jak-project/goalc/build_level/common
Aloqas cefb371681
[jak2] new subtitle speakers (#3536)
for specific cutscene scenarios

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-05-30 22:02:44 -04:00
..
build_level.cpp [wip] build actor tool (#3266) 2024-05-18 18:18:25 +02:00
build_level.h [jak2] new subtitle speakers (#3536) 2024-05-30 22:02:44 -04:00
color_quantization.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
color_quantization.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
Entity.cpp custom levels: add support for symbol, type, and string lumps (#3337) 2024-01-25 23:20:32 +01:00
Entity.h custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
FileInfo.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
FileInfo.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
gltf_mesh_extract.cpp [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
gltf_mesh_extract.h [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
ResLump.cpp [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
ResLump.h [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
Tfrag.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
Tfrag.h [wip] build actor tool (#3266) 2024-05-18 18:18:25 +02:00