Commit graph

89 commits

Author SHA1 Message Date
Tyler Wilding 75f7609baa
decomp: ocean-transition (#616)
* some work on `ocean-transition`

* decomp: finished non-blocked `ocean-transition` functions

* decompiler: Support <0 unsigned comparison

* decompiler/goalc: Support half-word and byte parallel extend ops

* attempt to add support for byte stack spills, assertion errors

`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`

* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`

* almost there...

* closer, but unknowns about `dma-buffer` blocking

* dealing with dma-buffer issues

* some more fixes, only an obscure xmm issue remains

* add two problematic functions to blacklists, avoid goal_src additions for now

* fix building/compilation but TypeConsistency hits an assertion error

the `ocean-mid-masks`'s `data` field is none of the types

* decomp: finalize `ocean-transition`

* address feedback - 1 issue remains

* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
water111 92a5d84a5b
fix sc when the block after the delay slot is optimized out (#721) 2021-07-25 16:42:37 -04:00
water111 2b6684aa5c
[decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 1e11a588f5
[decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 c76b51d805
clean up to gsound! (#709) 2021-07-19 20:49:33 -04:00
water111 4989470828
recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 2754a8f2c4
get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a
[decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 551a9c4955
[decompiler] ASM Branching Support (#677)
* basic example working in geometry

* before updating offline'

* clean up

* temp

* progress
2021-07-05 16:07:07 -04:00
water111 e251f8b2d9
Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 784cd5debb
[decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 b96d865e2b
fix labmda defs (#670) 2021-07-02 12:27:46 -04:00
water111 4bea175140
[decompiler/compiler] Fixes for task-control (#668)
* fix decompiler for task control

* support in compiler

* changelog

* typo
2021-07-01 21:38:19 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 2506325f30
fix cast bug (#640) 2021-06-27 22:23:27 -04:00
water111 a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 69e24ae577
recognize vector, matrix, quaternion constructors in a better way (#630)
* recognize vector, matrix, quaternion constructors in a better way

* fix bad bug
2021-06-26 18:30:35 -04:00
water111 ae2666a7c5
fix use def issues (#629) 2021-06-26 16:31:38 -04:00
water111 1ffd42e090
[decomp] clean up and make level-update-after-load work (#628)
* temp

* make level-update-after-load work

* add missing const
2021-06-26 13:03:31 -04:00
water111 490633d434
add countdown (#627) 2021-06-25 20:51:25 -04:00
water111 409be41596
[decompiler] fix bad cast and crash on bad and/or recognition (#626)
* fix small bugs

* fix missing inlining of derefs
2021-06-25 20:13:22 -04:00
water111 9e6dec9829
[decomp] make bg decompile (#624)
* make bg decopmile

* fix parent method call
2021-06-24 20:06:12 -04:00
water111 44f8ff6d25
[decompiler] bug fixes related to infinite loop CFGs, argument registers (#622)
* temp

* clean up

* more clean
2021-06-23 22:09:02 -04:00
water111 0aa474f12b
[decomp] finish actor-link-h and a few more (#592)
* finish actor-link-h

* decompile files

* fix pp issue
2021-06-14 20:46:54 -04:00
water111 13b5695b63
[decompiler] Workaround for GOAL fpr -> gpr spill bug and fix >16-bit signed FP loads (#587)
* fix up broken stuff for collectables

* exception for stack spill float in gpr bug
2021-06-13 13:55:55 -04:00
water111 50fbbc45aa
[decomp] start on actor-link-h (#579)
* wip

* fix tests
2021-06-11 19:04:47 -04:00
water111 92afd62e2c
[decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 54f72e9b10
[decomp] joint-mod-h (#560)
* decompile joint-mod-h

* format'

* missing include

* fix test
2021-06-05 20:22:03 -04:00
water111 542edfb164
[compiler/decompiler] Take the address of a variable (#554)
* support taking the address of variables

* partially working stack variables

* implement type cast stuff

* remove final
2021-06-04 13:43:19 -04:00
water111 3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction (#547)
* top level in rlet

* detect matrix and vector inline 0

* pretty print the symbol map
2021-05-31 18:14:18 -04:00
water111 84c0522102
[decompiler] Add pass to generate a symbol definition map file (#546)
* add symbol order file

* class to struct fix for windows
2021-05-31 10:43:25 -04:00
water111 b1a76b2291
[decomp] Small fixes (#541)
* fix a few bugs

* fix local vars missing in top level

* more small fixes

* support missing inline array access case

* one more fix
2021-05-30 19:57:11 -04:00
water111 0f0902eabf
add config option for changing cond splitting behavior (#522) 2021-05-24 19:52:19 -04:00
water111 d719bf5677
[decompiler] support break (#516)
* support break

* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111 3fbdd662dc
[decompiler] Support accessing 128-bit bitfields (#514)
* support some 128-bit bitfield stuff

* fix bug

* support type stuff correctly
2021-05-21 20:36:04 -04:00
water111 46e5d1928b
support float stack spills (#513) 2021-05-21 10:29:05 -04:00
water111 b3eb05e37f
[decompiler] fix (gpr->fpr when an integer arg is converted to float (#482)
* fix gpr fpr bug

* remove unused variable
2021-05-14 14:33:08 -04:00
Tyler Wilding 790e65a78c
decomp: Decompile wind (#480)
* decomp: Decompile `wind`

* include `<limits>`
2021-05-13 20:46:37 -04:00
water111 129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm (#472)
* clean up if and when and cond decisions

* recognize define perm
2021-05-12 19:46:17 -04:00
water111 433993074a
Clean up some errors/crashes in decompiler (#452)
* fix offline tests, clean up some warnings

* clean up warnings during decomp

* fix remaining crash issues
2021-05-11 16:43:13 -04:00
ManDude fef9b139d7
Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ManDude 812efd92ca
[decomp] prototype-h, a few enums and other random things (#422)
* [decompiler] fix missing error in asm output

* decomp prototype-h, cleanup pat-h and res-h, prep for fact-h & res

* fix types

* Update all-types.gc

* fix a methos in `res-h`
2021-05-06 19:00:30 -04:00
water111 0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
* decompile stuff

* temp

* temp2

* fix

* temp

* preparing for merge

* working

* fix stupid format

* fix codacy
2021-05-05 17:38:16 -04:00
water111 56625bb0ee
Make buttons a bitfield and fix let bug (#399)
* make pad buttons bitfields

* fix stupid let bug

* update tests
2021-04-29 20:25:45 -04:00
water111 3d2ca71fe3
[Decompile] pad and gs (#389)
* update stuff

* gs reference added

* update config
2021-04-26 21:40:08 -04:00
water111 2002db359a
[Decompiler] WIP: Stack Spills (#382)
* set up types

* cleaned up type analysis and got things working through atomic ops

* expression working, need types

* improved types and names

* getting close

* finish up dma-disasm

* fix
2021-04-25 14:48:54 -04:00
water111 fa122356ec
[Decompiler] Fixes for dma-disasm (#377)
* small tweaks

* fix up some more dma stuff
2021-04-23 20:29:15 -04:00
water111 9969445cf7
[Decomp] Math library: transform and quaternion (#344)
* decompile transform

* types for quaternion

* part of quaternion

* finish quaternion

* fix offline test reference

* wip fix to let issue

* fix
2021-04-02 11:35:14 -04:00