jak-project/goal_src/engine/gfx/tie
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
generic-tie-h.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
prototype-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
prototype.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
tie-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
tie-methods.gc display loop runs 2021-08-04 21:30:08 -04:00
tie-near.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
tie-work.gc decomp: decompile shrub-work | tie-work (#657) 2021-06-30 21:57:13 -04:00
tie.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00