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- Can make the event buffer larger or smaller - UI shows the current event index / size, so you know how fast it's filling up - Can save compressed, 10x reduction in filesize and Windows 11 explorer actually supports ZSTD natively now so this isn't inconvenient at all ![Screenshot 2024-06-22 000343](https://github.com/open-goal/jak-project/assets/13153231/2f7dfa41-d931-4170-a848-840cbed9be9f) > An example of almost 1 million events. Results in a 4mb file. |
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.. | ||
opengl_renderer | ||
pipelines | ||
texture | ||
display.cpp | ||
display.h | ||
gfx.cpp | ||
gfx.h | ||
gfx_test.cpp | ||
gfx_test.h | ||
jak2_texture_remap.cpp | ||
jak2_texture_remap.h | ||
jak3_texture_remap.cpp | ||
jak3_texture_remap.h | ||
sceGraphicsInterface.cpp | ||
sceGraphicsInterface.h | ||
screenshot.cpp | ||
screenshot.h |