jak-project/third-party/googletest/docs/platforms.md
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

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# Supported Platforms
GoogleTest requires a codebase and compiler compliant with the C++11 standard or
newer.
The GoogleTest code is officially supported on the following platforms.
Operating systems or tools not listed below are community-supported. For
community-supported platforms, patches that do not complicate the code may be
considered.
If you notice any problems on your platform, please file an issue on the
[GoogleTest GitHub Issue Tracker](https://github.com/google/googletest/issues).
Pull requests containing fixes are welcome!
### Operating systems
* Linux
* macOS
* Windows
### Compilers
* gcc 5.0+
* clang 5.0+
* MSVC 2015+
**macOS users:** Xcode 9.3+ provides clang 5.0+.
### Build systems
* [Bazel](https://bazel.build/)
* [CMake](https://cmake.org/)
Bazel is the build system used by the team internally and in tests. CMake is
supported on a best-effort basis and by the community.