mirror of
https://github.com/open-goal/jak-project.git
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166 lines
5.5 KiB
Common Lisp
166 lines
5.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: cty-guard-turret-button.gc
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;; name in dgo: cty-guard-turret-button
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;; dgos: GAME, COMMON
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;; DECOMP BEGINS
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(defskelgroup skel-cty-guard-turret-button cty-guard-turret-button cty-guard-turret-button-lod0-jg cty-guard-turret-button-idle-ja
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((cty-guard-turret-button-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 3)
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)
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(deftype cty-guard-turret-button (basebutton)
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()
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:heap-base #xa0
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:method-count-assert 40
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:size-assert #x120
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:flag-assert #x2800a00120
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(:methods
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(pop-up () _type_ :state 39)
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)
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)
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(defmethod basebutton-method-33 cty-guard-turret-button ((obj cty-guard-turret-button))
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"TODO - joint stuff"
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(initialize-skeleton
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obj
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(the-as
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skeleton-group
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(art-group-get-by-name *level* "skel-cty-guard-turret-button" (the-as (pointer uint32) #f))
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)
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(the-as pair 0)
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)
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(ja-channel-set! 1)
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(cond
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((logtest? (-> obj button-status) (button-status pressed))
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(let ((s5-1 (-> obj skel root-channel 0)))
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(joint-control-channel-group-eval!
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s5-1
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(the-as art-joint-anim (-> obj draw art-group data 2))
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num-func-identity
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)
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(set! (-> s5-1 frame-num)
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(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) frames num-frames) -1))
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)
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)
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)
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(else
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(let ((s5-2 (-> obj skel root-channel 0)))
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(joint-control-channel-group-eval!
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s5-2
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(the-as art-joint-anim (-> obj draw art-group data 2))
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num-func-identity
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)
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(set! (-> s5-2 frame-num) 0.0)
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)
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)
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)
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(transform-post)
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(none)
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)
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;; WARN: Return type mismatch collide-shape vs none.
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(defmethod basebutton-method-34 cty-guard-turret-button ((obj cty-guard-turret-button))
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"TODO - collision stuff"
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(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 3))
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(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
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(set! (-> s4-0 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
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(set! (-> s4-0 prim-core action) (collide-action solid rideable))
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(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
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(set! (-> s5-0 root-prim) s4-0)
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)
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(pusher-init s5-0)
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(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-10 prim-core collide-as) (collide-spec pusher))
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(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot enemy hit-by-others-list player-list))
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(set! (-> v1-10 prim-core action) (collide-action solid rideable))
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(set! (-> v1-10 transform-index) 3)
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(set-vector! (-> v1-10 local-sphere) 0.0 0.0 0.0 12288.0)
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)
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(let ((v1-12 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> v1-12 prim-core collide-as) (collide-spec pusher))
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(set! (-> v1-12 prim-core collide-with) (collide-spec jak bot enemy hit-by-others-list player-list))
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(set! (-> v1-12 prim-core action) (collide-action solid rideable))
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(set! (-> v1-12 transform-index) 4)
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(set-vector! (-> v1-12 local-sphere) 0.0 -2048.0 0.0 4096.0)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-15 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
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)
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(set! (-> obj root-override) s5-0)
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)
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(none)
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)
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;; WARN: Return type mismatch symbol vs none.
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(defmethod prepare-trigger-event! cty-guard-turret-button ((obj cty-guard-turret-button))
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"Sets `event-going-down` to `'trigger`"
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(logior! (-> obj button-status) (button-status button-status-4))
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(set! (-> obj event-going-down) 'trigger)
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(none)
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)
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(defstate pop-up (cty-guard-turret-button)
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:virtual #t
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:code (behavior ()
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(ja-no-eval :group! cty-guard-turret-button-pop-up-ja
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:num! (seek!
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(the float (+ (-> (the-as art-joint-anim cty-guard-turret-button-pop-up-ja) frames num-frames) -1))
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0.4
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)
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:frame-num 0.0
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)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! max 0.4))
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)
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(ja :group! cty-guard-turret-button-idle-ja :num! min)
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(go-virtual up-idle)
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(none)
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)
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:post (behavior ()
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(rider-post)
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(none)
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)
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)
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(defmethod idle-state-transition cty-guard-turret-button ((obj cty-guard-turret-button))
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"If `button-status` has [[button-status:0]] set, transition to [[basebutton::27]] otherwise, [[basebutton::30]]"
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(setup-masks (-> obj draw) 0 -1)
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(cond
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((logtest? (-> obj button-status) (button-status pressed))
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(format #t "off~%")
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(setup-masks (-> obj draw) 4 0)
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(setup-masks (-> obj draw) 1 0)
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(go (method-of-object obj down-idle))
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)
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(else
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(format #t "on~%")
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(setup-masks (-> obj draw) 4 0)
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(setup-masks (-> obj draw) 2 0)
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(go (method-of-object obj pop-up))
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)
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)
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)
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(defstate going-down (cty-guard-turret-button)
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:virtual #t
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:enter (behavior ()
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(sound-play "gturret-button")
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(format #t "going-down off~%")
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(setup-masks (-> self draw) 0 -1)
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(setup-masks (-> self draw) 4 0)
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(setup-masks (-> self draw) 1 0)
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(press! self #t)
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(none)
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)
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)
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