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8faded6400
* fix 64-bit fields in 128-bit bitfields * support sound-name * fix merge * support some more sound stuff in overlord
72 lines
2 KiB
Common Lisp
72 lines
2 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: ramdisk.gc
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;; name in dgo: ramdisk
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;; dgos: GAME, ENGINE
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;; see game/overlord/ramdisk.cpp
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;; unlike most other loads, ramdisk actually uses the response buffer of the RPC
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;; to send the data.
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;; command to load something into the OVERLORD RAMDISK from the DVD
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;; use with fno = 1
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(deftype ramdisk-rpc-fill (structure)
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((rsvd1 int32 :offset-assert 0)
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(ee-id int32 :offset-assert 4)
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(rsvd2 int32 2 :offset-assert 8)
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(filename uint128 :offset-assert 16)
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)
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:method-count-assert 9
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:size-assert #x20
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:flag-assert #x900000020
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)
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;; get data in ramdisk on EE.
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(deftype ramdisk-rpc-load (structure)
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((rsvd int32 :offset-assert 0)
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(ee-id int32 :offset-assert 4)
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(offset uint32 :offset-assert 8)
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(length uint32 :offset-assert 12)
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)
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:method-count-assert 9
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:size-assert #x10
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:flag-assert #x900000010
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)
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;; load file directly to EE.
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;; this seems very similar to some functionality in STR.
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(deftype ramdisk-rpc-load-to-ee (structure)
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((rsvd int32 :offset-assert 0)
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(addr int32 :offset-assert 4)
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(offset int32 :offset-assert 8)
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(length int32 :offset-assert 12)
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(filename uint128 :offset-assert 16)
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)
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:method-count-assert 9
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:size-assert #x20
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:flag-assert #x900000020
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)
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;; allocate the ramdisk RPC buffer
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(define *ramdisk-rpc* (new 'global 'rpc-buffer-pair (the-as uint 32) (the-as uint 1) RPC-RAMDISK))
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(define *current-ramdisk-id* 0)
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(defun ramdisk-load ((file-id int) (offset uint) (length uint) (buffer pointer))
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"Helper to grab load from ramdisk to ee"
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(let ((cmd (the-as ramdisk-rpc-load (add-element *ramdisk-rpc*))))
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(set! (-> cmd offset) offset)
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(set! (-> cmd ee-id) file-id)
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(set! (-> cmd length) length)
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)
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(call *ramdisk-rpc* (the-as uint 0) buffer length)
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0
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)
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(defun ramdisk-sync ()
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"Wait for ramdisk RPC to complete."
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(sync *ramdisk-rpc* #t)
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(none)
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)
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