jak-project/goalc
ZedB0T 08ad352e94
Add base_id for custom levels. (#2079)
It used to automatically assign actor IDs, but reset in between custom
levels, so it was possible for actors to share the same actor id with a
actor in another level. With this the user can now specify a base_id to
make sure that the custom levels never match! (or fix it if they do!)
2023-01-01 00:18:26 -05:00
..
build_level Add base_id for custom levels. (#2079) 2023-01-01 00:18:26 -05:00
compiler offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
data_compiler logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
debugger support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
emitter support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
listener d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
make d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00
regalloc [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
CMakeLists.txt d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
main.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00