mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
0212aa10c9
* update refs * [decompiler] read and process art groups * finish decompiler art group selection & detect in `ja-group?` * make art stuff work on offline tests! * [decompiler] detect `ja-group!` (primitive) * corrections. * more * use new feature on skel groups! * find `loop!` as well * fully fledged `ja` macro & decomp + `loop` detect * fancy fixed point printing! * update source * `:num! max` (i knew i should've done this) * Update jak1_ntsc_black_label.jsonc * hi imports * make compiling the game work * fix `defskelgroup` * clang * update refs * fix chan * fix seek and finalboss * fix tests * delete unused function * track let rewrite stats * reorder `rewrite_let` * Update .gitattributes * fix bug with `:num! max` * Update robotboss-part.gc * Update goal-lib.gc * document `ja` * get rid of pc fixes thing * use std::abs
323 lines
12 KiB
Common Lisp
323 lines
12 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: aphid.gc
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;; name in dgo: aphid
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;; dgos: JUB, L1
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;; DECOMP BEGINS
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(deftype aphid (nav-enemy)
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((try int32 :offset-assert 400)
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)
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:heap-base #x130
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:method-count-assert 76
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:size-assert #x194
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:flag-assert #x4c01300194
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)
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(defskelgroup *aphid-sg* aphid-lurker aphid-lurker-lod0-jg -1
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((aphid-lurker-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 2 0 2)
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:shadow aphid-lurker-shadow-mg
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)
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(defbehavior aphid-invulnerable aphid ()
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(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
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(set-collide-offense (-> self collide-info) 2 (collide-offense indestructible))
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(none)
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)
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(defbehavior aphid-vulnerable aphid ()
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(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5))
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(set-collide-offense (-> self collide-info) 2 (collide-offense touch))
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(none)
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)
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(defmethod dummy-43 aphid ((obj aphid) (arg0 process) (arg1 event-message-block))
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(cond
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((or (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5))
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(= arg0 (ppointer->process (-> obj parent)))
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)
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(send-event arg0 'get-attack-count 1)
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(logclear! (-> obj mask) (process-mask actor-pause attackable))
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(go (method-of-object obj nav-enemy-die))
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)
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(else
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(dummy-44 obj arg0 arg1)
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)
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)
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)
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(defstate nav-enemy-chase (aphid)
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:virtual #t
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:exit
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aphid-vulnerable
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:code
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(behavior ()
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(let ((gp-0 (cond
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((>= (-> self try) 15)
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450
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)
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((>= (-> self try) 10)
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300
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)
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((>= (-> self try) 5)
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150
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)
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(else
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0
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)
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)
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)
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)
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(loop
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(ja-channel-push! 1 (seconds 0.05))
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(sound-play-by-name (static-sound-name "aphid-spike-out") (new-sound-id) 1024 0 0 1 #t)
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(ja-no-eval :group! (-> self draw art-group data 6) :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(aphid-invulnerable)
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(ja-channel-push! 1 (seconds 0.1))
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(ja :group! (-> self draw art-group data 5))
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(ja :num-func num-func-identity :frame-num 0.0)
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(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))
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(s5-1 (-> *display* base-frame-counter))
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(s4-1 (- (the int (nav-enemy-rnd-float-range 900.0 1440.0)) gp-0))
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)
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(until (>= (- (-> *display* base-frame-counter) s5-1) s4-1)
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(suspend)
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(ja :num! (loop! f30-0))
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)
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)
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(aphid-vulnerable)
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(ja-channel-push! 1 (seconds 0.05))
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(sound-play-by-name (static-sound-name "aphid-spike-in") (new-sound-id) 1024 0 0 1 #t)
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(ja-no-eval :group! (-> self draw art-group data 6) :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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(ja-channel-push! 1 (seconds 0.1))
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(ja :group! (-> self draw art-group data (-> self nav-info run-anim)))
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(ja :num-func num-func-identity :frame-num 0.0)
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(let ((f30-1 (nav-enemy-rnd-float-range 0.9 1.1))
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(s5-3 (-> *display* base-frame-counter))
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(s4-3 (+ (the int (nav-enemy-rnd-float-range 660.0 900.0)) gp-0))
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)
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(until (>= (- (-> *display* base-frame-counter) s5-3) s4-3)
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(suspend)
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(ja :num! (loop! f30-1))
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-stare (aphid)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self turn-time) (seconds 0.2))
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(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
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(when (or (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
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(and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
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)
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(ja-channel-push! 1 (seconds 0.1))
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(ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! max f30-0))
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)
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)
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(loop
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(when (not (nav-enemy-facing-player? 2730.6667))
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(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
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(ja-no-eval :num! (loop!))
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(ja-channel-push! 1 (seconds 0.2))
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(ja :group! (-> self draw art-group data 4))
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(ja :num-func num-func-identity :frame-num 0.0)
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(until (nav-enemy-facing-player? 1820.4445)
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(ja-blend-eval)
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(suspend)
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(ja :num! (loop! 0.75))
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)
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(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
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)
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(when (nav-enemy-rnd-percent? 0.3)
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(if (not (ja-group? (-> self draw art-group data 10)))
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(ja-channel-push! 1 (seconds 0.1))
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)
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(ja-no-eval :group! (-> self draw art-group data 10) :num! (seek! max f30-0) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! max f30-0))
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)
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)
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)
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)
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(none)
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)
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)
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(defstate nav-enemy-give-up (aphid)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self rotate-speed) 218453.33)
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(set! (-> self turn-time) (seconds 0.5))
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(ja-channel-push! 1 (seconds 0.15))
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(let ((s4-0 (-> self collide-info))
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(s5-0 (target-pos 0))
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)
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(when (< (fabs
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(deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))))
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)
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12743.111
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)
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(ja-no-eval :group! (-> self draw art-group data 7) :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(logclear! (-> self nav flags) (nav-control-flags navcf17 navcf19))
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(nav-enemy-get-new-patrol-point)
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(ja-no-eval :group! (-> self draw art-group data 8) :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(seek-to-point-toward-point!
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(-> self collide-info)
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(-> self nav destination-pos)
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(-> self rotate-speed)
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(-> self turn-time)
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)
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(suspend)
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(ja :num! (seek!))
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)
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(go-virtual nav-enemy-patrol)
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(none)
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)
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)
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(define *aphid-nav-enemy-info* (new 'static 'nav-enemy-info
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:idle-anim 3
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:walk-anim 4
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:turn-anim 9
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:notice-anim 3
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:run-anim 4
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:jump-anim -1
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:jump-land-anim -1
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:victory-anim 10
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:taunt-anim 10
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:die-anim 11
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:neck-joint 10
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:player-look-at-joint 5
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:run-travel-speed (meters 5)
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:run-rotate-speed (degrees 2880.0)
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:run-acceleration (meters 1)
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:run-turn-time (seconds 0.1)
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:walk-travel-speed (meters 3)
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:walk-rotate-speed (degrees 720.0)
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:walk-acceleration (meters 1)
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:walk-turn-time (seconds 0.5)
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:attack-shove-back (meters 3)
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:attack-shove-up (meters 2)
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:shadow-size (meters 2)
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:notice-nav-radius (meters 2)
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:nav-nearest-y-threshold (meters 10)
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:notice-distance (meters 30)
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:stop-chase-distance (meters 40)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:die-anim-hold-frame 24.0
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:jump-anim-start-frame 10.0
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:jump-land-anim-end-frame 10000000000.0
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:jump-height-min (meters 1)
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:jump-height-factor 0.5
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:jump-start-anim-speed 1.0
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:shadow-max-y (meters 0.25)
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:shadow-min-y (meters -0.25)
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:shadow-locus-dist (meters 150)
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:use-align #f
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:draw-shadow #t
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:move-to-ground #t
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:hover-if-no-ground #f
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:use-momentum #f
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:use-flee #t
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:use-proximity-notice #f
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:use-jump-blocked #f
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:use-jump-patrol #f
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:gnd-collide-with (collide-kind background)
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:debug-draw-neck #f
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:debug-draw-jump #f
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)
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)
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(defmethod initialize-collision aphid ((obj aphid))
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(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
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(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s5-0 reaction) default-collision-reaction)
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(set! (-> s5-0 no-reaction)
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(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
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)
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(let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
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(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s4-0 collide-with) (collide-kind target))
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(set! (-> s4-0 prim-core action) (collide-action solid))
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(set! (-> s4-0 prim-core offense) (collide-offense touch))
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(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 4096.0)
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(set-root-prim! s5-0 s4-0)
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)
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(set! (-> s5-0 nav-radius) 6144.0)
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(backup-collide-with-as s5-0)
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(set! (-> s5-0 max-iteration-count) (the-as uint 2))
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(set! (-> obj collide-info) s5-0)
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)
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0
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(none)
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)
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(defmethod TODO-RENAME-48 aphid ((obj aphid))
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(initialize-skeleton obj *aphid-sg* '())
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(TODO-RENAME-45 obj *aphid-nav-enemy-info*)
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(set! (-> obj neck up) (the-as uint 0))
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(set! (-> obj neck nose) (the-as uint 1))
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(set! (-> obj neck ear) (the-as uint 2))
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0
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(none)
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)
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(defbehavior aphid-init-by-other aphid ((arg0 nav-enemy) (arg1 vector) (arg2 vector))
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(initialize-collision self)
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(logior! (-> self mask) (process-mask actor-pause))
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(set! (-> self collide-info trans quad) (-> arg1 quad))
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(set! (-> self event-param-point quad) (-> arg2 quad))
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(let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
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(set! (-> s3-1 y) 0.0)
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(vector-normalize! s3-1 1.0)
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(forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*)
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)
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(vector-identity! (-> self collide-info scale))
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(set! (-> self entity) (-> arg0 entity))
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(TODO-RENAME-48 self)
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(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf12))
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(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-3 from) self)
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(set! (-> a1-3 num-params) 0)
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(set! (-> a1-3 message) 'try)
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(set! (-> self try) (the-as int (send-event-function (ppointer->process (-> self parent)) a1-3)))
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)
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(go-virtual nav-enemy-chase)
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(none)
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)
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