jak-project/goal_src/levels/jungleb/aphid.gc
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00

323 lines
12 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: aphid.gc
;; name in dgo: aphid
;; dgos: JUB, L1
;; DECOMP BEGINS
(deftype aphid (nav-enemy)
((try int32 :offset-assert 400)
)
:heap-base #x130
:method-count-assert 76
:size-assert #x194
:flag-assert #x4c01300194
)
(defskelgroup *aphid-sg* aphid-lurker aphid-lurker-lod0-jg -1
((aphid-lurker-lod0-mg (meters 999999)))
:bounds (static-spherem 0 2 0 2)
:shadow aphid-lurker-shadow-mg
)
(defbehavior aphid-invulnerable aphid ()
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
(set-collide-offense (-> self collide-info) 2 (collide-offense indestructible))
(none)
)
(defbehavior aphid-vulnerable aphid ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
(set-collide-offense (-> self collide-info) 2 (collide-offense touch))
(none)
)
(defmethod dummy-43 aphid ((obj aphid) (arg0 process) (arg1 event-message-block))
(cond
((or (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5))
(= arg0 (ppointer->process (-> obj parent)))
)
(send-event arg0 'get-attack-count 1)
(logclear! (-> obj mask) (process-mask actor-pause attackable))
(go (method-of-object obj nav-enemy-die))
)
(else
(dummy-44 obj arg0 arg1)
)
)
)
(defstate nav-enemy-chase (aphid)
:virtual #t
:exit
aphid-vulnerable
:code
(behavior ()
(let ((gp-0 (cond
((>= (-> self try) 15)
450
)
((>= (-> self try) 10)
300
)
((>= (-> self try) 5)
150
)
(else
0
)
)
)
)
(loop
(ja-channel-push! 1 (seconds 0.05))
(sound-play-by-name (static-sound-name "aphid-spike-out") (new-sound-id) 1024 0 0 1 #t)
(ja-no-eval :group! (-> self draw art-group data 6) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(aphid-invulnerable)
(ja-channel-push! 1 (seconds 0.1))
(ja :group! (-> self draw art-group data 5))
(ja :num-func num-func-identity :frame-num 0.0)
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))
(s5-1 (-> *display* base-frame-counter))
(s4-1 (- (the int (nav-enemy-rnd-float-range 900.0 1440.0)) gp-0))
)
(until (>= (- (-> *display* base-frame-counter) s5-1) s4-1)
(suspend)
(ja :num! (loop! f30-0))
)
)
(aphid-vulnerable)
(ja-channel-push! 1 (seconds 0.05))
(sound-play-by-name (static-sound-name "aphid-spike-in") (new-sound-id) 1024 0 0 1 #t)
(ja-no-eval :group! (-> self draw art-group data 6) :num! (seek! 0.0) :frame-num max)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 0.0))
)
(ja-channel-push! 1 (seconds 0.1))
(ja :group! (-> self draw art-group data (-> self nav-info run-anim)))
(ja :num-func num-func-identity :frame-num 0.0)
(let ((f30-1 (nav-enemy-rnd-float-range 0.9 1.1))
(s5-3 (-> *display* base-frame-counter))
(s4-3 (+ (the int (nav-enemy-rnd-float-range 660.0 900.0)) gp-0))
)
(until (>= (- (-> *display* base-frame-counter) s5-3) s4-3)
(suspend)
(ja :num! (loop! f30-1))
)
)
)
)
(none)
)
)
(defstate nav-enemy-stare (aphid)
:virtual #t
:code
(behavior ()
(set! (-> self turn-time) (seconds 0.2))
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(when (or (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
(and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(loop
(when (not (nav-enemy-facing-player? 2730.6667))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.2))
(ja :group! (-> self draw art-group data 4))
(ja :num-func num-func-identity :frame-num 0.0)
(until (nav-enemy-facing-player? 1820.4445)
(ja-blend-eval)
(suspend)
(ja :num! (loop! 0.75))
)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
)
(when (nav-enemy-rnd-percent? 0.3)
(if (not (ja-group? (-> self draw art-group data 10)))
(ja-channel-push! 1 (seconds 0.1))
)
(ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
)
(none)
)
)
(defstate nav-enemy-give-up (aphid)
:virtual #t
:code
(behavior ()
(set! (-> self rotate-speed) 218453.33)
(set! (-> self turn-time) (seconds 0.5))
(ja-channel-push! 1 (seconds 0.15))
(let ((s4-0 (-> self collide-info))
(s5-0 (target-pos 0))
)
(when (< (fabs
(deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))))
)
12743.111
)
(ja-no-eval :group! (-> self draw art-group data 7) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
)
(logclear! (-> self nav flags) (nav-control-flags navcf17 navcf19))
(nav-enemy-get-new-patrol-point)
(ja-no-eval :group! (-> self draw art-group data 8) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(ja :num! (seek!))
)
(go-virtual nav-enemy-patrol)
(none)
)
)
(define *aphid-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 3
:walk-anim 4
:turn-anim 9
:notice-anim 3
:run-anim 4
:jump-anim -1
:jump-land-anim -1
:victory-anim 10
:taunt-anim 10
:die-anim 11
:neck-joint 10
:player-look-at-joint 5
:run-travel-speed (meters 5)
:run-rotate-speed (degrees 2880.0)
:run-acceleration (meters 1)
:run-turn-time (seconds 0.1)
:walk-travel-speed (meters 3)
:walk-rotate-speed (degrees 720.0)
:walk-acceleration (meters 1)
:walk-turn-time (seconds 0.5)
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:shadow-size (meters 2)
:notice-nav-radius (meters 2)
:nav-nearest-y-threshold (meters 10)
:notice-distance (meters 30)
:stop-chase-distance (meters 40)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:die-anim-hold-frame 24.0
:jump-anim-start-frame 10.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 0.25)
:shadow-min-y (meters -0.25)
:shadow-locus-dist (meters 150)
:use-align #f
:draw-shadow #t
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #t
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with (collide-kind background)
:debug-draw-neck #f
:debug-draw-jump #f
)
)
(defmethod initialize-collision aphid ((obj aphid))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 prim-core offense) (collide-offense touch))
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 4096.0)
(set-root-prim! s5-0 s4-0)
)
(set! (-> s5-0 nav-radius) 6144.0)
(backup-collide-with-as s5-0)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
(defmethod TODO-RENAME-48 aphid ((obj aphid))
(initialize-skeleton obj *aphid-sg* '())
(TODO-RENAME-45 obj *aphid-nav-enemy-info*)
(set! (-> obj neck up) (the-as uint 0))
(set! (-> obj neck nose) (the-as uint 1))
(set! (-> obj neck ear) (the-as uint 2))
0
(none)
)
(defbehavior aphid-init-by-other aphid ((arg0 nav-enemy) (arg1 vector) (arg2 vector))
(initialize-collision self)
(logior! (-> self mask) (process-mask actor-pause))
(set! (-> self collide-info trans quad) (-> arg1 quad))
(set! (-> self event-param-point quad) (-> arg2 quad))
(let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
(set! (-> s3-1 y) 0.0)
(vector-normalize! s3-1 1.0)
(forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*)
)
(vector-identity! (-> self collide-info scale))
(set! (-> self entity) (-> arg0 entity))
(TODO-RENAME-48 self)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf12))
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) self)
(set! (-> a1-3 num-params) 0)
(set! (-> a1-3 message) 'try)
(set! (-> self try) (the-as int (send-event-function (ppointer->process (-> self parent)) a1-3)))
)
(go-virtual nav-enemy-chase)
(none)
)