jak-project/goal_src/jak2/levels/common
ManDude 77242bd12e
[jak2] script-eval macro (#2315)
turns
```lisp
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) '(teleport))
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) (-> arg0 on-goto))
```
into
```lisp
      (script-eval '(teleport))
      (script-eval (-> arg0 on-goto))
```
2023-03-11 10:45:16 -05:00
..
ai decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00
enemy [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
entities [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
races port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
airlock.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
battle.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
cty-guard-turret-button.gc [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
elec-gate.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
flitter.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
grunt.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
guard-projectile.gc decomp: citizen-* files, metalhead-* files, civilian, guard, hal3-course (#2194) 2023-02-07 19:56:06 -05:00
metalhead-projectile.gc decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
scene-actor.gc d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188) 2023-02-04 20:36:30 -05:00
scene-looper.gc split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
warp-gate.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00