.. |
ambient
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decomp: mood-tables (#460)
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2021-05-12 19:33:29 -04:00 |
anim
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Support Behaviors (#678)
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2021-07-04 16:54:07 -04:00 |
camera
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Support Behaviors (#678)
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2021-07-04 16:54:07 -04:00 |
collide
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decomp: hint-control | menu | default-menu (as much as possible) (#632)
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2021-07-04 18:25:08 -04:00 |
data
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[decompiler] ASM Branching Support (#677)
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2021-07-05 16:07:07 -04:00 |
debug
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decomp: finish path (#685)
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2021-07-10 10:18:48 -04:00 |
dma
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
draw
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decomp: hint-control | menu | default-menu (as much as possible) (#632)
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2021-07-04 18:25:08 -04:00 |
engine
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
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2021-05-05 17:38:16 -04:00 |
entity
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[decomp] get started on game info (#674)
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2021-07-03 16:18:41 -04:00 |
game
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decomp: hint-control | menu | default-menu (as much as possible) (#632)
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2021-07-04 18:25:08 -04:00 |
geometry
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
gfx
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
level
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
load
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
math
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
nav
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decomp: finish path (#685)
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2021-07-10 10:18:48 -04:00 |
physics
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[decomp] detect vector-! inlined. (#633)
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2021-06-26 22:52:52 -04:00 |
ps2
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
sound
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
sparticle
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[decompile] bsp-h (#562)
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2021-06-07 18:30:16 -04:00 |
target
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[decomp] most of level and some game loop functions + couple decomp… (#651)
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2021-06-29 20:30:52 -04:00 |
ui
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
util
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |