (!gstr->len) { // string has nothing in it.
return kmalloc(*Ptr<Ptr<kheapinfo>>(heapSymbol), size, KMALLOC_MEMSET, "global-object")
.offset;
}
return kmalloc(*Ptr<Ptr<kheapinfo>>(heapSymbol), size, KMALLOC_MEMSET, gstr->data()).offset;
} else if (heapOffset == FIX_SYM_PROCESS_TYPE) {
if (pp == UNKNOWN_PP) {
// added
MsgErr(
"Attempted to do a process allocation, but pp was UNKNOWN_PP. This is not yet supported "
"by kscheme.cpp.\n");
assert(false);
}
if (pp == 0) {
// added
MsgErr("Attempted to do a process allocation, but pp was 0.\n");
assert(false);
}
// allocate on current process heap
u32 start = *Ptr<u32>(pp + 0x4c + 8);
u32 heapEnd = *Ptr<u32>(pp + 0x4c + 4);
u32 allocEnd = start + alignedSize;
// there's room, bump allocate
if (allocEnd < heapEnd) {
*Ptr<u32>(pp + 0x4c + 8) = allocEnd;
memset(Ptr<u8>(start).c(), 0, (size_t)alignedSize);
return start;
} else {
MsgErr("kmalloc: !alloc mem in heap for #<process @ #x%x> (%d bytes)\n", pp, alignedSize);
return 0;
}
} else if (heapOffset == FIX_SYM_SCRATCH) {
assert(false); // nyi, I think unused.
return 0;
} else {
memset(Ptr<u8>(heapSymbol).c(), 0, (size_t)alignedSize); // treat it as a stack address
return heapSymbol;
}
}
/*!
* Allocate untyped memory.
*/
u64 alloc_heap_memory(u32 heap, u32 size) {
// should never happen on process heap
return alloc_from_heap(heap, 0, size, UNKNOWN_PP);
}
/*!
* Allocate memory and add type tag for an object.
* For allocating basics.
* Called from GOAL.
*/
u64 alloc_heap_object(u32 heap, u32 type, u32 size, u32 pp) {
auto mem = alloc_from_heap(heap, type, size, pp);
if (!mem) {
return 0;
}
*Ptr<u32>(mem) = type;
return mem + BASIC_OFFSET;
}
/*!
* Allocate a structure and get the structure size from the type.
*/
u64 new_structure(u32 heap, u32 type) {
// should never happen on process heap
return alloc_from_heap(heap, type, Ptr<Type>(type)->allocated_size, UNKNOWN_PP);
}
/*!
* Allocate a structure with a dynamic size
*/
u64 new_dynamic_structure(u32 heap_symbol, u32 type, u32 size) {
// should never happen on process heap
return alloc_from_heap(heap_symbol, type, size, UNKNOWN_PP);
}
/*!
* Delete a structure. Not supported, as it uses kfree, which doesn't do anything.
*/
void delete_structure(u32 s) {
kfree(Ptr<u8>(s));
}
/*!
* Allocate a basic of fixed size.
*/
u64 new_basic(u32 heap, u32 type, u32 /*unused*/, u32 pp) {
return alloc_heap_object(heap, type, Ptr<Type>(type)->allocated_size, pp);
}
/*!
* Delete a basic. Not supported, as it uses kfree.
*/
void delete_basic(u32 s) {
// note that the game has a bug here and has s as a uint* and does -4 which is actually a
// 16-byte offset. Luckily kfree does nothing so there's no harm done. But it's a good indication
// that the "freeing memory" feature never made it very far in development. This bug exists in
// Jak 3 as well.
kfree(Ptr<u8>(s - BASIC_OFFSET * 4)); // replicate the bug
}
/*!
* Allocate a new pair and set its car and cdr.
*/
u64 new_pair(u32 heap, u32 type, u32 car, u32 cdr) {
auto mem = alloc_from_heap(heap, type, Ptr<Type>(type)->allocated_size, UNKNOWN_PP);
if (!mem) {
return 0;
}
u32* m = Ptr<u32>(mem).c();
m[0] = car;
m[1] = cdr;
return mem + PAIR_OFFSET;
}
/*!
* Delete a pair. BUG
*/
void delete_pair(u32 s) {
// the -8 should be a -2, but s is likely a u32* in the code.
kfree(Ptr<u8>(s - 8));
}
/*!
* Make an empty string of given size.
* Allocates from the global heap.
*/
u64 make_string(u32 size) {
auto mem_size = size + 1; // null
if (mem_size < 8) {
mem_size = 8; // min size of string
}
// total size is mem_size (chars + null term), plus basic_offset (type tag) + 4 (string size)
auto mem = alloc_heap_object((s7 + FIX_SYM_GLOBAL_HEAP).offset, *(s7 + FIX_SYM_STRING_TYPE),
mem_size + BASIC_OFFSET + sizeof(uint32_t), UNKNOWN_PP);
// set the string size field.
if (mem) {
*Ptr<u32>(mem) = size;
}
return mem;
}
/*!
* Convert a C string to a GOAL string.
* Allocates from the global heap and copies the string data.
*/
u64 make_string_from_c(const char* c_str) {
auto str_size = strlen(c_str);
auto mem_size = str_size + 1;
if (mem_size < 8) {
mem_size = 8;
}
auto mem = alloc_heap_object((s7 + FIX_SYM_GLOBAL_HEAP).offset, *(s7 + FIX_SYM_STRING_TYPE),
mem_size + BASIC_OFFSET + 4, UNKNOWN_PP);
// there's no check for failed allocation here!
// string size field
*Ptr<u32>(mem) = str_size;
// rest is chars
kstrcpy(Ptr<char>(mem + 4).c(), c_str);
return mem;
}
extern "C" {
void _arg_call_linux();
}
/*!
* This creates an OpenGOAL function from a C++ function. Only 6 arguments can be accepted.
* But calling this function is fast. It used to be really fast but wrong.
*/
Ptr<Function> make_function_from_c_linux(void* func, bool arg3_is_pp) {
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x40, UNKNOWN_PP));
auto f = (uint64_t)func;
auto target_function = (u8*)&f;
auto trampoline_function_addr = _arg_call_linux;
auto trampoline = (u8*)&trampoline_function_addr;
// movabs rax, target_function
int offset = 0;
mem.c()[offset++] = 0x48;
mem.c()[offset++] = 0xb8;
for (int i = 0; i < 8; i++) {
mem.c()[offset++] = target_function[i];
}
// push rax
mem.c()[offset++] = 0x50;
// movabs rax, trampoline
mem.c()[offset++] = 0x48;
mem.c()[offset++] = 0xb8;
for (int i = 0; i < 8; i++) {
mem.c()[offset++] = trampoline[i];
}
if (arg3_is_pp) {
// mov rcx, r13. Puts pp in the third argument.
mem.c()[offset++] = 0x4c;
mem.c()[offset++] = 0x89;
mem.c()[offset++] = 0xe9;
}
// jmp rax
mem.c()[offset++] = 0xff;
mem.c()[offset++] = 0xe0;
// the asm function's ret will return to the caller of this (GOAL code) directlyz.
// CacheFlush(mem, 0x34);
return mem.cast<Function>();
}
/*!
* Create a GOAL function from a C function. This doesn't export it as a global function, it just
* creates a function object on the global heap.
*
* This creates a simple trampoline function which jumps to the C function and reorders the
* arguments to be correct for Windows.
*/
Ptr<Function> make_function_from_c_win32(void* func, bool arg3_is_pp) {
// allocate a function object on the global heap
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x80, UNKNOWN_PP));
auto f = (uint64_t)func;
auto fp = (u8*)&f;
int i = 0;
// we will put the function address in RAX with a movabs rax, imm8
mem.c()[i++] = 0x48;
mem.c()[i++] = 0xb8;
for (int j = 0; j < 8; j++) {
mem.c()[i++] = fp[j];
}
/*
push rdi
push rsi
push rdx
push rcx
pop r9
pop r8
pop rdx
pop rcx
push r10
push r11
sub rsp, 40
*/
for (auto x : {0x57, 0x56, 0x52, 0x51, 0x41, 0x59, 0x41, 0x58, 0x5A, 0x59, 0x41, 0x52, 0x41, 0x53,
0x48, 0x83, 0xEC, 0x28}) {
mem.c()[i++] = x;
}
if (arg3_is_pp) {
// mov r9, r13. Puts pp in the third argument.
mem.c()[i++] = 0x4d;
mem.c()[i++] = 0x89;
mem.c()[i++] = 0xe9;
}
/*
call rax
add rsp, 40
pop r11
pop r10
ret
*/
for (auto x : {0xFF, 0xD0, 0x48, 0x83, 0xC4, 0x28, 0x41, 0x5B, 0x41, 0x5A, 0xC3}) {
mem.c()[i++] = x;
}
// CacheFlush(mem, 0x34);
return mem.cast<Function>();
}
extern "C" {
void _stack_call_linux();
void _stack_call_win32();
}
Ptr<Function> make_stack_arg_function_from_c_linux(void* func) {
// allocate a function object on the global heap
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x40, UNKNOWN_PP));
auto f = (uint64_t)func;
auto target_function = (u8*)&f;
auto trampoline_function_addr = _stack_call_linux;
auto trampoline = (u8*)&trampoline_function_addr;
// movabs rax, target_function
int offset = 0;
mem.c()[offset++] = 0x48;
mem.c()[offset++] = 0xb8;
for (int i = 0; i < 8; i++) {
mem.c()[offset++] = target_function[i];
}
// push rax
mem.c()[offset++] = 0x50;
// movabs rax, trampoline
mem.c()[offset++] = 0x48;
mem.c()[offset++] = 0xb8;
for (int i = 0; i < 8; i++) {
mem.c()[offset++] = trampoline[i];
}
// jmp rax
mem.c()[offset++] = 0xff;
mem.c()[offset++] = 0xe0;
// CacheFlush(mem, 0x34);
return mem.cast<Function>();
}
/*!
* Create a GOAL function from a C function. This calls a windows function, but doesn't scramble
* the argument order. It's supposed to be used with _format_win32 which assumes GOAL order.
*/
Ptr<Function> make_stack_arg_function_from_c_win32(void* func) {
// allocate a function object on the global heap
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x80, UNKNOWN_PP));
auto f = (uint64_t)func;
auto fp = (u8*)&f;
auto trampoline_function_addr = _stack_call_win32;
auto trampoline = (u8*)&trampoline_function_addr;
int i = 0;
// we will put the function address in RAX with a movabs rax, imm8
mem.c()[i++] = 0x48;
mem.c()[i++] = 0xb8;
for (int j = 0; j < 8; j++) {
mem.c()[i++] = fp[j];
}
// push rax
mem.c()[i++] = 0x50;
// we will put the function address in RAX with a movabs rax, imm8
mem.c()[i++] = 0x48;
mem.c()[i++] = 0xb8;
for (int j = 0; j < 8; j++) {
mem.c()[i++] = trampoline[j];
}
/*
* jmp rax
*/
for (auto x : {0xFF, 0xE0}) {
mem.c()[i++] = x;
}
return mem.cast<Function>();
}
/*!
* Create a GOAL function from a C function. This doesn't export it as a global function, it just
* creates a function object on the global heap.
*
* The implementation is to create a simple trampoline function which jumps to the C function.
*/
Ptr<Function> make_function_from_c(void* func, bool arg3_is_pp = false) {
#ifdef __linux__
return make_function_from_c_linux(func, arg3_is_pp);
#elif _WIN32
return make_function_from_c_win32(func, arg3_is_pp);
#endif
}
Ptr<Function> make_stack_arg_function_from_c(void* func) {
#ifdef __linux__
return make_stack_arg_function_from_c_linux(func);
#elif _WIN32
return make_stack_arg_function_from_c_win32(func);
#endif
}
/*!
* Create a GOAL function which does nothing and immediately returns.
*/
Ptr<Function> make_nothing_func() {
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x14, UNKNOWN_PP));
// a single x86-64 ret.
mem.c()[0] = 0xc3;
// CacheFlush(mem, 8);
return mem.cast<Function>();
}
/*!
* Create a GOAL function which returns 0.
*/
Ptr<Function> make_zero_func() {
auto mem = Ptr<u8>(alloc_heap_object(s7.offset + FIX_SYM_GLOBAL_HEAP,
*(s7 + FIX_SYM_FUNCTION_TYPE), 0x14, UNKNOWN_PP));
// xor eax, eax
mem.c()[0] = 0x31;
mem.c()[1] = 0xc0;
// ret
mem.c()[2] = 0xc3;
// CacheFlush(mem, 8);
return mem.cast<Function>();
}
/*!
* Given a C function and a name, create a GOAL function and store it in the symbol with the given
* name. This effectively creates a global GOAL function with the given name which calls the given C
* function.
*
* This work on both Linux and Windows, but only supports up to 6 arguments.
*/
Ptr<Function> make_function_symbol_from_c(const char* name, void* f) {
auto sym = intern_from_c(name);
auto func = make_function_from_c(f);
sym->value = func.offset;
return func;
}
/*!
* Like make_function_symbol_from_c, but all 8 GOAL arguments are put into an array on the stack.
* The address of this array is passed as the first and only argument to f.
*/
Ptr<Function> make_stack_arg_function_symbol_from_c(const char* name, void* f) {
auto sym = intern_from_c(name);
auto func = make_stack_arg_function_from_c(f);
sym->value = func.offset;
return func;
}
/*!
* Set the named symbol to the value. This isn't specific to functions.
*/
u32 make_raw_function_symbol_from_c(const char* name, u32 value) {
intern_from_c(name)->value = value;
return value;
}
/*!
* Configure a "fixed" symbol to have a given name and value. The "fixed" symbols are symbols
* which have their location in the symbol table determined ahead of time and not looked up by the
* hash function.
*/
Ptr<Symbol> set_fixed_symbol(u32 offset, const char* name, u32 value) {
// grab the symbol directly
Ptr<Symbol> sym = (s7 + offset).cast<Symbol>();
// grab the symbol type directly (it might not be set up yet, but that's ok)
Ptr<Type> typ = *Ptr<Ptr<Type>>(s7.offset + FIX_SYM_SYMBOL_TYPE);
// set type tag of the symbol.
sym.cast<u32>().c()[-1] = typ.offset;
// set name of the symbol
info(sym)->str = Ptr<String>(make_string_from_c(name));
// set hash of the symbol
info(sym)->hash = crc32((const u8*)name, (int)strlen(name));
// set value of the symbol
sym->value = value;
NumSymbols++;
return sym;
}
/*!
* Search the hash table's fixed area for a symbol.
* Returns null if we didn't find it.
*/
Ptr<Symbol> find_symbol_in_fixed_area(u32 hash, const char* name) {
for (u32 i = s7.offset; i < s7.offset + FIX_FIXED_SYM_END_OFFSET; i += 8) {
auto sym = Ptr<Symbol>(i);
if (info(sym)->hash == hash) {
if (!strcmp(info(sym)->str->data(), name)) {
return sym;
}
}
}
return Ptr<Symbol>(0);
}
/*!
* Do a linear probe from start to end to find a symbol (or a slot for a new symbol).
* If we run into the end without finding anything, returns 1 to indicate the linear probe needs to
* wrap around. If we run into a blank space, mark that as the slot. Also search the fixed area for
* the symbol. If we fail to find it without wrapping, and it's not in the fixed area, return 0.
*/
Ptr<Symbol> find_symbol_in_area(u32 hash, const char* name, u32 start, u32 end) {
for (u32 i = start; i < end; i += 8) {
auto sym = Ptr<Symbol>(i);
// note - this may break if any symbols hash to zero!
if (info(sym)->hash == hash) {
if (!strcmp(info(sym)->str->data(), name)) {
return sym;
}
}
if (!info(sym)->hash) {
// open slot!
// means we don't need to wrap.
symbol_slot = i;
// check the fixed area, in case it's not dynamically placed.
return find_symbol_in_fixed_area(hash, name);
}
}
// we got to the end without finding the symbol or an empty slot. Return 1 to indicate this.
return Ptr<Symbol>(1);
}
/*!
* Searches the table for a symbol. If the symbol is found, returns it.
* If not, returns 0, but symbol_slot will contain the slot for the symbol.
* If both are 0, the symbol table is full and you are sad.
* Also allows you to find the empty pair by searching for _empty_
*/
Ptr<Symbol> find_symbol_from_c(const char* name) {
symbol_slot = 0; // nowhere to put the symbol yet, clear any old symbol_slot result.
u32 hash = crc32((const u8*)name, (int)strlen(name));
// check if we've got the empty pair.
if (hash == EMPTY_HASH) {
if (!strcmp(name, "_empty_")) {
return (s7 + FIX_SYM_EMPTY_PAIR).cast<Symbol>();
}
}
s32 sh1 = hash << 0x13;
s32 sh2 = sh1 >> 0x10;
// will be signed, bottom 3 bits 0 (for alignment, symbol are every 8 bytes)
// upper 16 bits are the same, so we will reach +/- 8 kb around 0.
if (sh2 > 0) {
// upper table first.
auto probe = find_symbol_in_area(hash, name, s7.offset + sh2, LastSymbol.offset);
if (probe.offset != 1) {
return probe;
}
// overflow!
probe = find_symbol_in_area(hash, name, SymbolTable2.offset, s7.offset - 0x10);
if (probe.offset == 1) {
// uh oh, both overflowed!
printf("[BIG WARNING] symbol table probe double overflow!\n");
return find_symbol_in_fixed_area(hash, name);
} else {
return probe;
}
} else {
// lower table first
auto probe = find_symbol_in_area(hash, name, s7.offset + sh2, s7.offset - 0x10);
if (probe.offset != 1) {
return probe;
}
// overflow!
probe =
find_symbol_in_area(hash, name, s7.offset + FIX_FIXED_SYM_END_OFFSET, LastSymbol.offset);
if (probe.offset == 1) {
printf("[BIG WARNING] symbol table probe double overflow!\n");
return find_symbol_in_fixed_area(hash, name);
} else {
return probe;
}
}
}
/*!
* Returns a symbol with the given name. If this is the first time, make a new symbol, otherwise it
* returns the old one. Basically a LISP symbol intern
*/
Ptr<Symbol> intern_from_c(const char* name) {
auto symbol = find_symbol_from_c(name);
if (symbol.offset) {
// already exists, return it!
return symbol;
}
// otherwise, a new symbol!
symbol = Ptr<Symbol>(symbol_slot);
// set type tag
symbol.cast<u32>().c()[-1] = *(s7 + FIX_SYM_SYMBOL_TYPE);
u32 hash = crc32((const u8*)name, (int)strlen(name));
auto str = make_string_from_c(name);
info(symbol)->str = Ptr<String>(str);
info(symbol)->hash = hash;
NumSymbols++;
return symbol;
}
/*!
* GOAL intern function.
*/
u64 intern(u32 name) {
return intern_from_c(Ptr<String>(name)->data()).offset;
}
namespace {
u32 size_of_type(u32 method_count) {
return (4 * method_count + 0x23) & 0xfffffff0;
}
} // namespace
/*!
* Given a symbol for the type name, allocate memory for a type and add it to the symbol table.
*/
Ptr<Type> alloc_and_init_type(Ptr<Symbol> sym, u32 method_count) {
// allocate from the global heap
u32 new_type = alloc_heap_object((s7 + FIX_SYM_GLOBAL_HEAP).offset, *(s7 + FIX_SYM_TYPE_TYPE),
size_of_type(method_count), UNKNOWN_PP);
// add to symbol table.
sym->value = new_type;
return Ptr<Type>(new_type);
}
/*!
* Like intern, but returns a type instead of a symbol. If the type doesn't exist, a new one is
* allocated.
*/
Ptr<Type> intern_type_from_c(const char* name, u64 methods) {
// there's a weird flag system used here.
// if methods is a number that's not 0 or 1, its used as the desired number of methods.
// If method is 0, and a new type needs to be created, it uses 12 methods
// If method is 1, and a new type needs to be created, it uses 44 methods
// If method is 0 or 1 and no new type needs to be created, there is no error.
// Requesting a type to have fewer methods than the existing type has is ok.
// Requesting a type to have more methods than the existing type is not ok and prints an error.
auto symbol = intern_from_c(name);
u32 sym_value = symbol->value;
if (!sym_value) {
// new type
int n_methods = methods;
if (methods == 0) {
// some stupid types like user-defined children of integers have "0" as the method count
n_methods = DEFAULT_METHOD_COUNT;
} else if (methods == 1) {
// whatever builds the v2/v4 object files (level data) doesn't actually know method counts.
// so it just puts a 1. In this case, we should put lots of methods, just in case.
// I guess 44 was the number they picked.
n_methods = FALLBACK_UNKNOWN_METHOD_COUNT;
}
// create the type.
auto type = alloc_and_init_type(symbol, n_methods);
type->symbol = symbol;
type->num_methods = n_methods;
return type;
} else {
// the type exists.
auto type = Ptr<Type>(sym_value);
// note - flags of 0 or 1 will pass through here without triggering the error.
if (size_of_type(type->num_methods) < size_of_type(methods)) {
MsgErr(
"dkernel: trying to redefine a type '%s' with %d methods when it had %d, try "
"restarting\n",
name, (u32)methods, type->num_methods);
assert(false);
}
return type;
}
}
/*!
* Wrapper of intern_type_from_c to use with GOAL. It accepts a gstring as a name.
*/
u64 intern_type(u32 name, u64 methods) {
return intern_type_from_c(Ptr<String>(name)->data(), methods).offset;
}
/*!
* Setup a type which is located in a fixed spot of the symbol table.
*/
Ptr<Type> set_fixed_type(u32 offset,
const char* name,
Ptr<Symbol> parent_symbol,
u64 flags,
u32 print,
u32 inspect) {
Ptr<Symbol> type_symbol = (s7 + offset).cast<Symbol>();
u32 symbol_value = type_symbol->value;
// set type tag, name, hash of symbol
type_symbol.cast<u32>().c()[-1] = *(s7 + FIX_SYM_SYMBOL_TYPE);
info(type_symbol)->str = Ptr<String>(make_string_from_c(name));
info(type_symbol)->hash = crc32((const u8*)name, (int)strlen(name));
// increment
NumSymbols++;
// construct type if needed
Ptr<Type> new_type;
if (!symbol_value) {
new_type = alloc_and_init_type(type_symbol, (u32)((flags >> 32) & 0xffff));
} else {
new_type.offset = symbol_value;
}
// set the type of the type
new_type.cast<u32>().c()[-1] = *(s7 + FIX_SYM_TYPE_TYPE);
// set type fields
new_type->symbol = type_symbol;
Ptr<Type> parent_type(parent_symbol->value);
set_type_values(new_type, parent_type, flags);
// inherit methods
new_type->new_method = parent_type->new_method;
new_type->delete_method = parent_type->delete_method;
if (!print) {
new_type->print_method = parent_type->print_method;
} else {
new_type->print_method.offset = print;
}
if (!inspect) {
new_type->inspect_method = parent_type->inspect_method;
} else {
new_type->inspect_method.offset = inspect;
}
new_type->length_method.offset = *(s7 + FIX_SYM_ZERO_FUNC);
new_type->asize_of_method = parent_type->asize_of_method;
new_type->copy_method = parent_type->copy_method;
return new_type;
}
/*!
* New method of type. A GOAL (deftype) will end up calling this method.
* Internally does an intern.
*/
u64 new_type(u32 symbol, u32 parent, u64 flags) {
// printf("flags 0x%lx\n", flags);
u32 n_methods = (flags >> 32) & 0xffff;
if (n_methods == 0) {
// 12 methods used as default, if the user has not provided us with a number
n_methods = DEFAULT_METHOD_COUNT;
}
assert(n_methods < 127); // will cause issues.
auto new_type = Ptr<Type>(intern_type(info(Ptr<Symbol>(symbol))->str.offset, n_methods));
Ptr<Function>* child_slots = &(new_type->new_method);
Ptr<Function>* parent_slots = &(Ptr<Type>(parent)->new_method);
// if (Ptr<Type>(parent)->num_methods < n_methods) {
// printf("%s %d %d\n", info(Ptr<Symbol>(symbol))->str.c()->data(),
// Ptr<Type>(parent)->num_methods,
// n_methods);
// assert(false);
// }
// BUG! This uses the child method count, but should probably use the parent method count.
for (u32 i = 0; i < n_methods; i++) {
// for (u32 i = 0; i < Ptr<Type>(parent)->num_methods; i++) {
child_slots[i] = parent_slots[i];
}
return set_type_values(new_type, Ptr<Type>(parent), flags).offset;
}
/*!
* Configure a type.
*/
Ptr<Type> set_type_values(Ptr<Type> type, Ptr<Type> parent, u64 flags) {
type->parent = parent;
type->allocated_size = (flags & 0xffff);
type->heap_base = (flags >> 16) & 0xffff;
type->padded_size = ((type->allocated_size + 0xf) & 0xfff0);
u16 new_methods = (flags >> 32) & 0xffff;
if (type->num_methods < new_methods) {
type->num_methods = new_methods;
}
return type;
}
/*!
* Is t1 a t2?
*/
u64 type_typep(Ptr<Type> t1, Ptr<Type> t2) {
if (t1 == t2) {
return (s7 + FIX_SYM_TRUE).offset;
}
do {
t1 = t1->parent;
if (t1 == t2) {
return (s7 + FIX_SYM_TRUE).offset;
}
} while (t1.offset && t1.offset != *(s7 + FIX_SYM_OBJECT_TYPE));
return s7.offset;
}
/*!
* Set method of type.
* Looks at the EnableMethodSet symbol to determine if it should loop through all types looking for
* children and updating those. Only updates children who haven't overridden the method previously.
*
* Even if EnableMethodSet is disabled, it will still do this loop if FastLink is disabled,
* MasterDebug is enabled, or DiskBoot is false. This is likely for debugging reasons?
*
* If method is 0, does nothing.
* If method is 1, sets method of type to zero.
* If method is 2, sets method of type to parent's method
* GOAL args:
* arg0 : type
* arg1 : methodID
* arg2 : method
* Return is method
*/
u64 method_set(u32 type_, u32 method_id, u32 method) {
Ptr<Type> type(type_);
if (method_id > 127)
printf("[METHOD SET ERROR] tried to set method %d\n", method_id);
auto existing_method = type->get_method(method_id).offset;
if (method == 1) {
method = 0;
printf("[Method Set] got 1, setting null\n");
} else if (method == 0) {
// no print, this happens a lot in non-debug mode.
return 0;
} else if (method == 2) {
method = type->parent->get_method(method_id).offset;
printf("[Method Set] got 2, inheriting\n");
}
// do the set
type->get_method(method_id).offset = method;
// this is kind of a strange combination...
if (*EnableMethodSet || (!FastLink && MasterDebug && !DiskBoot)) {
// upper table
auto sym = s7.offset;
for (; sym < LastSymbol.offset; sym += 8) {
auto symValue = *Ptr<u32>(sym);
if ((symValue < SymbolTable2.offset || 0x7ffffff < symValue) && // not in normal memory
(symValue < 0x84000 || 0x100000 <= symValue)) { // not in kernel memory
continue;
}
if ((symValue & OFFSET_MASK) != BASIC_OFFSET) {
continue;
}
auto objType = *Ptr<Ptr<Type>>(symValue - 4);
if (objType.offset != *(s7 + FIX_SYM_TYPE_TYPE)) {
continue;
}
auto symAsType = Ptr<Type>(symValue);
if (method_id >= symAsType->num_methods) {
continue;
}
if (symAsType->get_method(method_id).offset != existing_method) {
continue;
}
if (type_typep(symAsType, type) == s7.offset) {
continue;
}
if (FastLink) {
// you were saved by EnableMethodSet. I guess we warn.
printf("************ WARNING **************\n");
printf("method %d of %s redefined - you must define class heirarchies in order now\n",
method_id, info(symAsType->symbol)->str->data());
printf("***********************************\n");
}
symAsType->get_method(method_id).offset = method;
}
sym = SymbolTable2.offset;
for (; sym < s7.offset; sym += 8) {
auto symValue = *Ptr<u32>(sym);
if ((symValue < SymbolTable2.offset || 0x7ffffff < symValue) && // not in normal memory
(symValue < 0x84000 || 0x100000 <= symValue)) { // not in kernel memory
continue;
}
if ((symValue & OFFSET_MASK) != BASIC_OFFSET) {
continue;
}
auto objType = *Ptr<Ptr<Type>>(symValue - 4);
if (objType.offset != *(s7 + FIX_SYM_TYPE_TYPE)) {
continue;
}
auto symAsType = Ptr<Type>(symValue);
if (method_id >= symAsType->num_methods) {
continue;
}
if (symAsType->get_method(method_id).offset != existing_method) {
continue;
}
if (type_typep(symAsType, type) == s7.offset) {
continue;
}
if (FastLink) {
// you were saved by EnableMethodSet. I guess we warn.
printf("************ WARNING **************\n");
printf("method %d of %s redefined - you must define class heirarchies in order now\n",
method_id, info(symAsType->symbol)->str->data());
printf("***********************************\n");
}
symAsType->get_method(method_id).offset = method;
}
}
return method;
}
extern "C" {
// defined in asm_funcs.asm
#ifdef __linux__
uint64_t _call_goal_asm_linux(u64 a0, u64 a1, u64 a2, void* fptr, void* st_ptr, void* offset);
uint64_t _call_goal_on_stack_asm_linux(u64 rsp,
u64 u0,
u64 u1,
void* fptr,
void* st_ptr,
void* offset);
#elif _WIN32
uint64_t _call_goal_asm_win32(u64 a0, u64 a1, u64 a2, void* fptr, void* st_ptr, void* offset);
uint64_t _call_goal_on_stack_asm_win32(u64 rsp, void* fptr, void* st_ptr, void* offset);
#endif
}
/*!
* Wrapper around _call_goal_asm for calling a GOAL function from C.
* Calls from the parent stack.
*/
u64 call_goal(Ptr<Function> f, u64 a, u64 b, u64 c, u64 st, void* offset) {
// auto st_ptr = (void*)((uint8_t*)(offset) + st); updated for the new compiler!
void* st_ptr = (void*)st;
void* fptr = f.c();
#ifdef __linux__
return _call_goal_asm_linux(a, b, c, fptr, st_ptr, offset);
#elif _WIN32
return _call_goal_asm_win32(a, b, c, fptr, st_ptr, offset);
#endif
}
/*!
* Wrapper around _call_goal_asm_on_stack for switching stacks and calling a GOAL function there.
*/
u64 call_goal_on_stack(Ptr<Function> f, u64 rsp, u64 st, void* offset) {
void* st_ptr = (void*)st;
void* fptr = f.c();
#ifdef __linux__
return _call_goal_on_stack_asm_linux(rsp, 0, 0, fptr, st_ptr, offset);
#elif _WIN32
return _call_goal_on_stack_asm_win32(rsp, fptr, st_ptr, offset);
#endif
}
/*!
* Call a GOAL method of a given type.
*/
u64 call_method_of_type(u32 arg, Ptr<Type> type, u32 method_id) {
if (((type.offset < SymbolTable2.offset || 0x7ffffff < type.offset) && // not in normal memory
(type.offset < 0x84000 || 0x100000 <= type.offset)) // not in kernel memory
|| ((type.offset & OFFSET_MASK) != BASIC_OFFSET)) { // invalid type
cprintf("#<#%x has invalid type ptr #x%x>\n", arg, type.offset);
} else {
auto type_tag = Ptr<Ptr<Type>>(type.offset - 4);
if ((*type_tag).offset == *(s7 + FIX_SYM_TYPE_TYPE)) {
auto f = type->get_method(method_id);
return call_goal(f, arg, 0, 0, s7.offset, g_ee_main_mem);
} else {
cprintf("#<#x%x has invalid type ptr #x%x, bad type #x%x>\n", arg, type.offset,
(*type_tag).offset);
}
}
printf("[ERROR] call_method_of_type failed!\n");
return arg;
}
/*!
* Call a GOAL function with no arguments.
*/
u64 call_goal_function(Ptr<Function> func) {
return call_goal(func, 0, 0, 0, s7.offset, g_ee_main_mem);
}
/*!
* Call a global GOAL function by name.
*/
u64 call_goal_function_by_name(const char* name) {
return call_goal_function(Ptr<Function>(*(intern_from_c(name)).cast<u32>()));
}
/*!
* Like call_method_of_type, but has two arguments. Used to "relocate" v2/s4 loads.
*/
u64 call_method_of_type_arg2(u32 arg, Ptr<Type> type, u32 method_id, u32 a1, u32 a2) {
if (((type.offset < SymbolTable2.offset || 0x7ffffff < type.offset) && // not in normal memory
(type.offset < 0x84000 || 0x100000 <= type.offset)) // not in kernel memory
|| ((type.offset & OFFSET_MASK) != BASIC_OFFSET)) { // invalid type
cprintf("#<#%x has invalid type ptr #x%x>\n", arg, type.offset);
} else {
auto type_tag = Ptr<Ptr<Type>>(type.offset - 4);
if ((*type_tag).offset == *(s7 + FIX_SYM_TYPE_TYPE)) {
// return type->get_method(method_id).cast<u64 (u32,u32,u32)>().c()(arg,a1,a2);
return call_goal(type->get_method(method_id), arg, a1, a2, s7.offset, g_ee_main_mem);
} else {
cprintf("#<#x%x has invalid type ptr #x%x, bad type #x%x>\n", arg, type.offset,
(*type_tag).offset);
}
}
printf("[ERROR] call_method_of_type_arg2 failed!\n");
assert(false);
return arg;
}
/*!
* Print an object with a newline after it to the GOAL PrintBuffer (not stdout)
*/
u64 sprint(u32 obj) {
auto rv = print_object(obj);
cprintf("\n");
return rv;
}
/*!
* Most generic printing method.
* Does not correctly handle 64 bit boxed integers or object64's correctly.
* It is important that no objects of type object actually exist or this will loop!
*/
u64 print_object(u32 obj) {
if ((obj & OFFSET_MASK) == BINTEGER_OFFSET) {
return print_binteger(s64(s32(obj)));
} else {
if ((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) { // not in kernel memory
cprintf("#<invalid object #x%x>", obj);
} else if ((obj & OFFSET_MASK) == PAIR_OFFSET) {
return print_pair(obj);
} else if ((obj & OFFSET_MASK) == BASIC_OFFSET) {
return call_method_of_type(obj, Ptr<Type>(*Ptr<u32>(obj - 4)), GOAL_PRINT_METHOD);
} else {
cprintf("#<unknown type %d @ #x%x>", obj & OFFSET_MASK, obj);
}
}
return obj;
}
/*!
* Default print method for structures.
* Structures have no runtime type info, so there's not much we can do here.
*/
u64 print_structure(u32 s) {
cprintf("#<structure @ #x%x>", s);
return s;
}
/*!
* Default print method a basic.
* Confirms basic is valid and prints the type name.
*/
u64 print_basic(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET)) {
cprintf("#<invalid basic #x%x>", obj);
} else {
cprintf("#<%s @ #x%x>", info(Ptr<Type>(*Ptr<u32>(obj - 4))->symbol)->str->data(), obj);
}
return obj;
}
/*!
* Print a pair as a LISP list. Don't try to print circular lists or it will get stuck
* Can print improper lists
*/
u64 print_pair(u32 obj) {
if (obj == s7.offset + FIX_SYM_EMPTY_PAIR) {
cprintf("()");
} else {
cprintf("(");
auto toPrint = obj;
for (;;) {
if ((toPrint & OFFSET_MASK) == PAIR_OFFSET) {
// print CAR
print_object(*Ptr<u32>(toPrint - 2));
// load up CDR
auto cdr = *Ptr<u32>(toPrint + 2);
toPrint = cdr;
if (cdr == s7.offset + FIX_SYM_EMPTY_PAIR) { // end of proper list
cprintf(")");
return obj;
} else { // continue list
cprintf(" ");
}
} else { // improper list
cprintf(". ");
print_object(toPrint);
cprintf(")");
return obj;
}
}
}
return obj;
}
/*!
* Print an integer. Works correctly for 64-bit integers.
*/
u64 print_integer(u64 obj) {
// not sure why this is any better than cprintf("%ld") or similar. Maybe a tiny bit faster?
char* str = PrintPending.cast<char>().c();
if (!str) {
str = (PrintBufArea + 0x18).cast<char>().c();
}
PrintPending = make_ptr(strend(str)).cast<u8>();
kitoa((char*)PrintPending.c(), obj, 10, 0xffffffff, '0', 0);
return obj;
}
/*!
* Print a boxed integer. Works correctly for 64-bit integers. Assumes signed.
*/
u64 print_binteger(u64 obj) {
char* str = PrintPending.cast<char>().c();
if (!PrintPending.offset) {
str = (PrintBufArea + 0x18).cast<char>().c();
}
PrintPending = make_ptr(strend(str)).cast<u8>();
kitoa((char*)PrintPending.c(), ((s64)obj) >> 3, 10, 0xffffffff, '0', 0);
return obj;
}
/*!
* Print floating point number.
*/
u64 print_float(u32 f) {
// again not sure why this is any better than cprintf("%f") or similar. Maybe a tiny bit faster?
float ff;
*(u32*)&ff = f;
char* str = PrintPending.cast<char>().c();
if (!PrintPending.offset) {
str = (PrintBufArea + 0x18).cast<char>().c();
}
PrintPending = make_ptr(strend(str)).cast<u8>();
ftoa((char*)PrintPending.c(), ff, 0xffffffff, ' ', 4, 0);
return f;
}
/*!
* Print method for symbol. Just prints the name without quotes or anything fancy.
*/
u64 print_symbol(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) ||
*Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_SYMBOL_TYPE)) {
cprintf("#<invalid symbol #x%x>", obj);
} else {
char* str = info(Ptr<Symbol>(obj))->str->data();
cprintf("%s", str);
}
return obj;
}
/*!
* Print method for type. Just prints the name without quotes
*/
u64 print_type(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) || *Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_TYPE_TYPE)) {
cprintf("#<invalid type #x%x>", obj);
} else {
cprintf("%s", info(Ptr<Type>(obj)->symbol)->str->data());
}
return obj;
}
/*!
* Print method for string. Prints the string in quotes.
*/
u64 print_string(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) ||
*Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_STRING_TYPE)) {
cprintf("#<invalid string #x%x>", obj);
} else {
cprintf("\"%s\"", Ptr<String>(obj)->data());
}
return obj;
}
/*!
* Print method for function. Just prints the address because functions can't identify themselves.
*/
u64 print_function(u32 obj) {
cprintf("#<compiled %s @ #x%x>", info(Ptr<Type>(*Ptr<u32>(obj - 4))->symbol)->str->data(), obj);
return obj;
}
/*!
* Print method for VU functions. Again, just prints address.
*/
u64 print_vu_function(u32 obj) {
cprintf("#<compiled vu-function @ #x%x>", obj);
return obj;
}
/*!
* Get the allocated size field of a basic. By default we grab this from the type struct.
* Dynamically sized basics should override this method.
*/
u64 asize_of_basic(u32 it) {
return Ptr<Type>(*Ptr<u32>(it - BASIC_OFFSET))->allocated_size;
}
/*!
* Copy method that does no copying.
*/
u64 copy_fixed(u32 it) {
return it;
}
/*!
* Default copy for a structure. Since this has no idea of the actual type, it doesn't know what
* size to copy. So we do no copy and return a reference to the original data.
*/
u64 copy_structure(u32 it, u32 unknown) {
(void)unknown;
return it;
}
/*!
* Create a copy of a basic. If the destination isn't identified as a symbol, treat it as an
* address. This seems a little bit unsafe to me, as it reads the 4-bytes before the given address
* and checks it against the symbol type pointer to see if its a symbol. It seems possible to have a
* false positive for this check.
*/
u64 copy_basic(u32 obj, u32 heap, u32 /*unused*/, u32 pp) {
// determine size of basic. We call a method instead of using asize_of_basic in case the type has
// overridden the default asize_of method.
u32 size = call_method_of_type(obj, Ptr<Type>(*Ptr<u32>(obj - BASIC_OFFSET)), GOAL_ASIZE_METHOD);
u32 result;
if (*Ptr<u32>(heap - 4) == *(s7 + FIX_SYM_SYMBOL_TYPE)) {
// we think we're creating a new copy on a heap. First allocate memory...
result = alloc_heap_object(heap, *Ptr<u32>(obj - BASIC_OFFSET), size, pp);
// then copy! (minus the type tag, alloc_heap_object already did it for us)
memcpy(Ptr<u32>(result).c(), Ptr<u32>(obj).c(), size - BASIC_OFFSET);
} else {
printf("DANGER COPY BASIC!\n");
// copy directly (including type tag)
memcpy(Ptr<u32>(heap - BASIC_OFFSET).c(), Ptr<u32>(obj - BASIC_OFFSET).c(), size);
result = heap;
}
return result;
}
/*!
* Highest level inspect method. Won't inspect 64-bit bintegers correctly.
*/
u64 inspect_object(u32 obj) {
if ((obj & OFFSET_MASK) == BINTEGER_OFFSET) {
return inspect_binteger(obj);
} else {
if ((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) { // not in kernel memory
cprintf("#<invalid object #x%x>", obj);
} else if ((obj & OFFSET_MASK) == PAIR_OFFSET) {
return inspect_pair(obj);
} else if ((obj & OFFSET_MASK) == BASIC_OFFSET) {
return call_method_of_type(obj, Ptr<Type>(*Ptr<u32>(obj - BASIC_OFFSET)),
GOAL_INSPECT_METHOD);
} else {
cprintf("#<unknown type %d @ #x%x>", obj & OFFSET_MASK, obj);
}
}
return obj;
}
/*!
* Inspect a pair.
*/
u64 inspect_pair(u32 obj) {
cprintf("[%8x] pair ", obj);
print_pair(obj);
cprintf("\n");
return obj;
}
/*!
* Inspect an integer (works correctly on 64-bit integers)
*/
u64 inspect_integer(u64 obj) {
// and now we're using cprintf. Why doesn't print do this?
cprintf("[%16lx] fixnum %ld\n", obj, obj);
return obj;
}
/*!
* Inspect a boxed integer (works correctly on 64-integers)
*/
u64 inspect_binteger(u64 obj) {
cprintf("[%16lx] boxed-fixnum %ld\n", obj, s64(obj) >> 3);
return obj;
}
/*!
* Inspect a floating point number
*/
u64 inspect_float(u32 f) {
float ff;
ff = *(float*)(&f);
cprintf("[%8x] float ", f);
// likely copy-pasta - no need for this check because of the cprintf immediately before.
char* str = PrintPending.cast<char>().c();
if (!str) {
str = (PrintBufArea + 0x18).cast<char>().c();
}
PrintPending = make_ptr(strend(str)).cast<u8>();
ftoa(PrintPending.cast<char>().c(), ff, -1, ' ', 4, 0);
cprintf("\n");
return f;
}
/*!
* Inspect a string. There's a typo in allocated_length (has underscore instead of dash).
* This typo is fixed in later games.
*/
u64 inspect_string(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) ||
*Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_STRING_TYPE)) {
cprintf("#<invalid string #x%x>\n", obj);
} else {
auto str = Ptr<String>(obj);
cprintf("[%8x] string\n\tallocated_length: %d\n\tdata: \"%s\"\n", obj, str->len, str->data());
}
return obj;
}
/*!
* Inspect a symbol.
*/
u64 inspect_symbol(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) ||
*Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_SYMBOL_TYPE)) {
cprintf("#<invalid symbol #x%x>", obj);
} else {
auto sym = Ptr<Symbol>(obj);
auto inf = info(sym);
cprintf("[%8x] symbol\n\tname: %s\n\thash: #x%x\n\tvalue: ", obj, inf->str->data(), inf->hash);
print_object(sym->value);
cprintf("\n");
}
return obj;
}
/*!
* Inspect a type.
*/
u64 inspect_type(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET) || *Ptr<u32>(obj - 4) != *(s7 + FIX_SYM_TYPE_TYPE)) {
cprintf("#<invalid type #x%x>\n", obj);
} else {
auto typ = Ptr<Type>(obj);
auto sym = typ->symbol;
auto inf = info(sym);
cprintf("[%8x] type\n\tname: %s\n\tparent: ", obj, inf->str->data());
print_object(typ->parent.offset);
cprintf("\n\tsize: %d/%d\n\theap-base: %d\n\tallocated_length: %d\n\tprint: ",
typ->allocated_size, typ->padded_size, typ->heap_base, typ->num_methods);
print_object(typ->print_method.offset);
cprintf("\n\tinspect: ");
print_object(typ->inspect_method.offset);
cprintf("\n");
}
return obj;
}
/*!
* Inspect a structure.
*/
u64 inspect_structure(u32 obj) {
cprintf("[%8x] structure\n", obj);
return obj;
}
/*!
* Inspect a basic. This is just a fallback for basics which don't know how to inspect themselves.
* We just use print_object.
*/
u64 inspect_basic(u32 obj) {
if (((obj < SymbolTable2.offset || 0x7ffffff < obj) && // not in normal memory
(obj < 0x84000 || 0x100000 <= obj)) // not in kernel memory
|| ((obj & OFFSET_MASK) != BASIC_OFFSET)) {
cprintf("#<invalid basic #x%x>\n", obj);
} else {
cprintf("[%8x] ", obj);
print_object(*Ptr<u32>(obj - 4));
cprintf("\n");
}
return obj;
}
/*!
* Inspect a link block. This link block doesn't seem to be used at all.
*/
u64 inspect_link_block(u32 ob) {
struct LinkBlock {
u32 length;
u32 version;
};
auto lb = Ptr<LinkBlock>(ob);
cprintf("[%8x] link-block\n\tallocated_length: %d\n\tversion: %d\n\tfunction: ", ob, lb->length,
lb->version);
print_object(ob + lb->length);
cprintf("\n");
return ob;
}
/*!
* Inspect a VU Function. Doesn't seem to be used. Also the concept of "vu-function"
* isn't really used. VU0 macro mode stuff goes in normal functions, and micro-mode stuff goes
* in a giant dump of many functions thats loaded and unloaded all at the same time.
*/
u64 inspect_vu_function(u32 obj) {
struct VuFunction {
u32 length;
u32 origin;
u32 qlength;
};
auto vf = Ptr<VuFunction>(obj);
cprintf("[%8x] vu-function\n\tlength: %d\n\torigin: #x%x\n\tqlength: %d\n", obj, vf->length,
vf->origin, vf->qlength);
return obj;
}
/*!
* This doesn't exist in the game, but we add it as a wrapper around kheapstatus.
* Note that this isn't a great inspect as it prints to stdout instead of the printbuffer.
*/
u64 inspect_kheap(u32 obj) {
kheapstatus(Ptr<kheapinfo>(obj));
return obj;
}
/*!
* Doesn't exist in the game. Maybe it was a macro?
*/
u64 pack_type_flag(u64 methods, u64 heap_base, u64 size) {
return (methods << 32) + (heap_base << 16) + (size);
}
// void iterate_symbol_table(std::function<void(u32)> f) {
// auto sym = s7.offset;
// for (; sym < LastSymbol.offset; sym += 8) {
// f(sym);
// }
//
// sym = SymbolTable2.offset;
// for (; sym < s7.offset; sym += 8) {
// f(sym);
// }
//}
//
// void print_symbol_table() {
// u32 sym_cnt = 0;
// iterate_symbol_table([&](u32 sym) {
// if (info(Ptr<Symbol>(sym))->hash) {
// sym_cnt++;
// inspect_object(sym);
// // inspect_object(Ptr<Symbol>(sym)->value);
// // printf("\n");
// }
// });
// cprintf("Total %d symbols\n", sym_cnt);
//}
/*!
* TODO remove me!
*/
s32 test_function(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
return arg0 + 2 * arg1 + 3 * arg2 + 4 * arg3;
}
/*!
* Initializes the GOAL Heap, GOAL Symbol Table, GOAL Funcdamental Types, loads the GOAL kernel,
* exports Machine functions, loads the game engine, and calls "play" to initialize the engine.
*
* This takes care of all initialization that isn't for the hardware itself.
*/
s32 InitHeapAndSymbol() {
Timer heap_init_timer;
// reset all mips2c functions
Mips2C::gLinkedFunctionTable = {};
// allocate memory for the symbol table
auto symbol_table = kmalloc(kglobalheap, 0x20000, KMALLOC_MEMSET, "symbol-table").cast<u32>();
// pointer to the middle symbol is stored in the s7 register.
s7 = symbol_table + (GOAL_MAX_SYMBOLS / 2) * 8 + BASIC_OFFSET;
// pointer to the first symbol (SymbolTable2 is the "lower" symbol table)
SymbolTable2 = symbol_table + BASIC_OFFSET;
// the last symbol we will ever access.
LastSymbol = symbol_table + 0xff00;
NumSymbols = 0;
// inform compiler the symbol table is reset, and where it is.
reset_output();
// set up the empty pair:
*(s7 + FIX_SYM_EMPTY_CAR) = (s7 + FIX_SYM_EMPTY_PAIR).offset;
*(s7 + FIX_SYM_EMPTY_CDR) = (s7 + FIX_SYM_EMPTY_PAIR).offset;
// need to set up 'global fixed symbol so allocating memory works.
*(s7 + FIX_SYM_GLOBAL_HEAP) = kglobalheap.offset;
// allocate fundamental types
alloc_and_init_type((s7 + FIX_SYM_TYPE_TYPE).cast<Symbol>(), 9);
alloc_and_init_type((s7 + FIX_SYM_SYMBOL_TYPE).cast<Symbol>(), 9);
alloc_and_init_type((s7 + FIX_SYM_STRING_TYPE).cast<Symbol>(), 9);
alloc_and_init_type((s7 + FIX_SYM_FUNCTION_TYPE).cast<Symbol>(), 9);
// booleans
set_fixed_symbol(FIX_SYM_FALSE, "#f", s7.offset + FIX_SYM_FALSE);
set_fixed_symbol(FIX_SYM_TRUE, "#t", s7.offset + FIX_SYM_TRUE);
// functions
set_fixed_symbol(FIX_SYM_NOTHING_FUNC, "nothing", make_nothing_func().offset);
set_fixed_symbol(FIX_SYM_ZERO_FUNC, "zero-func", make_zero_func().offset);
set_fixed_symbol(FIX_SYM_ASIZE_OF_BASIC_FUNC, "asize-of-basic-func",
make_function_from_c((void*)asize_of_basic).offset);
// NOTE: this is a typo in the game too.
set_fixed_symbol(FIX_SYM_COPY_BASIC_FUNC, "asize-of-basic-func",
make_function_from_c((void*)copy_basic, true).offset);
set_fixed_symbol(FIX_SYM_DEL_BASIC_FUNC, "delete-basic",
make_function_from_c((void*)delete_basic).offset);
// heap symbols
set_fixed_symbol(FIX_SYM_GLOBAL_HEAP, "global", kglobalheap.offset);
set_fixed_symbol(FIX_SYM_DEBUG_HEAP, "debug", kdebugheap.offset);
set_fixed_symbol(FIX_SYM_STATIC, "static", (s7 + FIX_SYM_STATIC).offset);
set_fixed_symbol(FIX_SYM_LOADING_LEVEL, "loading-level", kglobalheap.offset);
set_fixed_symbol(FIX_SYM_LOADING_PACKAGE, "loading-package", kglobalheap.offset);
set_fixed_symbol(FIX_SYM_PROCESS_LEVEL_HEAP, "process-level-heap", kglobalheap.offset);
set_fixed_symbol(FIX_SYM_STACK, "stack", (s7 + FIX_SYM_STACK).offset);
set_fixed_symbol(FIX_SYM_SCRATCH, "scratch", (s7 + FIX_SYM_SCRATCH).offset);
set_fixed_symbol(FIX_SYM_SCRATCH_TOP, "*scratch-top*", 0x70000000);
// level stuff
set_fixed_symbol(FIX_SYM_LEVEL, "level", 0);
set_fixed_symbol(FIX_SYM_ART_GROUP, "art-group", 0);
set_fixed_symbol(FIX_SYM_TX_PAGE_DIR, "texture-page-dir", 0);
set_fixed_symbol(FIX_SYM_TX_PAGE, "texture-page", 0);
set_fixed_symbol(FIX_SYM_SOUND, "sound", 0);
set_fixed_symbol(FIX_SYM_DGO, "dgo", 0);
set_fixed_symbol(FIX_SYM_TOP_LEVEL, "top-level", *(s7 + FIX_SYM_NOTHING_FUNC));
// OBJECT type
auto new_illegal_func = make_function_from_c((void*)new_illegal);
auto delete_illegal_func = make_function_from_c((void*)delete_illegal);
auto print_object_func = make_function_from_c((void*)print_object);
auto inspect_object_func = make_function_from_c((void*)inspect_object);
set_fixed_type(FIX_SYM_OBJECT_TYPE, "object", (s7 + FIX_SYM_OBJECT_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), print_object_func.offset, inspect_object_func.offset);
auto object_type = Ptr<Type>(*(s7 + FIX_SYM_OBJECT_TYPE));
object_type->new_method = new_illegal_func;
object_type->delete_method = delete_illegal_func;
object_type->asize_of_method.offset = *(s7 + FIX_SYM_ZERO_FUNC);
auto copy_fixed_function = make_function_from_c((void*)copy_fixed);
object_type->copy_method = copy_fixed_function;
// STRUCTURE type
auto print_structure_func = make_function_from_c((void*)print_structure);
auto inspect_structure_func = make_function_from_c((void*)inspect_structure);
set_fixed_type(FIX_SYM_STRUCTURE_TYPE, "structure", (s7 + FIX_SYM_OBJECT_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), print_structure_func.offset,
inspect_structure_func.offset);
auto new_structure_func = make_function_from_c((void*)new_structure);
auto delete_structure_func = make_function_from_c((void*)delete_structure);
auto structureType = Ptr<Type>(*(s7 + FIX_SYM_STRUCTURE_TYPE));
structureType->new_method = new_structure_func;
structureType->delete_method = delete_structure_func;
// BASIC type
auto print_basic_func = make_function_from_c((void*)print_basic);
auto inspect_basic_function = make_function_from_c((void*)inspect_basic);
set_fixed_type(FIX_SYM_BASIC_TYPE, "basic", (s7 + FIX_SYM_STRUCTURE_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), print_basic_func.offset, inspect_basic_function.offset);
auto new_basic_func = make_function_from_c((void*)new_basic, true);
auto basicType = Ptr<Type>(*(s7 + FIX_SYM_BASIC_TYPE));
basicType->new_method = new_basic_func;
basicType->delete_method.offset = *(s7 + FIX_SYM_DEL_BASIC_FUNC);
basicType->asize_of_method.offset = *(s7 + FIX_SYM_ASIZE_OF_BASIC_FUNC);
basicType->copy_method.offset = *(s7 + FIX_SYM_COPY_BASIC_FUNC);
// SYMBOL type
auto print_symbol_func = make_function_from_c((void*)print_symbol);
auto inspect_symbol_func = make_function_from_c((void*)inspect_symbol);
set_fixed_type(FIX_SYM_SYMBOL_TYPE, "symbol", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), print_symbol_func.offset, inspect_symbol_func.offset);
auto symbolType = Ptr<Type>(*(s7 + FIX_SYM_SYMBOL_TYPE));
symbolType->new_method = new_illegal_func;
symbolType->delete_method = delete_illegal_func;
// TYPE type
auto print_type_func = make_function_from_c((void*)print_type);
auto inspect_type_func = make_function_from_c((void*)inspect_type);
set_fixed_type(FIX_SYM_TYPE_TYPE, "type", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x38), print_type_func.offset, inspect_type_func.offset);
auto typeType = Ptr<Type>(*(s7 + FIX_SYM_TYPE_TYPE));
auto new_type_func = make_function_from_c((void*)new_type);
typeType->new_method = new_type_func;
typeType->delete_method = delete_illegal_func;
// STRING type
auto print_string_func = make_function_from_c((void*)print_string);
auto inspect_string_func = make_function_from_c((void*)inspect_string);
set_fixed_type(FIX_SYM_STRING_TYPE, "string", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), print_string_func.offset, inspect_string_func.offset);
// FUNCTION type
auto print_function_func = make_function_from_c((void*)print_function);
set_fixed_type(FIX_SYM_FUNCTION_TYPE, "function", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), print_function_func.offset, 0);
// VU FUNCTION type
auto print_vu_function_func = make_function_from_c((void*)print_vu_function);
auto inspect_vu_function_func = make_function_from_c((void*)inspect_vu_function);
set_fixed_type(FIX_SYM_VU_FUNCTION_TYPE, "vu-function",
(s7 + FIX_SYM_STRUCTURE_TYPE).cast<Symbol>(), pack_type_flag(9, 0, 0x10),
print_vu_function_func.offset, inspect_vu_function_func.offset);
// LINK BLOCK type
auto inspect_link_block_func = make_function_from_c((void*)inspect_link_block);
set_fixed_type(FIX_SYM_LINK_BLOCK, "link-block", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0xc), 0, inspect_link_block_func.offset);
auto linkBlockType = Ptr<Type>(*(s7 + FIX_SYM_LINK_BLOCK));
linkBlockType->new_method = new_illegal_func;
linkBlockType->delete_method = delete_illegal_func;
// KHEAP
auto inspect_kheap_func = make_function_from_c((void*)inspect_kheap);
set_fixed_type(FIX_SYM_KHEAP, "kheap", (s7 + FIX_SYM_STRUCTURE_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x10), 0, inspect_kheap_func.offset);
// ARRAY
set_fixed_type(FIX_SYM_ARRAY_TYPE, "array", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x10), 0, 0);
// PAIR
auto print_pair_func = make_function_from_c((void*)print_pair);
auto inspect_pair_func = make_function_from_c((void*)inspect_pair);
set_fixed_type(FIX_SYM_PAIR_TYPE, "pair", (s7 + FIX_SYM_OBJECT_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), print_pair_func.offset, inspect_pair_func.offset);
auto pairType = Ptr<Type>(*(s7 + FIX_SYM_PAIR_TYPE));
auto new_pair_func = make_function_from_c((void*)new_pair);
auto delete_pair_func = make_function_from_c((void*)delete_pair);
pairType->new_method = new_pair_func;
pairType->delete_method = delete_pair_func;
// KERNEL TYPES
set_fixed_type(FIX_SYM_PROCESS_TREE_TYPE, "process-tree",
(s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(), pack_type_flag(0xe, 0, 0x20), 0, 0);
set_fixed_type(FIX_SYM_PROCESS_TYPE, "process", (s7 + FIX_SYM_PROCESS_TREE_TYPE).cast<Symbol>(),
pack_type_flag(0xe, 0, 0x70), 0, 0);
set_fixed_type(FIX_SYM_THREAD_TYPE, "thread", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(0xc, 0, 0x28), 0, 0);
set_fixed_type(FIX_SYM_CONNECTABLE_TYPE, "connectable",
(s7 + FIX_SYM_STRUCTURE_TYPE).cast<Symbol>(), pack_type_flag(9, 0, 0x10), 0, 0);
set_fixed_type(FIX_SYM_STACK_FRAME_TYPE, "stack-frame", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0xc), 0, 0);
set_fixed_type(FIX_SYM_FILE_STREAM_TYPE, "file-stream", (s7 + FIX_SYM_BASIC_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x14), 0, 0);
// NUMERIC TYPES
set_fixed_type(FIX_SYM_POINTER_TYPE, "pointer", (s7 + FIX_SYM_OBJECT_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), 0, 0);
// NUMERIC TYPES
auto print_integer_func = make_function_from_c((void*)print_integer);
auto inspect_integer_func = make_function_from_c((void*)inspect_integer);
set_fixed_type(FIX_SYM_NUMBER_TYPE, "number", (s7 + FIX_SYM_OBJECT_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), print_integer_func.offset, inspect_integer_func.offset);
auto print_float_func = make_function_from_c((void*)print_float);
auto inspect_float_func = make_function_from_c((void*)inspect_float);
set_fixed_type(FIX_SYM_FLOAT_TYPE, "float", (s7 + FIX_SYM_NUMBER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), print_float_func.offset, inspect_float_func.offset);
set_fixed_type(FIX_SYM_INTEGER_TYPE, "integer", (s7 + FIX_SYM_NUMBER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), 0, 0);
auto print_binteger_func = make_function_from_c((void*)print_binteger);
auto inspect_binteger_func = make_function_from_c((void*)inspect_binteger);
set_fixed_type(FIX_SYM_BINTEGER_TYPE, "binteger", (s7 + FIX_SYM_INTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), print_binteger_func.offset, inspect_binteger_func.offset);
set_fixed_type(FIX_SYM_SINTEGER_TYPE, "sinteger", (s7 + FIX_SYM_INTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), 0, 0);
set_fixed_type(FIX_SYM_INT8_TYPE, "int8", (s7 + FIX_SYM_SINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 1), 0, 0);
set_fixed_type(FIX_SYM_INT16_TYPE, "int16", (s7 + FIX_SYM_SINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 2), 0, 0);
set_fixed_type(FIX_SYM_INT32_TYPE, "int32", (s7 + FIX_SYM_SINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), 0, 0);
set_fixed_type(FIX_SYM_INT64_TYPE, "int64", (s7 + FIX_SYM_SINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), 0, 0);
set_fixed_type(FIX_SYM_INT128_TYPE, "int128", (s7 + FIX_SYM_SINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x10), 0, 0);
set_fixed_type(FIX_SYM_UINTEGER_TYPE, "uintger", (s7 + FIX_SYM_INTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), 0, 0);
set_fixed_type(FIX_SYM_UINT8_TYPE, "uint8", (s7 + FIX_SYM_UINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 1), 0, 0);
set_fixed_type(FIX_SYM_UINT16_TYPE, "uint16", (s7 + FIX_SYM_UINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 2), 0, 0);
set_fixed_type(FIX_SYM_UINT32_TYPE, "uint32", (s7 + FIX_SYM_UINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 4), 0, 0);
set_fixed_type(FIX_SYM_UINT64_TYPE, "uint64", (s7 + FIX_SYM_UINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 8), 0, 0);
set_fixed_type(FIX_SYM_UINT128_TYPE, "uint128", (s7 + FIX_SYM_UINTEGER_TYPE).cast<Symbol>(),
pack_type_flag(9, 0, 0x10), 0, 0);
// Object new macro
auto goal_new_object_func = make_function_from_c((void*)alloc_heap_object, true);
object_type->new_method = goal_new_object_func;
// Stuff that isn't in a fixed spot:
make_function_symbol_from_c("string->symbol", (void*)intern);
make_function_symbol_from_c("print", (void*)sprint);
make_function_symbol_from_c("inspect", (void*)inspect_object);
// loads
make_function_symbol_from_c("load", (void*)load);
make_function_symbol_from_c("loado", (void*)loado);
make_function_symbol_from_c("unload", (void*)unload);
make_stack_arg_function_symbol_from_c("_format", (void*)format_impl);
// allocations
make_function_symbol_from_c("malloc", (void*)alloc_heap_memory);
make_function_symbol_from_c("kmalloc", (void*)goal_malloc);
make_function_symbol_from_c("new-dynamic-structure", (void*)new_dynamic_structure);
// type system
make_function_symbol_from_c("method-set!", (void*)method_set);
// dgo
make_stack_arg_function_symbol_from_c("link", (void*)link_and_exec_wrapper);
make_function_symbol_from_c("dgo-load", (void*)load_and_link_dgo);
// forward declare
make_raw_function_symbol_from_c("ultimate-memcpy", 0);
make_raw_function_symbol_from_c("memcpy-and-rellink", 0); // never used
make_raw_function_symbol_from_c("symlink2", 0);
make_raw_function_symbol_from_c("symlink3", 0);
// game stuff
make_stack_arg_function_symbol_from_c("link-begin", (void*)link_begin);
make_function_symbol_from_c("link-resume", (void*)link_resume);
make_function_symbol_from_c("mc-run", (void*)MC_run);
make_function_symbol_from_c("mc-format", (void*)MC_format);
make_function_symbol_from_c("mc-unformat", (void*)MC_unformat);
make_function_symbol_from_c("mc-create-file", (void*)MC_createfile);
make_function_symbol_from_c("mc-save", (void*)MC_save);
make_function_symbol_from_c("mc-load", (void*)MC_load);
make_function_symbol_from_c("mc-check-result", (void*)MC_check_result);
make_function_symbol_from_c("mc-get-slot-info", (void*)MC_get_status);
make_function_symbol_from_c("mc-makefile", (void*)MC_makefile);
make_function_symbol_from_c("kset-language", (void*)MC_set_language);
// set *debug-segment*
auto ds_symbol = intern_from_c("*debug-segment*");
if (DebugSegment) {
ds_symbol->value = (s7 + FIX_SYM_TRUE).offset;
} else {
ds_symbol->value = (s7 + FIX_SYM_FALSE).offset;
}
// setup *enable-method-set*
auto method_set_symbol = intern_from_c("*enable-method-set*");
EnableMethodSet = method_set_symbol.cast<u32>();
method_set_symbol->value = 0;
// set *boot-video-mode*
intern_from_c("*boot-video-mode*")->value = 0;
lg::info("Initialized GOAL heap in {:.2} ms", heap_init_timer.getMs());
// load the kernel!
// todo, remove MasterUseKernel
if (MasterUseKernel) {
Timer kernel_load_timer;
method_set_symbol->value++;
load_and_link_dgo_from_c("kernel", kglobalheap,
LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
0x400000);
method_set_symbol->value--;
// check the kernel version!
auto kernel_version = intern_from_c("*kernel-version*")->value;
if (!kernel_version || ((kernel_version >> 0x13) != KERNEL_VERSION_MAJOR)) {
MsgErr("\n");
MsgErr(
"dkernel: compiled C kernel version is %d.%d but the goal kernel is %d.%d\n\tfrom the "
"goal> prompt (:mch) then mkee your kernel in linux.\n",
KERNEL_VERSION_MAJOR, KERNEL_VERSION_MINOR, kernel_version >> 0x13,
(kernel_version >> 3) & 0xffff);
return -1;
} else {
lg::info("Got correct kernel version {}.{}, loaded in {:.2} ms", kernel_version >> 0x13,
(kernel_version >> 3) & 0xffff, kernel_load_timer.getMs());
}
}
// setup deci2count for message counter.
protoBlock.deci2count = intern_from_c("*deci-count*").cast<s32>();
// load stuff for the listener interface
InitListener();
// Do final initialization, including loading and initializing the engine.
InitMachineScheme();
// testing stuff:
make_function_symbol_from_c("test-function", (void*)test_function);
return 0;
}
/*!
* GOAL "load" function for debug loads. Doesn't load off the CD.
*/
u64 load(u32 file_name_in, u32 heap_in) {
printf("LOAD!\n"); // added by me
Ptr<String> file_name(file_name_in);
Ptr<kheapinfo> heap(heap_in);
char decodedName[260]; // could be 256 or 260?
auto loading_pack_sym = Ptr<Symbol>(s7.offset + FIX_SYM_LOADING_PACKAGE);
auto last_loading_pack = loading_pack_sym->value;
loading_pack_sym->value = heap_in;
kstrcpy(decodedName, DecodeFileName(file_name->data()));
s32 returnValue = load_and_link(
file_name->data(), decodedName, heap.c(),
LINK_FLAG_OUTPUT_TRUE | LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN);
loading_pack_sym->value = last_loading_pack;
if (returnValue < 0) {
return s7.offset;
} else {
return returnValue;
}
}
/*!
* Unused. But a C version of loading code. Doesn't load off the CD.
*/
u64 loadc(const char* file_name, kheapinfo* heap, u32 flags) {
char decodedName[260]; // could be 256 or 260?
auto loading_pack_sym = Ptr<Symbol>(s7.offset + FIX_SYM_LOADING_PACKAGE);
auto last_loading_pack = loading_pack_sym->value;
loading_pack_sym->value = make_ptr(heap).offset;
printf("****** CALL TO loadc() ******\n"); // not added by me
auto name = MakeFileName(CODE_FILE_TYPE, file_name, 0);
kstrcpy(decodedName, name);
s32 returnValue = load_and_link(file_name, decodedName, heap, flags);
loading_pack_sym->value = last_loading_pack;
if (returnValue < 0) {
return s7.offset;
} else {
return returnValue;
}
}
/*!
* Load Object? Uses DATA_FILE_TYPE and doesn't inform listener about the load, or execute a
* top level segment if a V3 is loaded. Doesn't load off the CD.
*/
u64 loado(u32 file_name_in, u32 heap_in) {
char loadName[272];
Ptr<String> file_name(file_name_in);
Ptr<kheapinfo> heap(heap_in);
printf("****** CALL TO loado(%s) ******\n", file_name->data());
kstrcpy(loadName, MakeFileName(DATA_FILE_TYPE, file_name->data(), 0));
s32 returnValue = load_and_link(file_name->data(), loadName, heap.c(), LINK_FLAG_PRINT_LOGIN);
if (returnValue < 0) {
return s7.offset;
} else {
return returnValue;
}
}
/*!
* "Unload". Doesn't free memory, just informs listener we unloaded.
*/
u64 unload(u32 name) {
output_unload(Ptr<String>(name)->data());
return 0;
}
/*!
* load and link and exec. Common function in load/loado/loadc.
* Doesn't load off the CD.
*/
s64 load_and_link(const char* filename, char* decode_name, kheapinfo* heap, u32 flags) {
(void)filename;
s32 sz;
auto rv = FileLoad(decode_name, make_ptr(heap), Ptr<u8>(0), KMALLOC_ALIGN_64, &sz);
if (((s32)rv.offset) > -1) {
return (s32)link_and_exec(rv, decode_name, sz, make_ptr(heap), flags).offset;
}
return (s32)rv.offset;
}
// todo, read lcock code