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61766d2d22
* temp * extract collision mesh * temp * improve * toggle, cleanup
13 lines
264 B
C++
13 lines
264 B
C++
#pragma once
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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class CollideMeshRenderer {
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public:
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CollideMeshRenderer();
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void render(SharedRenderState* render_state, ScopedProfilerNode& prof);
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~CollideMeshRenderer();
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private:
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GLuint m_vao;
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};
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