Tyler Wilding
f0d8943bd7
stash
2021-07-10 21:16:26 -04:00
Tyler Wilding
adce4fd821
stash
2021-07-10 16:00:05 -04:00
github-actions
06b6a027b2
Updated github pages site
2021-07-10 14:20:08 +00:00
Tyler Wilding
0e4a9d2679
decomp: finish path
( #685 )
...
* decomp: finish `path`
* address feedback
2021-07-10 10:18:48 -04:00
github-actions
759b69474c
Updated github pages site
2021-07-10 02:21:51 +00:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
github-actions
d09088b8ed
Updated github pages site
2021-07-10 01:46:04 +00:00
Tyler Wilding
3219180e60
decomp: finish air
( #683 )
2021-07-09 21:44:48 -04:00
github-actions
447d1cc474
Updated github pages site
2021-07-05 20:08:23 +00:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
...
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
github-actions
54c63ff42c
Updated github pages site
2021-07-04 22:26:24 +00:00
Tyler Wilding
17aedd894d
decomp: hint-control
| menu
| default-menu
(as much as possible) ( #632 )
...
* decomp: mostly done `hint-control`
* decomp: Started and decent chunk of `menu` done
* temp stash
* decomp: escape from `menu` hell
* decomp: starting on `default-menu`
* decomp: As much as i can do in `default-menu` at this time
* decomp: clean up `hint-control`
* decomp: fix reference tests
* temp stash
* decomp: finalize `menu`
* decomp: add `menu` to goal_src
* decomp: finalize `hint-control`
* decomp: Resolve TypeConsistency issues
* and fix reference tests
* address feedback
* format and lint
* fix tests
2021-07-04 18:25:08 -04:00
github-actions
a6eb51999b
Updated github pages site
2021-07-04 20:55:34 +00:00
water111
e251f8b2d9
Support Behaviors ( #678 )
...
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
github-actions
285c10fd1d
Updated github pages site
2021-07-04 20:20:36 +00:00
Tyler Wilding
833ca06618
decomp: finish tfrag-work
( #679 )
2021-07-04 16:19:20 -04:00
Tyler Wilding
30bf725c1d
cleanup frontend artifacts when rebuilding ( #675 )
2021-07-03 23:59:29 -04:00
github-actions
17deacebf4
Updated github pages site
2021-07-03 20:19:47 +00:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
Tyler Wilding
bc41241234
decomp: task-control
( #654 )
...
* stash
* decompiler: support symbols in arrays
* decomp: a ton of lambda casts
* finish task control?
* add lambda label casts
* decomp: resolve some issues, add enums
* decomp: One last decompiler issue remains
* decomp: finalize `task-control`
* linting
* revert change to test change, didn't mean to commit
* decomp: comment out function call for now
2021-07-02 15:11:28 -04:00
github-actions
d4683736a2
Updated github pages site
2021-07-02 18:52:51 +00:00
water111
6366068bc0
Support dir tpages ( #671 )
...
* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
2021-07-02 14:50:58 -04:00
water111
b96d865e2b
fix labmda defs ( #670 )
2021-07-02 12:27:46 -04:00
github-actions
fc124dd940
Updated github pages site
2021-07-02 05:12:00 +00:00
Tyler Wilding
39c2b90628
decomp: finish drawable-inline-array
just a bunch of stubs ( #665 )
2021-07-02 01:10:33 -04:00
water111
4bea175140
[decompiler/compiler] Fixes for task-control
( #668 )
...
* fix decompiler for task control
* support in compiler
* changelog
* typo
2021-07-01 21:38:19 -04:00
Tyler Wilding
d4e68e7ef4
tooling: Add some very basic IR2 Syntax Highlighting ( #659 )
...
* add IR syntax highlighting
* set the filterFileRegex properly!
2021-07-01 17:55:53 -04:00
water111
fe5635227a
[compiler] print a backtrace as part of di ( #658 )
...
* print a backtrace as part of di
* missing include
2021-06-30 22:13:15 -04:00
github-actions
c6ec7578e6
Updated github pages site
2021-07-01 01:58:43 +00:00
Tyler Wilding
2556284293
decomp: decompile shrub-work
| tie-work
( #657 )
...
* decomp: finish `shrub-work`
* decomp: update reference tests
* decomp: update `goal_src` entries
* decomp: finish `tie-work`
* decomp: add to `goal_src`
2021-06-30 21:57:13 -04:00
github-actions
72ae39b20f
Updated github pages site
2021-06-30 23:21:55 +00:00
water111
a81aef889a
Level load test ( #656 )
...
* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
github-actions
bf557ff278
Updated github pages site
2021-06-30 04:12:55 +00:00
water111
322a4ed9b2
Fix compiler crashes and improve return statements. ( #652 )
...
* fix a few small bugs
* fi
* fix merge conflict
2021-06-30 00:11:46 -04:00
github-actions
7e7f10ed3a
Updated github pages site
2021-06-30 00:32:55 +00:00
Tyler Wilding
a6c8065957
Docs: Automatically build / update decompile line count on documentation site ( #650 )
...
* prep work for next step
* better formatting on latest updates
* test
* fix mistakes
2021-06-29 20:31:35 -04:00
ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
9433724bbd
another fix for forward declared types ( #647 )
2021-06-28 20:34:13 -04:00
water111
2ee48e08f3
Allow setting a field with partially defined field ( #646 )
...
* allow setting a field with partially defined field
* actually run the test
2021-06-28 19:20:36 -04:00
Tyler Wilding
385b8b5785
decomp: settings
( #641 )
...
* decomp: finalize `settings`
* decomp: cleanup
2021-06-28 00:32:29 -04:00
water111
2506325f30
fix cast bug ( #640 )
2021-06-27 22:23:27 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
bfb1fbe1fc
[decompiler] recognize more inlined vector functions ( #637 )
...
* detect vector+
* recognize reset
2021-06-27 12:11:30 -04:00
water111
b19a2c82f0
[decomp] detect vector-! inlined. ( #633 )
...
* fix flipped order
* format
* parser hack
* actually flip
* detect
2021-06-26 22:52:52 -04:00
water111
10b00e57ae
[decomp] Fix flipped byte addressing add and support some VU ops in the parser ( #631 )
...
* fix flipped order
* format
* parser hack
* actually flip
2021-06-26 20:02:21 -04:00
water111
69e24ae577
recognize vector, matrix, quaternion constructors in a better way ( #630 )
...
* recognize vector, matrix, quaternion constructors in a better way
* fix bad bug
2021-06-26 18:30:35 -04:00
water111
ae2666a7c5
fix use def issues ( #629 )
2021-06-26 16:31:38 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
490633d434
add countdown ( #627 )
2021-06-25 20:51:25 -04:00
water111
409be41596
[decompiler] fix bad cast and crash on bad and/or recognition ( #626 )
...
* fix small bugs
* fix missing inlining of derefs
2021-06-25 20:13:22 -04:00