jak-project/game
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
common memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
graphics tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
kernel [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
mips2c [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
overlord [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
sce game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
system tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
CMakeLists.txt tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
fake_iso.txt [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
main.cpp [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
runtime.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
runtime.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00