mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
111af1ec19
* decomp: finish `sidekick` * decomp: got a lot of `target` done * decompiler: Add support for non power of 2 offsets for inline arr access * decomp: finish `target` mostly * decomp: finish `water` * decomp: finished `robotboss-weapon` * decomp: finish `robotboss-misc` * decomp: finish the majority of `robotboss` * blocked: `racer` has an issue around entering a state * blocked: `target-racer` done mostly, but NYI case in one function * blocked: `racer-states` mostly finished, but bitfield issue * blocked: `billy` on state decomping * blocked: `bully` on state decomping * waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs * blocked: `rolling-robber` finished but `s6-1` issue * blocked: `ogreboss` uint64's for types cant label load em! * blocked: `mother-spider` state decompilation * half-done `target-flut` * blocked: `target-flut` some sort of new bitfield state * some improvements in `racer-states` with my new-found knowledge * progress: started on `target-death` * blocked: `target-death` handle casts * decomp: finish `collide-reaction-racer` * blocked: `target-handler` handler forced to return `none` * decomp: 99% of `target2` finished * decomp: finish `target2` * gsrc: update * update post merge * address feedback * scripts: add script to detect decomp issues * fix wide-spread `collide-shape` method missing arg * some small things i changed from master * address feedback * fix typeconsistency issue
499 lines
19 KiB
Common Lisp
499 lines
19 KiB
Common Lisp
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
;; name: collide-shape-h.gc
|
|
;; name in dgo: collide-shape-h
|
|
;; dgos: GAME, ENGINE
|
|
|
|
(declare-type touching-list structure)
|
|
|
|
(declare-type collide-shape-prim basic)
|
|
;; Represents a collision between the "rider" (zoomer?) and a primitive shape.
|
|
;; collisions are "sticky", meaning these structures stick around.
|
|
(deftype collide-sticky-rider (structure)
|
|
((rider-handle handle :offset-assert 0)
|
|
(sticky-prim collide-shape-prim :offset-assert 8)
|
|
(prim-ry float :offset-assert 12)
|
|
(rider-local-pos vector :inline :offset-assert 16)
|
|
)
|
|
:method-count-assert 10
|
|
:size-assert #x20
|
|
:flag-assert #xa00000020
|
|
(:methods
|
|
(set-rider! (_type_ handle) symbol 9)
|
|
)
|
|
)
|
|
|
|
(defmethod set-rider! collide-sticky-rider ((obj collide-sticky-rider) (arg0 handle))
|
|
"Set the rider and clear the primitive."
|
|
(set! (-> obj rider-handle) arg0)
|
|
(set! (-> obj sticky-prim) #f)
|
|
#f
|
|
)
|
|
|
|
;; A collection of collide-sticky-riders
|
|
;; dynamic type. I think there's one collide-sticky-rider per rider?
|
|
(deftype collide-sticky-rider-group (basic)
|
|
((num-riders int32 :offset-assert 4)
|
|
(allocated-riders int32 :offset-assert 8)
|
|
(rider collide-sticky-rider 1 :inline :offset-assert 16)
|
|
)
|
|
:method-count-assert 11
|
|
:size-assert #x30
|
|
:flag-assert #xb00000030
|
|
(:methods
|
|
(new (symbol type int) _type_ 0)
|
|
(add-rider! (_type_ process-drawable) collide-sticky-rider 9)
|
|
(reset! (_type_) int 10)
|
|
)
|
|
)
|
|
|
|
(defmethod reset! collide-sticky-rider-group ((obj collide-sticky-rider-group))
|
|
"Reset all active riders"
|
|
(set! (-> obj num-riders) 0)
|
|
0
|
|
)
|
|
|
|
(deftype pull-rider-info (structure)
|
|
((rider collide-sticky-rider :offset-assert 0)
|
|
(rider-cshape collide-shape-prim :offset-assert 4)
|
|
(rider-delta-ry float :offset-assert 8)
|
|
(rider-dest vector :inline :offset-assert 16)
|
|
)
|
|
:method-count-assert 9
|
|
:size-assert #x20
|
|
:flag-assert #x900000020
|
|
)
|
|
|
|
(deftype collide-shape-intersect (basic)
|
|
((move-vec vector :inline :offset-assert 16)
|
|
(best-u float :offset-assert 32)
|
|
(best-tri collide-tri-result :inline :offset-assert 48)
|
|
(best-from-prim collide-shape-prim :offset-assert 132)
|
|
(best-to-prim collide-shape-prim :offset-assert 136)
|
|
)
|
|
:method-count-assert 10
|
|
:size-assert #x8c
|
|
:flag-assert #xa0000008c
|
|
(:methods
|
|
(init! (_type_ vector) symbol 9)
|
|
)
|
|
)
|
|
|
|
(deftype collide-overlap-result (structure)
|
|
((best-dist float :offset-assert 0)
|
|
(best-from-prim collide-shape-prim :offset-assert 4)
|
|
(best-to-prim collide-shape-prim :offset-assert 8)
|
|
(best-from-tri collide-tri-result :inline :offset-assert 16)
|
|
)
|
|
:method-count-assert 10
|
|
:size-assert #x64
|
|
:flag-assert #xa00000064
|
|
(:methods
|
|
(reset! (_type_) none 9)
|
|
)
|
|
)
|
|
|
|
(defmethod reset! collide-overlap-result ((obj collide-overlap-result))
|
|
"Reset the result."
|
|
|
|
(set! (-> obj best-dist) 0.0)
|
|
(set! (-> obj best-from-prim) #f)
|
|
(set! (-> obj best-to-prim) #f)
|
|
(none)
|
|
)
|
|
|
|
(deftype overlaps-others-params (structure)
|
|
((options uint32 :offset-assert 0)
|
|
(tlist touching-list :offset-assert 4)
|
|
)
|
|
:method-count-assert 9
|
|
:size-assert #x8
|
|
:flag-assert #x900000008
|
|
)
|
|
|
|
;; The engine system is used to link collision checks with processes.
|
|
(define *collide-hit-by-player-list* (new 'global 'engine 'collide-hit-by-player-list 768))
|
|
(define *collide-usually-hit-by-player-list* (new 'global 'engine 'collide-usually-hit-by-player-list 256))
|
|
(define *collide-hit-by-others-list* (new 'global 'engine 'collide-hit-by-others-list 96))
|
|
(define *collide-player-list* (new 'global 'engine 'collide-player-list 32))
|
|
|
|
;; some parts of collide-shape-prim are broken out here.
|
|
(deftype collide-prim-core (structure)
|
|
((world-sphere vector :inline :offset-assert 0)
|
|
(collide-as uint64 :offset-assert 16)
|
|
(action uint32 :offset-assert 24)
|
|
(offense int8 :offset-assert 28)
|
|
(prim-type int8 :offset-assert 29)
|
|
(extra uint8 2 :offset-assert 30)
|
|
(quad uint128 2 :offset 0)
|
|
)
|
|
:method-count-assert 9
|
|
:size-assert #x20
|
|
:flag-assert #x900000020
|
|
)
|
|
|
|
(declare-type collide-shape basic)
|
|
(declare-type collide-cache-prim structure)
|
|
;; the base class for collision shapes.
|
|
(deftype collide-shape-prim (basic)
|
|
((cshape collide-shape :offset-assert 4)
|
|
(prim-id uint32 :offset-assert 8)
|
|
(transform-index int8 :offset-assert 12)
|
|
(prim-core collide-prim-core :inline :offset-assert 16)
|
|
(local-sphere vector :inline :offset-assert 48)
|
|
(collide-with uint64 :offset-assert 64)
|
|
(world-sphere vector :inline :offset 16)
|
|
(collide-as uint64 :offset 32)
|
|
(action uint32 :offset 40)
|
|
(offense int8 :offset 44)
|
|
(prim-type int8 :offset 45)
|
|
(radius meters :offset 60)
|
|
)
|
|
:method-count-assert 28
|
|
:size-assert #x48
|
|
:flag-assert #x1c00000048
|
|
(:methods
|
|
(new (symbol type collide-shape uint int) _type_ 0)
|
|
(dummy-9 (_type_ vector) object 9) ;; ret - symbol | float
|
|
(dummy-10 (_type_ uint) collide-shape-prim 10)
|
|
(debug-draw-world-sphere (_type_) symbol 11)
|
|
(add-fg-prim-using-box (_type_ process-drawable) none 12)
|
|
(add-fg-prim-using-line-sphere (_type_ process-drawable) none 13)
|
|
(add-fg-prim-using-y-probe (_type_ process-drawable) none 14)
|
|
(overlaps-others-test (_type_) symbol 15)
|
|
(dummy-16 () none 16)
|
|
(dummy-17 () none 17)
|
|
(collide-with-collide-cache-prim-mesh (_type_ collide-shape-intersect collide-cache-prim) none 18)
|
|
(collide-with-collide-cache-prim-sphere (_type_ collide-shape-intersect collide-cache-prim) none 19)
|
|
(dummy-20 (_type_ uint) symbol 20)
|
|
(num-mesh (_type_ collide-shape-prim) int 21)
|
|
(on-platform-test (_type_ _type_ collide-overlap-result float) pat-surface 22)
|
|
(should-push-away-test () none 23)
|
|
(dummy-24 () none 24)
|
|
(dummy-25 (_type_ process-drawable) symbol 25)
|
|
(set-collide-as! (_type_ handle) none 26)
|
|
(set-collide-with! (_type_ handle) none 27)
|
|
)
|
|
)
|
|
|
|
;; sphere collision
|
|
;; the pat is stored directly here.
|
|
(deftype collide-shape-prim-sphere (collide-shape-prim)
|
|
((pat pat-surface :offset-assert 72)
|
|
)
|
|
:method-count-assert 28
|
|
:size-assert #x4c
|
|
:flag-assert #x1c0000004c
|
|
(:methods
|
|
(new (symbol type collide-shape uint) _type_ 0)
|
|
)
|
|
)
|
|
|
|
;; mesh collision
|
|
;; the pats are stored per tri in the mesh.
|
|
(deftype collide-shape-prim-mesh (collide-shape-prim)
|
|
((mesh collide-mesh :offset-assert 72)
|
|
(mesh-id int32 :offset-assert 76)
|
|
(mesh-cache-id uint64 :offset-assert 80)
|
|
(mesh-cache-tris uint32 :offset-assert 88)
|
|
)
|
|
:method-count-assert 29
|
|
:size-assert #x5c
|
|
:flag-assert #x1d0000005c
|
|
(:methods
|
|
(new (symbol type collide-shape uint uint) _type_ 0)
|
|
(change-mesh (_type_ int) none 28)
|
|
)
|
|
)
|
|
|
|
;; A group of collide-shape-prim's
|
|
(deftype collide-shape-prim-group (collide-shape-prim)
|
|
((num-prims int32 :offset-assert 72)
|
|
(allocated-prims int32 :offset-assert 76)
|
|
(prim collide-shape-prim 1 :offset-assert 80)
|
|
(prims collide-shape-prim :dynamic :score 20 :offset 80) ;; added
|
|
)
|
|
:method-count-assert 30
|
|
:size-assert #x54
|
|
:flag-assert #x1e00000054
|
|
(:methods
|
|
(new (symbol type collide-shape uint int) _type_ 0)
|
|
(append-prim (_type_ collide-shape-prim) none 28)
|
|
(dummy-29 (_type_ uint) none 29)
|
|
)
|
|
)
|
|
|
|
(defenum collide-list-enum
|
|
(hit-by-player)
|
|
(usually-hit-by-player)
|
|
(hit-by-others)
|
|
(player)
|
|
)
|
|
|
|
(declare-type collide-work structure)
|
|
(declare-type touching-shapes-entry structure)
|
|
;; an actual instance of a collision primitive.
|
|
;; it's based on a transform (q means quaternion, v means with derivatives)
|
|
(deftype collide-shape (trsqv)
|
|
((process process-drawable :offset-assert 140)
|
|
(max-iteration-count uint8 :offset-assert 144)
|
|
(nav-flags uint8 :offset-assert 145)
|
|
(pad-byte uint8 2 :offset-assert 146)
|
|
(pat-ignore-mask pat-surface :offset-assert 148)
|
|
(event-self basic :offset-assert 152)
|
|
(event-other basic :offset-assert 156)
|
|
(root-prim collide-shape-prim :offset-assert 160)
|
|
(riders collide-sticky-rider-group :offset-assert 164)
|
|
(backup-collide-as uint64 :offset-assert 168)
|
|
(backup-collide-with uint64 :offset-assert 176)
|
|
)
|
|
:method-count-assert 56
|
|
:size-assert #xb8
|
|
:flag-assert #x38000000b8
|
|
(:methods
|
|
(new (symbol type process-drawable collide-list-enum) _type_)
|
|
(TODO-RENAME-28 (_type_ vector) none 28)
|
|
(dummy-29 (_type_ int) none 29)
|
|
(TODO-RENAME-30 (_type_ vector) none 30)
|
|
(dummy-31 (_type_) none 31)
|
|
(dummy-32 (_type_ object uint) none 32)
|
|
(dummy-33 (_type_ vector uint) none 33)
|
|
(dummy-34 (_type_ uint) collide-shape-prim 34)
|
|
(dummy-35 (_type_) symbol 35)
|
|
(dummy-36 (_type_ bounding-box float uint) symbol 36)
|
|
(dummy-37 (_type_ vector) none 37)
|
|
(find-collision-meshes (_type_) symbol 38)
|
|
(dummy-39 (_type_ collide-shape collide-overlap-result) symbol 39)
|
|
(dummy-40 (_type_ structure) none 40) ;; ?? - I've seen overlaps-others-params | collide-edge-hold-list
|
|
(dummy-41 (_type_ attack-info float) vector 41)
|
|
(dummy-42 (_type_ collide-shape collide-work) none 42) ; collide-work is a guess
|
|
(dummy-43 (_type_ pull-rider-info) none 43)
|
|
(dummy-44 (_type_) symbol 44)
|
|
(dummy-45 (_type_) symbol 45)
|
|
(set-root-prim! (_type_ collide-shape-prim) collide-shape-prim 46)
|
|
(dummy-47 (_type_) symbol 47)
|
|
(clear-collide-with-as (_type_) none 48)
|
|
(restore-collide-with-as (_type_) none 49)
|
|
(backup-collide-with-as (_type_) none 50)
|
|
(set-root-prim-collide-with! (_type_ handle) none 51)
|
|
(set-root-prim-collide-as! (_type_ handle) none 52)
|
|
(dummy-53 (_type_ int int int) none 53)
|
|
(dummy-54 (_type_ int int) none 54)
|
|
(dummy-55 (_type_ process touching-shapes-entry float float float) none 55)
|
|
)
|
|
)
|
|
|
|
;; More complicated collide-shape?
|
|
(deftype collide-shape-moving (collide-shape)
|
|
((rider-time uint64 :offset-assert 184)
|
|
(rider-last-move vector :inline :offset-assert 192)
|
|
(trans-old vector 3 :inline :offset-assert 208)
|
|
(poly-pat pat-surface :offset-assert 256)
|
|
(cur-pat pat-surface :offset-assert 260)
|
|
(ground-pat pat-surface :offset-assert 264)
|
|
(status uint64 :offset-assert 272)
|
|
(old-status uint64 :offset-assert 280)
|
|
(prev-status uint64 :offset-assert 288)
|
|
(reaction-flag uint32 :offset-assert 296)
|
|
(reaction (function collide-shape-moving collide-shape-intersect vector vector none) :offset-assert 300)
|
|
(no-reaction (function collide-shape-moving collide-shape-intersect vector vector none) :offset-assert 304)
|
|
(local-normal vector :inline :offset-assert 320)
|
|
(surface-normal vector :inline :offset-assert 336)
|
|
(poly-normal vector :inline :offset-assert 352)
|
|
(ground-poly-normal vector :inline :offset-assert 368)
|
|
(ground-touch-point vector :inline :offset-assert 384)
|
|
(shadow-pos vector :inline :offset-assert 400)
|
|
(ground-impact-vel meters :offset-assert 416)
|
|
(surface-angle float :offset-assert 420)
|
|
(poly-angle float :offset-assert 424)
|
|
(touch-angle float :offset-assert 428)
|
|
(coverage float :offset-assert 432)
|
|
(dynam dynamics :offset-assert 436)
|
|
(surf surface :offset-assert 440)
|
|
)
|
|
:method-count-assert 65
|
|
:size-assert #x1bc
|
|
:flag-assert #x41000001bc
|
|
(:methods
|
|
(dummy-56 (_type_ pat-surface) none 56)
|
|
(dummy-57 (_type_ vector) none 57)
|
|
(dummy-58 (_type_ vector) symbol 58)
|
|
(dummy-59 (_type_ vector uint float symbol symbol symbol) none 59)
|
|
(dummy-60 (_type_ float float symbol uint) symbol 60)
|
|
(TODO-RENAME-61 (_type_ vector vector vector) none 61)
|
|
(dummy-62 (_type_ vector float) vector 62)
|
|
(dummy-63 (_type_ vector vector float) float 63)
|
|
(dummy-64 (_type_ collide-tri-result vector) none 64)
|
|
)
|
|
)
|
|
|
|
(defmethod new collide-shape-prim ((allocation symbol) (type-to-make type) (cshape collide-shape) (prim-id uint) (size-bytes int))
|
|
"Allocate a new collide-shape-prim. It is expected that children of collide-shape-prim override this.
|
|
NOTE: uses the size-bytes as the TOTAL size of the structure."
|
|
|
|
(let ((obj (object-new allocation type-to-make size-bytes)))
|
|
(set! (-> obj cshape) (the-as collide-shape cshape))
|
|
;; sphere/mesh?
|
|
(set! (-> obj prim-id) prim-id)
|
|
(set! (-> obj prim-core action) 0)
|
|
(set! (-> obj prim-core collide-as) 0)
|
|
(set! (-> obj collide-with) 0)
|
|
(set! (-> obj transform-index) -2)
|
|
(set! (-> obj prim-core offense) 0)
|
|
(set! (-> obj prim-core prim-type) -2)
|
|
obj
|
|
)
|
|
)
|
|
|
|
|
|
(defmethod new collide-shape-prim-sphere ((allocation symbol) (type-to-make type) (cshape collide-shape) (prim-id uint))
|
|
"Allocate a new sphere primitive"
|
|
|
|
(let ((obj (the collide-shape-prim-sphere ((method-of-type collide-shape-prim new) allocation type-to-make cshape prim-id (size-of collide-shape-prim-sphere)))))
|
|
(set! (-> obj pat) (new 'static 'pat-surface :mode (pat-mode obstacle)))
|
|
(set! (-> obj prim-core prim-type) -1)
|
|
obj
|
|
)
|
|
)
|
|
|
|
(defmethod new collide-shape-prim-mesh ((allocation symbol) (type-to-make type) (cshape collide-shape) (mesh-id uint) (prim-id uint))
|
|
"Allocate a new mesh primitive"
|
|
|
|
(let ((obj (the collide-shape-prim-mesh ((method-of-type collide-shape-prim new) allocation type-to-make cshape prim-id (size-of collide-shape-prim-mesh)))))
|
|
(set! (-> obj mesh) #f)
|
|
(set! (-> obj mesh-id) (the int mesh-id))
|
|
(set! (-> obj mesh-cache-id) 0)
|
|
(set! (-> obj prim-core prim-type) 1)
|
|
obj
|
|
)
|
|
)
|
|
|
|
(defmethod new collide-shape-prim-group ((allocation symbol) (type-to-make type) (cshape collide-shape) (elt-count uint) (prim-id int))
|
|
"Allocate a group of primitives."
|
|
|
|
(let ((obj (the collide-shape-prim-group ((method-of-type collide-shape-prim new) allocation type-to-make cshape (the uint prim-id) (the int (+ (-> type-to-make size) (* (+ elt-count -1) 4)))))))
|
|
(set! (-> obj allocated-prims) (the int elt-count))
|
|
(set! (-> obj num-prims) 0)
|
|
(set! (-> obj prim-core prim-type) 0)
|
|
(while (nonzero? elt-count)
|
|
(+! elt-count -1)
|
|
(set! (-> obj prim elt-count) (the collide-shape-prim #f))
|
|
(nop!)
|
|
)
|
|
obj
|
|
)
|
|
)
|
|
|
|
(defmethod length collide-shape-prim-group ((obj collide-shape-prim-group))
|
|
"How many primitives are used?"
|
|
(-> obj num-prims)
|
|
)
|
|
|
|
(defmethod asize-of collide-shape-prim-group ((obj collide-shape-prim-group))
|
|
"How big is this in memory?"
|
|
(the-as int (+ (-> obj type size) (* (+ (-> obj allocated-prims) -1) 4)))
|
|
)
|
|
|
|
(defmethod new collide-shape ((allocation symbol) (type-to-make type) (proc process-drawable) (collide-list-kind collide-list-enum))
|
|
"Allocate a new collide-shape and add to a collide-list"
|
|
|
|
(let ((obj (object-new allocation type-to-make (the int (-> type-to-make size)))))
|
|
(set! (-> obj process) proc)
|
|
(set! (-> obj max-iteration-count) 1)
|
|
(set! (-> obj nav-flags) #x1)
|
|
(set! (-> obj event-self) #f)
|
|
(set! (-> obj event-other) #f)
|
|
(set! (-> obj riders) #f)
|
|
(set! (-> obj root-prim) #f)
|
|
|
|
;; add a special ignore mask for the camera vs other things.
|
|
(case (-> proc type symbol)
|
|
(('camera)
|
|
(set!
|
|
(-> obj pat-ignore-mask)
|
|
(new 'static 'pat-surface :skip #x2 :nocamera #x1)
|
|
)
|
|
)
|
|
(else
|
|
(set!
|
|
(-> obj pat-ignore-mask)
|
|
(new 'static 'pat-surface :skip #x1 :noentity #x1)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; reset transformation to the origin.
|
|
(set! (-> obj trans w) 1.0)
|
|
(quaternion-identity! (-> obj quat))
|
|
(vector-identity! (-> obj scale))
|
|
|
|
;; add us to right list.
|
|
(case collide-list-kind
|
|
(((collide-list-enum hit-by-player))
|
|
(add-connection *collide-hit-by-player-list* proc #f obj #f #f))
|
|
|
|
(((collide-list-enum usually-hit-by-player))
|
|
(add-connection *collide-usually-hit-by-player-list* proc #f obj #f #f))
|
|
|
|
(((collide-list-enum hit-by-others))
|
|
(add-connection *collide-hit-by-others-list* proc #f obj #f #f))
|
|
|
|
(((collide-list-enum player))
|
|
(add-connection *collide-player-list* proc #f obj #f #f))
|
|
|
|
(else
|
|
(format 0 "Unsupported collide-list-enum in collide-shape constructor!~%"))
|
|
)
|
|
obj
|
|
)
|
|
)
|
|
|
|
(defmethod new collide-sticky-rider-group ((allocation symbol) (type-to-make type) (riders-amount int))
|
|
"Allocate a new collide-sticky-rider-group with space for riders-amount sticky riders."
|
|
|
|
(let ((obj (object-new allocation type-to-make (the int (+ (-> type-to-make size) (the uint (* (1- riders-amount) (size-of collide-sticky-rider))))))))
|
|
(set! (-> obj allocated-riders) riders-amount)
|
|
(set! (-> obj num-riders) 0)
|
|
obj
|
|
)
|
|
)
|
|
|
|
(defmethod length collide-sticky-rider-group ((obj collide-sticky-rider-group))
|
|
(-> obj num-riders)
|
|
)
|
|
|
|
(defmethod asize-of collide-sticky-rider-group ((obj collide-sticky-rider-group))
|
|
(the-as int (+ (-> obj type size) (* (+ (-> obj allocated-riders) -1) 32)))
|
|
)
|
|
|
|
(define *collide-shape-prim-backgnd*
|
|
(new 'static 'collide-shape-prim-mesh
|
|
:cshape #f
|
|
:prim-core (new 'static 'collide-prim-core
|
|
:world-sphere (new 'static 'vector :w 204800000.0)
|
|
:collide-as #x1
|
|
:action #x1
|
|
:offense 4
|
|
:prim-type 2
|
|
)
|
|
:local-sphere (new 'static 'vector :w 204800000.0)
|
|
:mesh #f
|
|
)
|
|
)
|
|
|
|
(define *collide-shape-prim-water*
|
|
(new 'static 'collide-shape-prim-mesh
|
|
:cshape #f
|
|
:prim-core (new 'static 'collide-prim-core
|
|
:world-sphere (new 'static 'vector :w 204800000.0)
|
|
:collide-as #x20
|
|
:action #x1
|
|
:offense 4
|
|
:prim-type 2
|
|
)
|
|
:local-sphere (new 'static 'vector :w 204800000.0)
|
|
:mesh #f
|
|
)
|
|
)
|