..
ambient
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
anim
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
camera
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
collide
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
data
[decomp] orb-cache
( #956 )
2021-11-09 23:22:31 -05:00
debug
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
dma
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
draw
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
engine
[decomp] minor type cleanup ( #874 )
2021-10-02 11:50:12 -04:00
entity
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
game
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
geometry
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
gfx
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
level
[decomp] make use of the generated load boundary data ( #984 )
2021-11-30 19:14:43 -05:00
load
[Debugger] windows debugger and process drawable ( #953 )
2021-10-31 11:01:15 -04:00
math
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
nav
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
physics
[decomp] clean up sync info ( #735 )
2021-08-02 21:49:05 -04:00
ps2
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
sound
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
sparticle
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
target
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
ui
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
util
decomp: Pass of the final remaining gameplay related files ( #921 )
2021-11-14 11:14:43 -05:00