jak-project/goal_src/levels/sunken/wall-plat.gc
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00

283 lines
8.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wall-plat.gc
;; name in dgo: wall-plat
;; dgos: L1, SUN, SUNKEN
(declare-type wall-plat process-drawable)
;; DECOMP BEGINS
(deftype wall-plat (process-drawable)
((root-override collide-shape-moving :offset 112)
(use-sync? symbol :offset-assert 176)
(extended-amount float :offset-assert 180)
(in-trans vector :inline :offset-assert 192)
(out-trans vector :inline :offset-assert 208)
(sync sync-info-paused :inline :offset-assert 224)
)
:heap-base #x80
:method-count-assert 20
:size-assert #xf0
:flag-assert #x14008000f0
(:states
wall-plat-extended
wall-plat-extending
wall-plat-retracted
wall-plat-retracting
wall-plat-sync-idle
)
)
(defskelgroup *wall-plat-sg* wall-plat wall-plat-lod0-jg -1
((wall-plat-lod0-mg (meters 999999)))
:bounds (static-spherem 1 -2 0 6.5)
)
(defstate wall-plat-retracted (wall-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(go wall-plat-extending)
)
)
)
:code
(behavior ()
(set! (-> self extended-amount) 0.0)
(move-to-point! (-> self root-override) (-> self in-trans))
(transform-post)
(clear-collide-with-as (-> self root-override))
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
)
(defstate wall-plat-extending (wall-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'touch)
(send-event arg0 'no-look-around 450)
#f
)
)
)
)
:enter
(behavior ()
(sound-play-by-name (static-sound-name "wall-plat") (new-sound-id) 1024 0 0 1 #t)
(none)
)
:trans
(the-as (function none :behavior wall-plat) rider-trans)
:code
(behavior ()
(restore-collide-with-as (-> self root-override))
(set! (-> self state-time) (-> *display* base-frame-counter))
(loop
(seek! (-> self extended-amount) 1.0 (* 2.5 (-> *display* seconds-per-frame)))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(vector-lerp! gp-0 (-> self in-trans) (-> self out-trans) (-> self extended-amount))
(move-to-point! (-> self root-override) gp-0)
)
(suspend)
(if (= (-> self extended-amount) 1.0)
(go wall-plat-extended)
)
)
(none)
)
:post
(the-as (function none :behavior wall-plat) rider-post)
)
(defstate wall-plat-extended (wall-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('untrigger)
(go wall-plat-retracting)
)
)
)
:code
(behavior ()
(set! (-> self extended-amount) 1.0)
(move-to-point! (-> self root-override) (-> self out-trans))
(transform-post)
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
)
(defstate wall-plat-retracting (wall-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'touch)
(send-event arg0 'no-look-around 450)
#f
)
)
)
)
:enter
(behavior ()
(sound-play-by-name (static-sound-name "wall-plat") (new-sound-id) 1024 0 0 1 #t)
(none)
)
:trans
(the-as (function none :behavior wall-plat) rider-trans)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(loop
(seek! (-> self extended-amount) 0.0 (* 2.5 (-> *display* seconds-per-frame)))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(vector-lerp! gp-0 (-> self in-trans) (-> self out-trans) (-> self extended-amount))
(move-to-point! (-> self root-override) gp-0)
)
(suspend)
(if (= (-> self extended-amount) 0.0)
(go wall-plat-retracted)
)
)
(none)
)
:post
(the-as (function none :behavior wall-plat) rider-post)
)
(defstate wall-plat-sync-idle (wall-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'touch)
(send-event arg0 'no-look-around 450)
#f
)
)
)
)
:enter
(behavior ()
(logclear! (-> self mask) (process-mask actor-pause))
(none)
)
:exit
(behavior ()
(logior! (-> self mask) (process-mask actor-pause))
(none)
)
:trans
(the-as (function none :behavior wall-plat) rider-trans)
:code
(behavior ()
(let ((gp-0 #f))
(loop
(let ((f30-0 (get-current-phase-with-mirror (-> self sync))))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(vector-lerp! s5-0 (-> self in-trans) (-> self out-trans) f30-0)
(move-to-point! (-> self root-override) s5-0)
)
(cond
((= f30-0 0.0)
(set! gp-0 #f)
(clear-collide-with-as (-> self root-override))
)
((= f30-0 1.0)
(set! gp-0 #f)
(restore-collide-with-as (-> self root-override))
)
(else
(when (not gp-0)
(sound-play-by-name (static-sound-name "wall-plat") (new-sound-id) 1024 0 0 1 #t)
(set! gp-0 #t)
)
(restore-collide-with-as (-> self root-override))
)
)
)
(suspend)
)
)
(none)
)
:post
(the-as (function none :behavior wall-plat) rider-post)
)
(defmethod init-from-entity! wall-plat ((obj wall-plat) (arg0 entity-actor))
(set! (-> obj extended-amount) 0.0)
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1 ca-4))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 2)
(set-vector! (-> s3-0 local-sphere) 0.0 -6144.0 -12288.0 19456.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *wall-plat-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(set! (-> obj use-sync?) (load-params! (-> obj sync) obj (the-as uint 1500) 0.0 0.2 0.2))
(let ((f30-0 (quaternion-y-angle (-> obj root-override quat)))
(s4-1 (new 'stack-no-clear 'vector))
)
(set-vector! s4-1 0.0 0.0 (+ 1638.4 (res-lump-float arg0 'tunemeters)) 1.0)
(vector-rotate-around-y! s4-1 s4-1 f30-0)
(vector+! (-> obj out-trans) (-> obj root-override trans) s4-1)
(set-vector! s4-1 0.0 0.0 20480.0 1.0)
(vector-rotate-around-y! s4-1 s4-1 f30-0)
(vector+! (-> obj in-trans) (-> obj out-trans) s4-1)
)
(ja-channel-push! 1 0)
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
(ja-post)
(update-transforms! (-> obj root-override))
(cond
((-> obj use-sync?)
(logclear! (-> obj mask) (process-mask actor-pause))
(go wall-plat-sync-idle)
)
(else
(go wall-plat-retracted)
)
)
(none)
)