jak-project/goal_src/jak2/levels/common/cty-guard-turret-button.gc
2023-01-07 10:32:03 -05:00

166 lines
5.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: cty-guard-turret-button.gc
;; name in dgo: cty-guard-turret-button
;; dgos: GAME, COMMON
;; DECOMP BEGINS
(defskelgroup skel-cty-guard-turret-button cty-guard-turret-button cty-guard-turret-button-lod0-jg cty-guard-turret-button-idle-ja
((cty-guard-turret-button-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3)
)
(deftype cty-guard-turret-button (basebutton)
()
:heap-base #xa0
:method-count-assert 40
:size-assert #x120
:flag-assert #x2800a00120
(:methods
(pop-up () _type_ :state 39)
)
)
(defmethod basebutton-method-33 cty-guard-turret-button ((obj cty-guard-turret-button))
"TODO - joint stuff"
(initialize-skeleton
obj
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-cty-guard-turret-button" (the-as (pointer uint32) #f))
)
(the-as pair 0)
)
(ja-channel-set! 1)
(cond
((logtest? (-> obj button-status) (button-status pressed))
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) frames num-frames) -1))
)
)
)
(else
(let ((s5-2 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-2
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-2 frame-num) 0.0)
)
)
)
(transform-post)
(none)
)
;; WARN: Return type mismatch collide-shape vs none.
(defmethod basebutton-method-34 cty-guard-turret-button ((obj cty-guard-turret-button))
"TODO - collision stuff"
(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot enemy hit-by-others-list player-list))
(set! (-> v1-10 prim-core action) (collide-action solid rideable))
(set! (-> v1-10 transform-index) 3)
(set-vector! (-> v1-10 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-12 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-12 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-12 prim-core collide-with) (collide-spec jak bot enemy hit-by-others-list player-list))
(set! (-> v1-12 prim-core action) (collide-action solid rideable))
(set! (-> v1-12 transform-index) 4)
(set-vector! (-> v1-12 local-sphere) 0.0 -2048.0 0.0 4096.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-15 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
)
(set! (-> obj root-override) s5-0)
)
(none)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod prepare-trigger-event! cty-guard-turret-button ((obj cty-guard-turret-button))
"Sets `event-going-down` to `'trigger`"
(logior! (-> obj button-status) (button-status button-status-4))
(set! (-> obj event-going-down) 'trigger)
(none)
)
(defstate pop-up (cty-guard-turret-button)
:virtual #t
:code (behavior ()
(ja-no-eval :group! cty-guard-turret-button-pop-up-ja
:num! (seek!
(the float (+ (-> (the-as art-joint-anim cty-guard-turret-button-pop-up-ja) frames num-frames) -1))
0.4
)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.4))
)
(ja :group! cty-guard-turret-button-idle-ja :num! min)
(go-virtual up-idle)
(none)
)
:post (behavior ()
(rider-post)
(none)
)
)
(defmethod idle-state-transition cty-guard-turret-button ((obj cty-guard-turret-button))
"If `button-status` has [[button-status:0]] set, transition to [[basebutton::27]] otherwise, [[basebutton::30]]"
(setup-masks (-> obj draw) 0 -1)
(cond
((logtest? (-> obj button-status) (button-status pressed))
(format #t "off~%")
(setup-masks (-> obj draw) 4 0)
(setup-masks (-> obj draw) 1 0)
(go (method-of-object obj down-idle))
)
(else
(format #t "on~%")
(setup-masks (-> obj draw) 4 0)
(setup-masks (-> obj draw) 2 0)
(go (method-of-object obj pop-up))
)
)
)
(defstate going-down (cty-guard-turret-button)
:virtual #t
:enter (behavior ()
(sound-play "gturret-button")
(format #t "going-down off~%")
(setup-masks (-> self draw) 0 -1)
(setup-masks (-> self draw) 4 0)
(setup-masks (-> self draw) 1 0)
(press! self #t)
(none)
)
)