[decomp] start on actor-link-h (#579)

* wip

* fix tests
This commit is contained in:
water111 2021-06-11 19:04:47 -04:00 committed by GitHub
parent 92afd62e2c
commit 50fbbc45aa
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 565 additions and 71 deletions

View file

@ -414,15 +414,40 @@ SSA make_rc_ssa(const Function& function, const RegUsageInfo& rui, const Functio
}
// process succs:
auto& end_op_info = rui.op.at(end_op - 1);
// auto& end_op_info = rui.op.at(end_op - 1);
for (auto succ : {block.succ_branch, block.succ_ft}) {
if (succ != -1) {
auto first_op_in_succ_id = ops.block_id_to_first_atomic_op.at(succ);
const auto& first_op_info = rui.op.at(first_op_in_succ_id);
const auto& first_op = ops.ops.at(first_op_in_succ_id);
// these are the registers that will actually be used in the successor block.
RegSet regs;
for (auto& reg : first_op->read_regs()) {
regs.insert(reg);
}
for (auto& reg : first_op_info.live) {
if (std::find(first_op->write_regs().begin(), first_op->write_regs().end(), reg) ==
first_op->write_regs().end()) {
regs.insert(reg);
}
}
for (auto reg : regs) {
// only update phis for variables that are actually live at the next block.
if (reg.get_kind() == Reg::FPR || reg.get_kind() == Reg::GPR) {
ssa.add_source_to_phi(succ, reg, current_regs.at(reg));
}
}
/*
for (auto reg : end_op_info.live) {
// only update phis for variables that are actually live at the next block.
if (reg.get_kind() == Reg::FPR || reg.get_kind() == Reg::GPR) {
ssa.add_source_to_phi(succ, reg, current_regs.at(reg));
}
}
*/
}
}
}

View file

@ -8928,7 +8928,7 @@
(data-base pointer :offset-assert 12)
(data-top pointer :offset-assert 16)
(data-size int32 :offset-assert 20)
(extra basic :offset-assert 24) ;; NOTE - can be anything it seems
(extra basic :offset-assert 24) ;; NOTE - can be anything it seems - have seen entity-links
(tag (pointer res-tag) :offset-assert 28)
)
:method-count-assert 22
@ -12559,6 +12559,12 @@
;; - Types
(defenum entity-perm-status
:bitfield #t
:type uint16
(dead 2)
(complete 6))
(deftype entity-perm (structure)
((user-object object 2 :offset-assert 0)
(user-uint64 uint64 :offset 0)
@ -12569,7 +12575,7 @@
(user-uint16 uint16 4 :offset 0)
(user-int8 int8 8 :offset 0)
(user-uint8 uint8 8 :offset 0)
(status uint16 :offset-assert 8)
(status entity-perm-status :offset-assert 8)
(dummy uint8 1 :offset-assert 10)
(task uint8 :offset-assert 11)
(aid uint32 :offset-assert 12)
@ -12588,7 +12594,7 @@
((prev-link entity-links :offset-assert 0)
(next-link entity-links :offset-assert 4)
(entity basic :offset-assert 8)
(process basic :offset-assert 12)
(process process :offset-assert 12)
(level basic :offset-assert 16)
(vis-id int32 :offset-assert 20)
(trans vector :inline :offset-assert 32)
@ -12666,7 +12672,7 @@
(deftype entity-actor (entity)
(
(nav-mesh nav-mesh :offset-assert 52)
(etype basic :offset-assert 56)
(etype basic :offset-assert 56) ;; probably type
(task uint8 :offset-assert 60)
(vis-id uint16 :offset-assert 62)
(quat quaternion :inline :offset-assert 64)
@ -13134,9 +13140,8 @@
;; - Types
(deftype actor-link-info (basic)
((process basic :offset-assert 4)
((process process :offset-assert 4)
(next entity-actor :offset-assert 8)
;; prev is a guess here.
(prev entity-actor :offset-assert 12)
)
:method-count-assert 26
@ -13144,23 +13149,23 @@
:flag-assert #x1a00000010
(:methods
(new (symbol type process) _type_)
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(get-matching-actor-type-mask (_type_ type) int 9)
(actor-count-before (_type_) int 10)
(link (_type_) entity-actor 11)
(get-next (_type_) entity-actor 12)
(get-prev (_type_) entity-actor 13)
(dummy-14 (_type_) none 14) ;; decompiler broken...
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
(dummy-21 () none 21)
(dummy-22 () none 22)
(dummy-23 () none 23)
(dummy-24 () none 24)
(dummy-25 () none 25)
(get-next-process (_type_) process 14)
(get-prev-process (_type_) process 15)
(apply-function-forward (_type_ (function entity-actor object object) object) int 16)
(apply-function-reverse (_type_ (function entity-actor object object) object) int 17)
(apply-all (_type_ (function entity-actor object object) object) int 18)
(dummy-19 (_type_ object) none 19)
(dummy-20 (_type_ object) none 20) ;; weird sc error
(dummy-21 (_type_ object) none 21) ;; weird sc error
(send-to-next-and-prev (_type_ object) none 22)
(send-to-next (_type_ object) none 23)
(send-to-prev (_type_ object) none 24)
(actor-count (_type_) int 25)
)
)
@ -13168,10 +13173,10 @@
(define-extern entity-actor-count (function res-lump symbol int))
(define-extern entity-by-name (function string entity))
(define-extern entity-by-aid (function int entity))
(define-extern actor-link-subtask-complete-hook function)
(define-extern actor-link-dead-hook function)
(define-extern alt-actor-list-subtask-incomplete-count function)
(define-extern entity-by-aid (function uint entity))
(define-extern actor-link-subtask-complete-hook (function entity-actor (pointer symbol) symbol))
(define-extern actor-link-dead-hook (function entity-actor (pointer symbol) symbol))
(define-extern alt-actor-list-subtask-incomplete-count (function process-drawable int))
;; - Functions

View file

@ -350,5 +350,13 @@
[32, "vector"],
[48, "vector"],
[64, "vector"]
],
"(method 23 actor-link-info)": [
[16, "event-message-block"]
],
"(method 24 actor-link-info)": [
[16, "event-message-block"]
]
}

View file

@ -391,9 +391,7 @@
[22, "t1", "(pointer uint64)"],
[29, "t2", "(pointer uint64)"]
],
"(method 18 res-lump)": [
["_stack_", 16, "res-tag"]
],
"(method 18 res-lump)": [["_stack_", 16, "res-tag"]],
"(method 21 res-lump)": [
["_stack_", 16, "res-tag"],
["_stack_", 32, "res-tag"]
@ -474,9 +472,10 @@
"entity-actor-count": [["_stack_", 16, "res-tag"]],
"entity-actor-lookup": [["_stack_", 16, "res-tag"],
[[10, 33], "v1", "(pointer uint32)"]
],
"entity-actor-lookup": [
["_stack_", 16, "res-tag"],
[[10, 33], "v1", "(pointer uint32)"]
],
"(method 11 joint-mod)": [
[15, "s3", "process-drawable"],
@ -527,19 +526,21 @@
[[35, 37], "a2", "qword"]
],
"(method 3 sparticle-cpuinfo)": [
[106, "f0", "float"]
],
"(method 3 sparticle-cpuinfo)": [[106, "f0", "float"]],
"cspace-by-name-no-fail": [
[[0, 100], "v0", "cspace"]
],
"camera-teleport-to-entity": [
[9, "a0", "transform"]
],
"cspace-by-name-no-fail": [[[0, 100], "v0", "cspace"]],
"add-debug-sphere-from-table": [
[[9, 18], "s1", "(inline-array vector)"]
]
"camera-teleport-to-entity": [[9, "a0", "transform"]],
"add-debug-sphere-from-table": [[[9, 18], "s1", "(inline-array vector)"]],
"(method 14 actor-link-info)": [[5, "v1", "entity-links"]],
"(method 15 actor-link-info)": [[5, "v1", "entity-links"]],
"(method 23 actor-link-info)": [[4, "v1", "entity-links"]],
"(method 24 actor-link-info)": [[4, "v1", "entity-links"]],
"(method 9 actor-link-info)": [[[0, 36], "s3", "entity-actor"]],
"alt-actor-list-subtask-incomplete-count": [[19, "a0", "entity-links"]],
"actor-link-dead-hook": [[1, "v1", "entity-links"]],
"actor-link-subtask-complete-hook": [[1, "v1", "entity-links"]]
}

View file

@ -1844,5 +1844,33 @@
"add-debug-sphere-from-table": {
"vars": { "s1-0": ["points", "(inline-array vector)"] }
},
"entity-actor-lookup": {
"args":["lump", "name", "idx"]
},
"(method 0 actor-link-info)" : {
"args":["allocation", "type-to-make", "proc"],
"vars": {"s5-0":"obj", "a0-1":"ent"}
},
"(method 25 actor-link-info)" : {
"vars": {"s5-0":"actor", "gp-0":"count"}
},
"(method 9 actor-link-info)" : {
"args": ["obj", "matching-type"],
"vars": {"s3-0":"actor", "s5-0":"mask", "s4-0":"current-bit"}
},
"(method 10 actor-link-info)" : {
"vars" : {"s5-0":"this-actor", "s4-0":"actor", "gp-0":"count"}
},
"alt-actor-list-subtask-incomplete-count": {
"vars":{"s4-0":"alt-actor-count", "gp-0":"incomplete-count", "s3-0":"alt-actor-idx"}
}
}

View file

@ -5,3 +5,413 @@
;; name in dgo: actor-link-h
;; dgos: GAME, ENGINE
;; The exact details of actor-link-h are not yet understood, but this system links entities to processes.
;; One entity may have a reference to another entity, either by name or by ID.
;; Some common ones are next-actor and prev-actor.
(defun entity-actor-lookup ((lump res-lump) (name symbol) (idx int))
"Given an entity (the res-lump), look up a reference to another entity and return that entity."
(local-vars (sv-16 res-tag))
(set! sv-16 (new 'static 'res-tag))
;; look up the reference
(let ((v1-1 (the-as (pointer uint32)
(get-property-data
lump
name
'interp
-1000000000.0
(the-as pointer #f)
(& sv-16)
*res-static-buf*
)
)
)
)
(the-as entity-actor
;; check in range, and lookup succesful
(when (and v1-1 (< idx (the-as int (-> sv-16 elt-count))))
;; pick between string and aid lookup.
(if (= (-> sv-16 elt-type) string)
(entity-by-name (-> (the-as (pointer string) v1-1) idx))
(entity-by-aid (-> (the-as (pointer uint32) v1-1) idx))
)
)
)
)
)
(defun entity-actor-count ((res res-lump) (name symbol))
"Get the number of entities that this res references under the name.
This works on more than just next/prev."
(local-vars (tag res-tag))
(set! tag (new 'static 'res-tag))
(if (get-property-data
res
name
'interp
-1000000000.0
(the-as pointer #f)
(& tag)
*res-static-buf*
)
(the-as int (-> tag elt-count))
0
)
)
;; entity-actors are part of a linked list of entities.
;; It is not yet known where these are allocated.
(deftype actor-link-info (basic)
((process process :offset-assert 4) ;; process for this entity
(next entity-actor :offset-assert 8) ;; next entity in the list
(prev entity-actor :offset-assert 12) ;; prev entity in the list
)
:method-count-assert 26
:size-assert #x10
:flag-assert #x1a00000010
(:methods
(new (symbol type process) _type_ 0)
(get-matching-actor-type-mask (_type_ type) int 9)
(actor-count-before (_type_) int 10)
(link (_type_) entity-actor 11)
(get-next (_type_) entity-actor 12)
(get-prev (_type_) entity-actor 13)
(get-next-process (_type_) process 14)
(get-prev-process (_type_) process 15)
(apply-function-forward (_type_ (function entity-actor object object) object) int 16)
(apply-function-reverse (_type_ (function entity-actor object object) object) int 17)
(apply-all (_type_ (function entity-actor object object) object) int 18)
(dummy-19 (_type_ object) none 19)
(dummy-20 (_type_ object) none 20)
(dummy-21 (_type_ object) none 21)
(send-to-next-and-prev (_type_ object) none 22)
(send-to-next (_type_ object) none 23)
(send-to-prev (_type_ object) none 24)
(actor-count (_type_) int 25)
)
)
(defmethod next-actor entity-actor ((obj entity-actor))
"Utility function to look up the next actor in the list, assuming we don't have actor-link-info yet."
;; look up reference to next-actor - this is slow.
(entity-actor-lookup obj 'next-actor 0)
)
(defmethod prev-actor entity-actor ((obj entity-actor))
"Look up previous actor in the list"
(entity-actor-lookup obj 'prev-actor 0)
)
(defmethod new actor-link-info ((allocation symbol) (type-to-make type) (proc process))
"Set up an actor-link-info for the given process. The entity of this process should be the entity-actor
that will get this actor-link-info"
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj process) proc)
;; set next (likely next-actor inlined)
(let ((ent (-> proc entity)))
(set! (-> obj next) (entity-actor-lookup (the-as res-lump ent) 'next-actor 0))
)
;; set prev (likely prev-actor inlined)
(let ((a0-2 (-> proc entity)))
(set! (-> obj prev) (entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0))
)
obj
)
)
;; These methods can now be used to get next/prev more efficiently, without having to do a res lookup.
(defmethod get-next actor-link-info ((obj actor-link-info))
(-> obj next)
)
(defmethod get-prev actor-link-info ((obj actor-link-info))
(-> obj prev)
)
(defmethod get-next-process actor-link-info ((obj actor-link-info))
"Get the process for the next, if it exists."
;; we can't easily get to the actor-link-info of the next, so we have to grab it from entity-links.
(the-as process
(and (-> obj next) (-> (the-as entity-links (-> obj next extra)) process))
)
)
(defmethod get-prev-process actor-link-info ((obj actor-link-info))
"Get the process for the prev, if it exists"
(the-as process
(and (-> obj prev) (-> (the-as entity-links (-> obj prev extra)) process))
)
)
(defmethod link actor-link-info ((obj actor-link-info))
"Redo the linking in the constructor by looking up the next/prev actor."
(let ((a0-1 (-> obj process entity)))
(set! (-> obj next)
(entity-actor-lookup (the-as res-lump a0-1) 'next-actor 0)
)
)
(let ((a0-2 (-> obj process entity)))
(set! (-> obj prev)
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
)
(-> obj next)
)
(defmethod apply-function-forward actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Iterate forward through actors, and apply this function. Starts at (-> obj next)
If the function returns truthy, stop iterating."
(let ((s3-0 (-> obj next)))
(while s3-0
(if (arg0 s3-0 arg1)
(return (the-as int #f))
)
(set! s3-0 (entity-actor-lookup s3-0 'next-actor 0))
)
)
0
)
(defmethod apply-function-reverse actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Iterate backward through actors and apply function.
If the function returns truth, stop iterating."
(let ((s3-0 (-> obj prev)))
(while s3-0
(if (arg0 s3-0 arg1)
(return (the-as int #f))
)
(set! s3-0 (entity-actor-lookup s3-0 'prev-actor 0))
)
)
0
)
(defmethod apply-all actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Apply to all entities. Starts at the back and hits everyone, including this object."
;; start at us (next may give us #f here, so can't do that.)
(let ((s4-0 (-> obj process entity)))
;; while there is a prev...
(while (let ((a0-2 s4-0))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
;; set prev (this is stupid, they do the slow lookup twice!)
(set! s4-0 (entity-actor-lookup (the-as res-lump s4-0) 'prev-actor 0))
)
;; now iterate forward.
(while s4-0
(if (arg0 (the-as entity-actor s4-0) arg1)
(return (the-as int #f))
)
(let ((a0-4 s4-0))
(set! s4-0 (entity-actor-lookup (the-as res-lump a0-4) 'next-actor 0))
)
)
)
0
)
;; TODO: 20 and 21 don't decompile yet
(defmethod send-to-next actor-link-info ((obj actor-link-info) (arg0 object))
"Send event arg0 to the next actor's process"
(with-pp
(let ((a0-1 (-> obj next)))
;; do we have a next?
(when a0-1
;; get the actual process
(let ((a0-2 (-> (the-as entity-links (-> a0-1 extra)) process)))
;; do we have a process?
(when a0-2
;; create a block on the stack
(let ((v1-4 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-4 from) pp)
(set! (-> v1-4 num-params) 0)
(set! (-> v1-4 message) (the-as basic arg0))
;; and send it!
(send-event-function (the process a0-2) v1-4)
)
)
)
)
)
)
(none)
)
(defmethod send-to-prev actor-link-info ((obj actor-link-info) (arg0 object))
"Send event arg1 to the next actor's process."
(with-pp
(let ((a0-1 (-> obj prev)))
(when a0-1
(let ((a0-2 (-> (the-as entity-links (-> a0-1 extra)) process)))
(when a0-2
(let ((v1-4 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-4 from) pp)
(set! (-> v1-4 num-params) 0)
(set! (-> v1-4 message) (the-as basic arg0))
(send-event-function (the process a0-2) v1-4)
)
)
)
)
)
)
(none)
)
(defmethod send-to-next-and-prev actor-link-info ((obj actor-link-info) (arg0 object))
"Send event arg0 to both next and prev."
(send-to-next obj arg0)
(send-to-prev obj arg0)
(none)
)
(defmethod dummy-19 actor-link-info ((obj actor-link-info) (arg0 object))
(dummy-20 obj arg0)
(dummy-21 obj arg0)
(none)
)
(defmethod actor-count actor-link-info ((obj actor-link-info))
"Count the number of actors in the entire list"
(let ((actor (-> obj process entity))
(count 0)
)
;; get back to the beginning.
(while (let ((a0-2 actor))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
(set! actor (entity-actor-lookup (the-as res-lump actor) 'prev-actor 0))
)
;; iterate and set the count
(while actor
(+! count 1)
(let ((a0-3 actor))
(set! actor (entity-actor-lookup (the-as res-lump a0-3) 'next-actor 0))
)
)
count
)
)
(defmethod get-matching-actor-type-mask actor-link-info ((obj actor-link-info) (matching-type type))
"Iterate through _all_ actors that are part of this actor list.
If the nth actor is type matching-type, then set the nth bit of the result."
(let ((actor (the-as entity-actor (-> obj process entity)))
(mask 0)
)
(let ((current-bit 1))
;; seek to beginning
(while (let ((a0-2 actor)) (entity-actor-lookup a0-2 'prev-actor 0))
(set! actor (entity-actor-lookup actor 'prev-actor 0))
)
;; loop over actors
(while actor
;; if we match, set the bit
(if (= (-> actor etype) matching-type)
(set! mask (logior mask current-bit))
)
;; next
(let ((a0-3 actor))
(set! actor (entity-actor-lookup a0-3 'next-actor 0))
)
;; next bit
(set! current-bit (* current-bit 2))
)
)
mask
)
)
(defmethod actor-count-before actor-link-info ((obj actor-link-info))
"Get the number of actors _before_ this actor in the list."
(let* ((this-actor (-> obj process entity))
(actor this-actor)
(count 0)
)
;; go to beginning (why not count here???)
(while (let ((a0-2 actor))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
(set! actor (entity-actor-lookup (the-as res-lump actor) 'prev-actor 0))
)
;; go forward, until we hit this actor
(while (!= actor this-actor)
(+! count 1)
(let ((a0-3 actor))
(set! actor (entity-actor-lookup (the-as res-lump a0-3) 'next-actor 0))
)
)
count
)
)
(defun actor-link-subtask-complete-hook ((arg0 entity-actor) (arg1 (pointer symbol)))
"Sets arg1 if the thing is complete. Returns the opposite value."
(cond
((nonzero? (logand
(-> (the-as entity-links (-> arg0 extra)) perm status)
(entity-perm-status complete)
)
)
(set! (-> arg1 0) #t)
#f
)
(else
(set! (-> arg1 0) #f)
#t
)
)
)
(defun actor-link-dead-hook ((arg0 entity-actor) (arg1 (pointer symbol)))
"Sets arg1 is the thing is dead. Returns the opposite value."
(cond
((nonzero? (logand
(-> (the-as entity-links (-> arg0 extra)) perm status)
(entity-perm-status dead)
)
)
(set! (-> arg1 0) #t)
#f
)
(else
(set! (-> arg1 0) #f)
#t
)
)
)
(defun alt-actor-list-subtask-incomplete-count ((arg0 process-drawable))
"Get the number of alt-actors which do not have the complete bit set in their perm."
(let ((alt-actor-count (entity-actor-count (the-as res-lump (-> arg0 entity)) 'alt-actor))
(incomplete-count 0)
)
;; iterate over all alt actors
(dotimes (alt-actor-idx alt-actor-count)
;; look up the alt actor
(let ((a0-3 (entity-actor-lookup (the-as res-lump (-> arg0 entity)) 'alt-actor alt-actor-idx)))
(if (or (not a0-3)
(zero? (logand (-> (the-as entity-links (-> a0-3 extra)) perm status) (entity-perm-status complete)))
)
(+! incomplete-count 1)
)
)
)
incomplete-count
)
)

View file

@ -14,6 +14,12 @@
;; definition for symbol *generate-actor-vis-output*, type symbol
(define *generate-actor-vis-output* #f)
(defenum entity-perm-status
:bitfield #t
:type uint16
(dead 2)
(complete 6))
;; definition of type entity-perm
(deftype entity-perm (structure)
((user-object object 2 :offset-assert 0)
@ -25,7 +31,7 @@
(user-uint16 uint16 4 :offset 0)
(user-int8 int8 8 :offset 0)
(user-uint8 uint8 8 :offset 0)
(status uint16 :offset-assert 8)
(status entity-perm-status :offset-assert 8)
(dummy uint8 1 :offset-assert 10)
(task uint8 :offset-assert 11)
(aid uint32 :offset-assert 12)
@ -45,7 +51,7 @@
((prev-link entity-links :offset-assert 0)
(next-link entity-links :offset-assert 4)
(entity basic :offset-assert 8)
(process basic :offset-assert 12)
(process process :offset-assert 12)
(level basic :offset-assert 16)
(vis-id int32 :offset-assert 20)
(trans vector :inline :offset-assert 32)
@ -208,3 +214,6 @@
:birth-max 10
)
)
(defun-extern entity-by-name string entity)
(defun-extern entity-by-aid uint entity)

View file

@ -902,3 +902,9 @@
:size-assert #x25f0
:flag-assert #x9000025f0
)
(defenum entity-perm-status
:bitfield #t
:type uint16
(dead 2)
(complete 6))

View file

@ -12,20 +12,20 @@
;; definition of type entity-perm
(deftype entity-perm (structure)
((user-object object 2 :offset-assert 0)
(user-uint64 uint64 :offset 0)
(user-float float 2 :offset 0)
(user-int32 int32 2 :offset 0)
(user-uint32 uint32 2 :offset 0)
(user-int16 int16 4 :offset 0)
(user-uint16 uint16 4 :offset 0)
(user-int8 int8 8 :offset 0)
(user-uint8 uint8 8 :offset 0)
(status uint16 :offset-assert 8)
(dummy uint8 1 :offset-assert 10)
(task uint8 :offset-assert 11)
(aid uint32 :offset-assert 12)
(quad uint128 :offset 0)
((user-object object 2 :offset-assert 0)
(user-uint64 uint64 :offset 0)
(user-float float 2 :offset 0)
(user-int32 int32 2 :offset 0)
(user-uint32 uint32 2 :offset 0)
(user-int16 int16 4 :offset 0)
(user-uint16 uint16 4 :offset 0)
(user-int8 int8 8 :offset 0)
(user-uint8 uint8 8 :offset 0)
(status entity-perm-status :offset-assert 8)
(dummy uint8 1 :offset-assert 10)
(task uint8 :offset-assert 11)
(aid uint32 :offset-assert 12)
(quad uint128 :offset 0)
)
:pack-me
:method-count-assert 10
@ -62,7 +62,7 @@
((prev-link entity-links :offset-assert 0)
(next-link entity-links :offset-assert 4)
(entity basic :offset-assert 8)
(process basic :offset-assert 12)
(process process :offset-assert 12)
(level basic :offset-assert 16)
(vis-id int32 :offset-assert 20)
(trans vector :inline :offset-assert 32)

View file

@ -828,11 +828,12 @@
(defun vector-length-max! ((arg0 vector) (arg1 float))
(let ((f0-0 (vector-length arg0)))
(when (not (or (= f0-0 0.0) (< f0-0 arg1)))
(set! f0-0 (/ f0-0 arg1))
(when (!= f0-0 0.0)
(set! (-> arg0 x) (/ (-> arg0 x) f0-0))
(set! (-> arg0 y) (/ (-> arg0 y) f0-0))
(set! (-> arg0 z) (/ (-> arg0 z) f0-0))
(let ((f0-1 (/ f0-0 arg1)))
(when (!= f0-1 0.0)
(set! (-> arg0 x) (/ (-> arg0 x) f0-1))
(set! (-> arg0 y) (/ (-> arg0 y) f0-1))
(set! (-> arg0 z) (/ (-> arg0 z) f0-1))
)
)
)
)
@ -843,10 +844,11 @@
(defun vector-xz-length-max! ((arg0 vector) (arg1 float))
(let ((f0-0 (vector-xz-length arg0)))
(when (not (or (= f0-0 0.0) (< f0-0 arg1)))
(set! f0-0 (/ f0-0 arg1))
(when (!= f0-0 0.0)
(set! (-> arg0 x) (/ (-> arg0 x) f0-0))
(set! (-> arg0 z) (/ (-> arg0 z) f0-0))
(let ((f0-1 (/ f0-0 arg1)))
(when (!= f0-1 0.0)
(set! (-> arg0 x) (/ (-> arg0 x) f0-1))
(set! (-> arg0 z) (/ (-> arg0 z) f0-1))
)
)
)
)