jak-project/goal_src/jak3/engine/gfx/foreground/shadow-cpu-h.gc
Hat Kid dacb704ef6
decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00

243 lines
5.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shadow-cpu-h.gc
;; name in dgo: shadow-cpu-h
;; dgos: GAME
;; +++shadow-flags
(defenum shadow-flags
:bitfield #t
:type int32
(shdf00) ;; unused
(disable-fade)
(shdf02) ;; only set, never used.
(shdf03)
(shdf04) ;; unused
(disable-draw)
(shdf06)
(shdf07)
(shdf08)
)
;; ---shadow-flags
(declare-type shadow-vu1-constants structure)
(define-extern shadow-execute-all (function dma-buffer none))
;; DECOMP BEGINS
(deftype shadow-settings (structure)
"Settings used to draw a shadow."
((center vector :inline)
(flags shadow-flags :overlay-at (-> center data 3))
(shadow-dir vector :inline)
(dist-to-locus float :overlay-at (-> shadow-dir data 3))
(bot-plane plane :inline)
(top-plane plane :inline)
(fade-vec vector :inline :offset 64)
(fade-dist float :overlay-at (-> fade-vec x))
(fade-start float :overlay-at (-> fade-vec y))
(dummy-2 int32 :overlay-at (-> fade-vec z))
(shadow-type int32 :overlay-at (-> fade-vec w))
)
)
(deftype shadow-control (basic)
((settings shadow-settings :inline)
)
(:methods
(new (symbol type float float float vector shadow-flags float) _type_)
(enable-draw (shadow-control) int)
(disable-draw (shadow-control) int)
(set-top-plane-offset (shadow-control float) int)
(set-bottom-plane-offset (shadow-control float) int)
(probe-line-for-shadow (_type_ vector float float float) none)
(shadow-control-method-14 (_type_ vector vector float float float) none)
)
)
(defmethod enable-draw ((this shadow-control))
(logclear! (-> this settings flags) (shadow-flags disable-draw))
0
)
(defmethod disable-draw ((this shadow-control))
(logior! (-> this settings flags) (shadow-flags disable-draw))
0
)
(defmethod set-bottom-plane-offset ((this shadow-control) (arg0 float))
(set! (-> this settings bot-plane w) (- arg0))
0
)
(defmethod set-top-plane-offset ((this shadow-control) (arg0 float))
(set! (-> this settings top-plane w) (- arg0))
0
)
(deftype shadow-data (structure)
"DMA data for the shadow renderer."
((dma-unpack-template dma-packet :inline)
(dma-cnt dma-tag)
(vif-nop vif-tag)
(vif-unpack-v4-8 vif-tag)
(pdc basic)
(dist float)
(waits uint32)
(inside-volume? uint32)
)
)
(deftype shadow-work (structure)
((shadow-data shadow-data :inline)
(inbuf uint128 600)
)
)
(deftype shadow-bucket (structure)
((first pointer)
(next pointer)
(bucket-id bucket-id)
(shadow-color rgba)
(constants shadow-vu1-constants)
)
:allow-misaligned
)
(deftype shadow-globals (structure)
((num-buckets uint32)
(cur-bucket uint32)
(bucket shadow-bucket 3 :inline)
)
)
(define *shadow-globals* (new 'global 'shadow-globals))
(set! (-> *shadow-globals* bucket 0 bucket-id) (bucket-id shadow))
(set! (-> *shadow-globals* bucket 1 bucket-id) (bucket-id shadow2))
(set! (-> *shadow-globals* bucket 2 bucket-id) (bucket-id shadow3))
(deftype shadow-vertex (structure)
((x float)
(y float)
(z float)
(weight float)
)
)
(deftype shadow-matrix-ref (structure)
((joint-0 uint8)
(joint-1 uint8)
)
)
(deftype shadow-edge (structure)
((ind-0 uint8)
(ind-1 uint8)
(tri-0 uint8)
(tri-1 uint8)
)
)
;; ERROR: failed type prop at 14: Could not figure out load: (set! a2 (l.hu gp))
(deftype shadow-tri (structure)
((ind-0 uint8)
(ind-1 uint8)
(ind-2 uint8)
(faces uint8)
)
)
; (deftype shadow-edge (structure)
; ((ind-0 uint8)
; (ind-1 uint8)
; (tri-0 uint8)
; (tri-1 uint8)
; )
; )
(deftype shadow-frag-header (structure)
((qwc-data uint32)
(num-joints uint32)
(num-verts uint16)
(num-twos uint16)
(num-single-tris uint16)
(num-single-edges uint16)
(num-double-tris uint16)
(num-double-edges uint16)
(ofs-verts uint32)
(ofs-refs uint32)
(ofs-single-tris uint32)
(ofs-single-edges uint32)
(ofs-double-tris uint32)
(ofs-double-edges uint32)
)
)
(deftype shadow-frag-ref (structure)
((header shadow-frag-header)
(qwc uint32)
)
:pack-me
)
(deftype shadow-geo (art-element)
"The low poly model used for drawing the shadow."
((version uint32 :overlay-at (-> pad 0))
(total-size uint32 :overlay-at (-> pad 4))
(total-qwc uint32)
(num-joints uint32)
(num-fragments uint32)
(frags shadow-frag-ref :inline :dynamic)
)
)
(defmethod new shadow-control ((allocation symbol)
(type-to-make type)
(arg0 float)
(arg1 float)
(arg2 float)
(arg3 vector)
(arg4 shadow-flags)
(arg5 float)
)
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(if arg3
(set! (-> v0-0 settings center quad) (-> arg3 quad))
)
(set! (-> v0-0 settings flags) arg4)
(set-vector! (-> v0-0 settings shadow-dir) 0.0 -1.0 0.0 arg2)
(set-vector! (-> v0-0 settings bot-plane) 0.0 1.0 0.0 (- arg0))
(set-vector! (-> v0-0 settings top-plane) 0.0 1.0 0.0 (- arg1))
(set! (-> v0-0 settings fade-dist) arg5)
(set! (-> v0-0 settings shadow-type) 0)
v0-0
)
)
(define *shadow* #f)
(define *shadow-object* #f)
(define *shadow-debug* #f)
(define *shadow-dma-buf* (new 'global 'dma-buffer 512))