jak-project/goalc/build_level/common
water111 fe29eae395
Background improvements for custom levels (#3672)
This only applies to the background for now:

- support for alpha for vertex colors in custom levels
- switch time of day palette generation from octree to k-d tree
- support for alpha masking in custom levels
- support for transparent textures
- support for envmap in custom levels

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-09-21 11:39:50 -04:00
..
build_level.cpp [build_actor] Add skeleton and animation support (#3638) 2024-08-16 11:25:53 -04:00
build_level.h [jak2] new subtitle speakers (#3536) 2024-05-30 22:02:44 -04:00
color_quantization.cpp Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
color_quantization.h Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
Entity.cpp custom levels: add support for symbol, type, and string lumps (#3337) 2024-01-25 23:20:32 +01:00
Entity.h custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
FileInfo.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
FileInfo.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
gltf_mesh_extract.cpp Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
gltf_mesh_extract.h Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
ResLump.cpp [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
ResLump.h [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
Tfrag.cpp Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
Tfrag.h Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
Tie.cpp Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
Tie.h Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00