jak-project/goal_src/levels/sunken/sun-iris-door.gc
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00

431 lines
14 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: sun-iris-door.gc
;; name in dgo: sun-iris-door
;; dgos: L1, SUN, SUNKEN
;; DECOMP BEGINS
(deftype sun-iris-door (process-drawable)
((root-override collide-shape :offset 112)
(timeout float :offset-assert 176)
(proximity? symbol :offset-assert 180)
(directional-proximity? symbol :offset-assert 184)
(move-to? symbol :offset-assert 188)
(locked-by-task? symbol :offset-assert 192)
(close-dist float :offset-assert 196)
(open-dist float :offset-assert 200)
(move-to-pos vector :inline :offset-assert 208)
(outward-vec vector :inline :offset-assert 224)
(move-to-quat quaternion :inline :offset-assert 240)
)
:heap-base #x90
:method-count-assert 22
:size-assert #x100
:flag-assert #x1600900100
(:methods
(should-close? (_type_) symbol 20)
(should-open? (_type_) symbol 21)
)
(:states
sun-iris-door-closed
sun-iris-door-closing
sun-iris-door-open
sun-iris-door-opening
)
)
(defskelgroup *sun-iris-door-sg* sun-iris-door sun-iris-door-lod0-jg sun-iris-door-idle-ja
((sun-iris-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4.5)
)
(defmethod should-open? sun-iris-door ((obj sun-iris-door))
(let ((f30-0 1228800.0))
0.0
(let ((f0-7 (cond
((-> obj directional-proximity?)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(when *target*
(vector-! s5-0 (target-pos 0) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(set! f30-0 (fabs (vector-dot s5-0 (-> obj outward-vec))))
)
(vector-! s5-0 (camera-pos) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(fabs (vector-dot s5-0 (-> obj outward-vec)))
)
)
(else
(if *target*
(set! f30-0 (vector-vector-xz-distance (-> obj root-override trans) (target-pos 0)))
)
(vector-vector-xz-distance (-> obj root-override trans) (camera-pos))
)
)
)
)
(when (or (>= (-> obj open-dist) f30-0) (>= (-> obj open-dist) f0-7))
(if (or (not (-> obj locked-by-task?)) (task-complete? *game-info* (-> obj entity extra perm task)))
(return #t)
)
)
)
)
#f
)
(defstate sun-iris-door-closed (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(go sun-iris-door-opening)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:trans
(behavior ()
(when (-> self proximity?)
(if (should-open? self)
(go sun-iris-door-opening)
)
)
(none)
)
:code
(behavior ()
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(none)
)
)
(defstate sun-iris-door-opening (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('untrigger)
(go sun-iris-door-closing)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:code
(behavior ()
(sound-play-by-name (static-sound-name "irisdoor2") (new-sound-id) 1024 0 0 1 #t)
(ja-no-eval :num! (seek!))
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(ja-post)
(go sun-iris-door-open)
(none)
)
:post
(behavior ()
(cond
((-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(else
(transform-post)
)
)
(none)
)
)
(defmethod should-close? sun-iris-door ((obj sun-iris-door))
(let ((f30-0 1228800.0))
0.0
(let ((f0-7 (cond
((-> obj directional-proximity?)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(when *target*
(vector-! s5-0 (target-pos 0) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(set! f30-0 (fabs (vector-dot s5-0 (-> obj outward-vec))))
)
(vector-! s5-0 (camera-pos) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(fabs (vector-dot s5-0 (-> obj outward-vec)))
)
)
(else
(if *target*
(set! f30-0 (vector-vector-xz-distance (-> obj root-override trans) (target-pos 0)))
)
(vector-vector-xz-distance (-> obj root-override trans) (camera-pos))
)
)
)
)
(when (and (>= f30-0 (-> obj close-dist)) (>= f0-7 (-> obj close-dist)))
(cond
((and *target* (-> obj directional-proximity?))
(let ((s4-6 (new 'stack-no-clear 'vector))
(s5-3 (new 'stack-no-clear 'vector))
)
(vector-! s4-6 (target-pos 0) (-> obj root-override trans))
(set! (-> s4-6 y) 0.0)
(vector-! s5-3 (camera-pos) (-> obj root-override trans))
(set! (-> s5-3 y) 0.0)
(case (>= (vector-dot (-> obj outward-vec) s4-6) 0.0)
(((>= (vector-dot (-> obj outward-vec) s5-3) 0.0))
(return #t)
)
)
)
)
(else
(return #t)
)
)
)
)
)
#f
)
(defstate sun-iris-door-open (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(let ((v0-0 (the-as object (-> *display* base-frame-counter))))
(set! (-> self state-time) (the-as time-frame v0-0))
v0-0
)
)
(('untrigger)
(go sun-iris-door-closing)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(clear-collide-with-as (-> self root-override))
(logior! (-> self draw status) (draw-status hidden))
(none)
)
:exit
(behavior ()
(restore-collide-with-as (-> self root-override))
(logclear! (-> self draw status) (draw-status hidden))
(none)
)
:trans
(behavior ()
(when (-> self proximity?)
(if (should-close? self)
(go sun-iris-door-closing)
)
)
(if (and (!= (-> self timeout) 0.0)
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (the int (* 300.0 (-> self timeout))))
)
(go sun-iris-door-closing)
)
(none)
)
:code
(behavior ()
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(none)
)
)
(defstate sun-iris-door-closing (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(go sun-iris-door-opening)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:code
(behavior ()
(sound-play-by-name (static-sound-name "irisdoor2") (new-sound-id) 1024 0 0 1 #t)
(ja-no-eval :num! (seek! 0.0))
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 0.0))
)
(ja-post)
(go sun-iris-door-closed)
(none)
)
:post
(behavior ()
(cond
((-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(else
(transform-post)
)
)
(none)
)
)
(defmethod init-from-entity! sun-iris-door ((obj sun-iris-door) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(set! (-> obj move-to?) #f)
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-others))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *sun-iris-door-sg* '())
(set! (-> obj close-dist) 49152.0)
(set! (-> obj open-dist) 40960.0)
(set! (-> obj timeout) (res-lump-float arg0 'timeout))
(set! (-> obj proximity?) (nonzero? (res-lump-value arg0 'proximity uint128)))
(set! (-> obj directional-proximity?) #f)
(when (name= (-> obj name) "sun-iris-door-6")
(set! (-> obj close-dist) 16384.0)
(set! (-> obj open-dist) 8192.0)
(set! (-> obj directional-proximity?) #t)
)
(set! (-> obj locked-by-task?) (nonzero? (-> obj entity extra perm task)))
(let ((f0-11 (res-lump-float arg0 'scale-factor :default 1.0)))
(set-vector! (-> obj root-override scale) f0-11 f0-11 f0-11 1.0)
(set! (-> obj draw bounds w) (* 18432.0 f0-11))
(let ((v1-25 (-> obj root-override root-prim)))
(set! (-> v1-25 local-sphere w) (* 24576.0 f0-11 f0-11))
)
)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-28 (res-lump-data (-> obj entity) 'trans-offset (pointer float) :tag-ptr (& sv-16))))
(when v1-28
(+! (-> obj root-override trans x) (-> v1-28 0))
(+! (-> obj root-override trans y) (-> v1-28 1))
(+! (-> obj root-override trans z) (-> v1-28 2))
)
)
(let ((f30-0 (quaternion-y-angle (-> obj root-override quat))))
(set-vector! (-> obj outward-vec) (sin f30-0) 0.0 (cos f30-0) 1.0)
)
(ja-channel-set! 1)
(let ((s5-2 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-2
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-2 frame-num) 0.0)
)
(update-transforms! (-> obj root-override))
(ja-post)
(go sun-iris-door-closed)
(none)
)
(defbehavior sun-iris-door-init-by-other sun-iris-door ((arg0 vector) (arg1 quaternion) (arg2 symbol))
(set! (-> self move-to?) #f)
(let ((s3-0 (new 'process 'collide-shape self (collide-list-enum hit-by-others))))
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s3-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 0)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s3-0 s2-0)
)
(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
(backup-collide-with-as s3-0)
(set! (-> self root-override) s3-0)
)
(set! (-> self root-override trans quad) (-> arg0 quad))
(quaternion-copy! (-> self root-override quat) arg1)
(initialize-skeleton self *sun-iris-door-sg* '())
(set! (-> self close-dist) 49152.0)
(set! (-> self open-dist) 40960.0)
(set! (-> self timeout) 0.0)
(set! (-> self proximity?) #f)
(set! (-> self directional-proximity?) #f)
(ja-channel-set! 1)
(if arg2
(ja :group! sun-iris-door-idle-ja :num! max)
(ja :group! sun-iris-door-idle-ja :num! min)
)
(transform-post)
(if arg2
(go sun-iris-door-open)
(go sun-iris-door-closed)
)
(none)
)