jak-project/game/graphics/opengl_renderer
ManDude 26f19e8b14
cleanup cheats menu + change game territory logic + some subtitles (#1733)
* use `game-text-id->string` function here

* small cleanup to pc progress code

* better way to handle "locked" texts

* this is better

* fix potential incompatibilities with merc & ocean renderers

* show cheat requirements in menu + change requirements

* increase size of money starburst

* split some more subtitles

* potentially fix a vsync bug?

* change territory encoding logic

* pass game territory to compiler

* ugh LOL
2022-08-06 11:57:19 -04:00
..
background Reduce overall draw count for multidraw (#1639) 2022-07-12 18:50:12 -04:00
foreground cleanup cheats menu + change game territory logic + some subtitles (#1733) 2022-08-06 11:57:19 -04:00
loader extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
ocean cleanup cheats menu + change game territory logic + some subtitles (#1733) 2022-08-06 11:57:19 -04:00
shaders Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
BucketRenderer.h fix borderless on Windows, resolution when letterboxes and envmap setting (#1683) 2022-07-19 18:41:48 -04:00
buckets.h Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
CollideMeshRenderer.cpp collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
debug_gui.cpp game/imgui: remove V-Sync checkbox as it can't be interacted with (#1726) 2022-08-05 12:12:55 -04:00
debug_gui.h split game framebuffers to allow custom resolutions/shaders (#1641) 2022-07-14 21:37:03 -04:00
DepthCue.cpp Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
DepthCue.h Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
DirectRenderer.cpp [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
DirectRenderer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DirectRenderer2.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
EyeRenderer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
opengl_utils.cpp [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
opengl_utils.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
OpenGLRenderer.cpp [game] improved subtitle debugging & make subtitles larger (#1704) 2022-07-27 21:38:52 +01:00
OpenGLRenderer.h [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
Profiler.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Shader.cpp Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
Shader.h Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
Shadow_PS2.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ShadowRenderer.cpp [graphics] switch to depth-pass shadows (#1681) 2022-07-18 20:43:07 -04:00
ShadowRenderer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendCPU.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendGPU.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendGPU.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyRenderer.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyRenderer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Sprite3.cpp Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
Sprite3.h Fix instanced sprite distort renderer not always using the most recent sine table (#1646) 2022-07-15 18:16:46 -04:00
sprite_common.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SpriteRenderer.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SpriteRenderer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
TextureUploadHandler.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
TextureUploadHandler.h enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00