Commit graph

202 commits

Author SHA1 Message Date
Tyler Wilding 34d93e59ed
subtitles: Add more cutscenes to subtitle editor (#1588)
* fix repl-history saving

* subtitles: fix `\"` edge-case

* subtitles: add almost every remaining (current) cutscene

* merge: master

* subtitles: fix some crashes and disable `Remove Line` as it is broken
2022-07-02 15:32:52 -04:00
water111 f763eb6bf0
[jak2] support for multiple out/ directories (#1585)
* [jak2] support for multiple out/ directories

* windows
2022-06-30 21:11:58 -04:00
Tyler Wilding 0cefb366f6
config: change linux and windows config directories (#1582) 2022-06-30 18:05:26 -04:00
water111 1e33dcda4b
Remove assets folder, use more std::filesystem (#1575)
* Remove assets folder, use more std::filesystem

* windows fix

* another one for windows

* another one

* better system for different folders

* rm debugging stuff

* let extractor override everything

* dont revert jak1 change
2022-06-29 23:32:46 -04:00
ManDude 2649fd17ec
subtitle editor fixes + other smaller fixes (#1572)
* [extractor] validate files when extracted as folder

* jp text fixes

* move game text version to the text file and fix subtitle editor escape chars

* make bad subtitles not crash the game

* fix texscroll in lag

* fix mood, fix decomp of other versions, fix text decomp

* clang

* fix tests

* oops dammit

* new fixes

* shut up codacy

* fix nonexistant subtitles crashing the game

* fix text hacks and extractor re-use on folders
2022-06-29 19:43:23 -04:00
Ziemas 50dfa9a25b
Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
Tyler Wilding 2d595c1ac0
lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ManDude 7d5045ab3f
PAL & NTSC-J support + updates (#1490)
* PAL dumps files

* alrighty then

* make PAL warning slightly more specific

* PAL patches for `title-obs`

* Update all-types.gc

* PAL patch `beach-obs`

* `process-taskable` PAL patch

* `ambient` PAL patch

* `yakow` PAL patch

* `village-obs` PAL patch

* `sparticle-launcher` patch

* `swamp-obs` PAL patch

* `sequence-a-village1` PAL patch

* typo

* errors

* `powerups` PAL patch

* `ogreboss` PAL patch

* jak 1 v2 encoding

* `load-boundary` PAL patch

* `flying-lurker` PAL patch

* `mayor` PAL patch

* update game encoding to PAL (v2) encoding

* `cam-debug` and `cam-update` PAL patch

* `fisher` PAL patch

* `target` PAL patch

* `target2` PAL patch and fix text compiling

* `target-death` PAL patch

* `target-racer-h` PAL patch

* `logic-target` PAL patch

* `main` PAL patch

* `snow-flutflut-obs` PAL patch

* `rolling-obs` PAL patch

* `gsound` PAL patch

* update refs

* `progress` and `progress-draw` PAL patches

* clang

* wrong.

* complain

* clang

* fix test

* fix blurry jp text

* fix weird interrupt lag from setting window size

* patch more text lines, special handling for credits

* Update FontUtils.cpp

* Add xdelta3 and file patching interface

* add window lock toggle and update settings ver

* better particle hacks

* add PAL support to extractor

* Fix credits

* also NTSC-J support

* make xdelta3 a separate library

* address feedback

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-22 05:16:34 +01:00
ManDude 78b6ba3d27
add xdelta3 library for binary file patching (#1514) 2022-06-21 20:45:45 -04:00
water111 196c09a232
Clean up libstb_image (#1494) 2022-06-19 19:48:34 -04:00
Tyler Wilding fb532f2a53
release: include error metadata file for launcher purposes (#1463)
* release: include error metadata file for launcher purposes

* release: put release assets in the top level of the 7z/tarball (no out/ dir)

* extractor: ensure critical directories are created

* extractor: handle weird Win32 path prefix `\\?\` by stripping it out

* release: avoid using `-C` with `tar`
2022-06-17 22:05:02 -04:00
ManDude 8ccb1dfb66
[decomp] macros for sound playback (#1453)
* `sound-play` macro

* update source

* fix `add-debug-light` lol

* fix `add-debug-light` forreal

* Update debug.gc

* update some mood/tod decomp
2022-06-13 18:39:22 -04:00
ManDude 7ce58f709f
process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00
water111 aff2f2e10c
[decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
ManDude 9449078a9b
assert toggle (#1377)
* assert toggle

* Update Assert.h
2022-05-28 19:27:58 -04:00
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00
Tyler Wilding 7b6d732a77
goalc: Add TCP server socket in REPL process (#1335)
* goalc: cleanup goalc's main method and add nrepl listener socket

* deps: add standalone ASIO for sockets

* lint: formatting

* common: make a common interface for creating a server socket

* goalc: setup new repl server

* deps: remove asio

* goalc: debug issues, nrepl is working again

* git: rename files

* attempt to fix linux function call

* test

* scripts: make the error message even more obvious....

* goalc: make suggested changes, still can't reconnect properly

* game: pull out single-client logic from XSocketServer

* nrepl: supports multiple clients and disconnection/reconnects

* goalc: some minor fixes for tests

* goalc: save repl history when the compiler reloads

* common: add include for linux networking

* a few small changes to fix tests

* is it the assert?

* change thread start order and add a print to an assert

Co-authored-by: water <awaterford111445@gmail.com>
2022-05-06 18:19:37 -04:00
ManDude 8eb0796f8e
subtitle editing and text project compiler rework (#1331)
* add a `subtitle` bucket and rename buckets 67 and 68

* automatic `heap-base`

* subtitles editor

* adjust default params

* bug

* Update subtitle.gc

* fix blue color inconsistency in progress

* void.

* Update subtitle.gc

* Update subtitle.gc

* Extend `heap-base` detection to check for errors

* sometimes it's actually manually set!

* remove broken error check

* rework how compiling text files works

* try out subtitles source v2

* bugfix

* oops

* Update game_text_common.cpp
2022-04-24 15:15:16 -04:00
Tyler Wilding c18502d5f5
extractor: Validate ISO contents and report specific errors (#1322)
* deps: add `xxhash` library

* extractor: hash ISO files as they are extracted

* extractor: report on game data validation errors

* lint: formatting

* extractor: automatically pick the right decompiler config
2022-04-18 18:33:55 -04:00
ManDude 0cdeed9be7
minor windows fixes (#1311)
* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718.

* Revert "clang"

This reverts commit 5e67d9ccd1.

* Revert "im bored."

This reverts commit 070e957ce8.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc5.

* Revert "fixes"

This reverts commit f3d871f60a.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 9100725802.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75.

* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
water111 97dc0e14df
[decompiler] performance improvements in extraction (#1309)
* small speedups to extractor

* faster extraction
2022-04-15 20:40:10 -04:00
ManDude 65de778b5c
some fixes (#1308)
* Only append compiler flags in cmake

* add `RelWithDebInfo-clang` windows build

* bump serializer initial buffer size to 32mb

* extra flags for msvc

* proper anaphoric goal macros

* specify windows sdk version?

* fix "Object files are not named properly" fake error

* Update goal-lib.gc
2022-04-15 18:32:37 -04:00
Tyler Wilding ab063bf7b0
extractor: split up extraction process and allow overriding data dir path (#1302)
* extractor: split up extraction process and allow overriding `data` dir path

* lint: formatting

* deps: add CLI11 dependency

* extractor: refactor CLI arg handling
2022-04-15 18:01:47 -04:00
water111 60a490d5c3
support unpacking iso files in the extractor (#1300) 2022-04-12 20:15:30 -04:00
Tyler Wilding c4a92571b2
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
* ci: fix windows releases (hopefully)

* scripts: fix Taskfile file references for linux

* asserts: add `ASSERT_MSG` macro and ensure `stdout` is flushed before `abort`ing

* asserts: refactor all `assert(false);` with a preceeding message instances

* lint: format

* temp...

* fix compiler errors

* assert: allow for string literals in `ASSERT_MSG`

* lint: formatting

* revert temp change for testing
2022-04-12 18:48:27 -04:00
water111 5bd0b735a5
Add extractor tool (#1276)
* first attempt

* fix

* zip to tar

* windows

* try again, std::filesystem sucks

* std::filesystem is still garbage

* std::filesystem is terrible

* std::filesystem continues to waste my time

* again

* neadsflaldksal;df
2022-04-03 19:17:03 -04:00
Tyler Wilding 014da6f59d
game: auto-save pc-settings to user's home directory as well as memcard files (#1233)
* cmake: reduce warning spam especially from libs

* runtime: add FS helper functions

* game: save/restore pc-settings | add original aspect option

* game: overwrite unloadable settings with defaults

* temp: unable to set the games aspect-ratio in the boot else crash?

* runtime: save memcard files to user directory as well

* runtime: fix `pckernel` load order which resolves setting the orig aspect ratio

* lint: format

* cmake: revert warning suppression, it's just causing problems it seems

* fix the order of the rest of `pckernel` and creation of obj file paths

* lint: formatting

* game: don't save settings on startup even if they are corrupted
2022-03-20 20:29:44 -04:00
water111 ef0f7635d3
[graphics] Ocean Mid (in progress) (#1232)
* first pass at ocean mid

* fix some bugs

* fix seams

* cleanup

* temp

* fix mipmap
2022-03-14 19:47:29 -04:00
water111 a6fa04a83d
[graphics] port generic VU1 to OpenGL (#1221)
* temp

* name the obvious ones

* un-pipelined the fast case in generic vu1

* generic2 dma

* pass2

* first pass at opengl

* many fixes

* fix hud, strip

* windows fix

* final tweaks

* memcard folder

* add missing include
2022-03-06 19:56:43 -05:00
water111 9c00b0c135
[graphics] generic merc (#1192)
* begin generic merc

* more generic stuff

* generic dma generation not crashing, at least until high-speed-reject

* c

* unpacker for generic

* starting to work

* small fixes

* more fixes

* more progress

* cleanup

* fix tests

* no custom imgui assert on windows
2022-02-24 22:33:10 -05:00
ManDude af447aeab7
[game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00
water111 f91d1f4056
fix bug in collide-probe (#1180)
* fix bug in collide-probe

* add debug print
2022-02-18 23:01:05 -05:00
water111 5135ea9659
[graphics] reduce the size of fr3 files (#1175)
* first pass

* first pass at shrinking fr3s

* only need to load vertices once

* avx2 detect and switch

* fix build

* another ifx'

* one more

* fix the sky and stupid math bug in size check
2022-02-16 22:13:18 -05:00
ManDude b36199f4f8
add MSAA 4x + lod picking for TIE & tfrag (#1167)
* MSAA

* support different TIE lods

* tfrag lod picking

* always compress screenshots

* mute annoying nvidia opengl message

* use a string here instead

* oops

* more mistakes...
2022-02-15 18:42:48 -05:00
Tyler Wilding ffb04ddd10
Documentation cleanup and some feature improvements (#1155)
* ci: switch to codacy for coverage

* docs: update badges

* decomp: allow overriding config flags via CLI

* cleanup: top level file cleanup

* docs: big README overhaul

Attempt to close #1128 and #1086

* decomp: attempt to detect if `iso_data` is missing or wrongly extracted

* game: switch to `fpng` for screenshots, allow for compression

closes #1035

* game: switch vsync control to a checkbox

* lint: format cpp files

* lint: format json files

* docs/scripts: organize taskfile
2022-02-12 17:48:50 -05:00
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
water111 bcbd1159dd
Continue cleanup of source files (#1138)
* more cleanup

* tests
2022-02-06 18:53:43 -05:00
water111 f142f46045
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
* cleanup

* type

* link against a library
2022-02-05 16:30:50 -05:00
water111 4648f78733
add vis data to tie/tfrag and better framelimiting/lag (#1100)
* add vis data to tie/tfrag and better fps stuff

* better default
2022-01-20 00:22:03 -05:00
ManDude 27bb6c6384
[decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00
ManDude c9204f2a9b
Fix Windows asserts (#1045)
* fix release mode asserts

* clang

* dummy
2022-01-02 18:02:10 -05:00
water111 a8342aef31
[graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
ManDude c245f37feb
[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
water111 083202929c
[graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00
water111 380e7b3580
clean up a few small things (#968) 2021-11-14 12:45:47 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
ManDude ff50cf2552
improve debugger disasm, :sym-name and fix Windows builds (#959)
* improve debugger disasm, `:sym-name` and fix Windows builds

* >:(

* use this inline constexpr thing??

* fine use strings then

* please.... please work...

* fix windows debugger oopsie

* display rip as goal addr as well

* [debugger] attempt to backtrace even if landed on some garbage memory

* Update CMakePresets.json
2021-11-12 22:00:41 -05:00
water111 8846968963
[Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 18714ba536
[decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00
ManDude 0e96cdb6c5
[de/compiler] New text tool (#918)
* fix `citb-drop-plat` a bit and PAL `fisher`

* Clean up `pc-pad-utils`. Looks so clean!

* Increase process stacks by ~2x

* Convert `game_text` custom encoding to and from a readable one (UTF-8)

* clang

* add missing characters

* support all diacritic variants

* fix a character

* remaining cases

* fix tests

* fix memory leak?

* clang

* add custom characters w/ diacritics

* Update all-types.gc

* robustness

* minor bug

* move custom font decoding function to `FontUtils.cpp`

* Move valid source chars patching to Reader constructor
2021-10-19 00:02:18 -04:00
water111 3a1c9eaf75
[decompiler] clean up offline test program, reorganize decomp order (#895)
* make a new offline test

* finish up offline test and fix crash bugs
2021-10-12 20:33:26 -04:00
water111 b2052016e2
[decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
water111 d777337095
add zstd library (#854) 2021-09-21 22:52:18 -04:00
Tyler Wilding f438ba4e84
decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water111 aa58d146c2
[goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
water111 f3f32cca5b
Make dgo unpacker work on pal dgos with wrong size (#714)
* make dgo unpacker work on pal dgos with wrong size

* format string
2021-07-24 11:17:27 -04:00
ManDude 1e11a588f5
[decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 9ed1170046
add some really old vag file unpacking stuff (#708) 2021-07-18 19:28:56 -04:00
water111 e251f8b2d9
Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 322a4ed9b2
Fix compiler crashes and improve return statements. (#652)
* fix a few small bugs

* fi

* fix merge conflict
2021-06-30 00:11:46 -04:00
water111 bc87c4426f
[decompiler] Fix deref bug and add some more new type pass stuff (#606)
* add copy on write and clean up some register stuff

* fix bug in multiple field lookup

* format
2021-06-18 21:10:00 -04:00
Tyler Wilding 9e2b49abaa
Automatically watch PCSX2 savestate directory and analyze the EE Memory (#507)
* add elzip library (doesn't require zlib)

* Can analyze directly from a PCSX2 save-state now

* Add scaffolding to auto-watch for new save-states

* .gitattributes fix
2021-05-20 14:18:28 -04:00
water111 a6258f3654
[compiler] support 128-bit bitfields (#500)
* support setting and accessing fields of a 128-bit bitfield

* remove print

* rework static constants

* support 128-bit bitfields as part of static structures

* dynamic construction
2021-05-18 21:25:29 -04:00
water111 d9f9d36f37
[OpenGOAL] make multiplication/divsion like GOAL and support in decompiler (#483)
* support in compiler

* multiplication in the decompiler

* update divisions
2021-05-14 18:43:12 -04:00
water111 60c670df3a
Use dragonbox to print floats (#481)
* add new float printer

* more includes

* compare as floats
2021-05-13 21:05:05 -04:00
water111 223adeeb0c
Automatically get float label type in most cases (#463)
* automatically get float type in most cases

* try harder to print json errors

* fix test
2021-05-11 21:57:05 -04:00
ManDude fef9b139d7
Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
water111 e5f0fecf17
[Decompiler] bitfield support and clean up of DMA (#350)
* get to vif

* support basic bitfield access

* make bitfields in dma work

* clean up dma

* fix merge conflict
2021-04-11 16:07:01 -04:00
ManDude 17b05a9e40
[FileUtil] windows directories fix (#352) 2021-04-10 21:17:12 -04:00
water111 814480f9e5
[Decompiler] Replace type hint system and improve variable types. (#320)
* get gkernel and gkernel-h at least somewhat working in the offline tests

* strip comments from json

* switch hints to casts. online tests passing, offline passing up to gkernel

* variable retyping is added

* fix up casts in lets

* update
2021-03-13 16:10:39 -05:00
water111 26da66b29c
move dgo decompression to common utils and support it in the dgo unpacker (#312) 2021-03-06 16:06:08 -05:00
water111 9168f03289
[Compiler] Add get-info (#306)
* wip symbol info

* finish implementation
2021-03-04 10:33:59 -05:00
Tyler Wilding 2eca9ab801
repl: Support cross-session history (#301) 2021-03-03 00:05:13 -05:00
water111 ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon (#227)
* fix shift naming issue

* fix bad argument variable names

* fix missing variable issue

* small missing things

* wip

* cleanup

* wip

* fix conditions

* small bug fix in rewriter

* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
water111 51f70b6f4b
[Tools] Add DGO packer and unpacker (#219)
* add dgo tools

* make codacy happy
2021-01-27 20:46:58 -05:00
water111 3331e9cd00
Replace spdlog (#185)
* remove spdlog

* clang format and fix windows

* add format shared

* windows sucks
2021-01-06 12:16:39 -05:00
water111 5cb6368b9a
Clean up asm for format (#164)
* clean up asm for format

* fix windows

* remove rpc-call hack

* revert cmake version change

* clang format

* asm fix for windows
2020-12-23 11:15:41 -05:00
water111 19b8bb81c9
Add the STR RPC to overlord and game code (#134)
* work in progress streaming rpc, simple test is working

* actually add the test

* debug windows failure

* windows fix maybe

* windows 2

* use str-load-status

* update types
2020-11-22 12:59:55 -05:00
water 4cafe04af3 support loading streaming data in decompiler 2020-11-21 15:58:51 -05:00
water111 660ef41136
Update documentation and clean up (#129)
* cleanup

* clean up file layout
2020-11-21 12:52:38 -05:00
water111 29e4ff9e51
remove match param (#127) 2020-11-20 20:17:37 -05:00
water111 0767321934
Extract Textures (#119)
* temp

* cleanup

* documentation, enable alpha

* add subfolder

* support all textures
2020-11-16 19:57:45 -05:00
Tyler Wilding 5a5d88eb17 Amalgamate FileIO and remove duplicate Timer header
Closes #8
2020-10-25 02:27:48 -04:00
doctashay 9410e01aaf
Implement logging features for decompiler (#78)
* Begin spdlog integration for decompiler

* Replace old prints with spdlog equivalents

* clang-format

* Fixes

* Log output to /logs/decompiler.log.

The console now prints that the disassembly has begun and it may take a few minutes to complete. This will reduce the amount of verbose logging output directly to a console stream.

* Update .gitignore

Ignore decompiler output for now

* Resolve more issues

Fixed percentage printing and various other issues

* Fixed stuff I broke (sorry)

* Fix more broke stuff
2020-10-15 20:59:30 -04:00
water111 abcd444a3b
Add deftype (#48)
* initial deftype implementation

* fix library setup for windows

* implement deftype

* fix memory bug

* fix formatting
2020-09-17 21:47:52 -04:00
water111 bb854dd81e
Fix a Listener Bug (#45)
* try a fix

* add debug prints

* more prints

* try again

* more stderr

* print again

* am idiot

* cleanup

* cleanup
2020-09-14 22:14:07 -04:00
Tyler Wilding 9737dfad34 Add #pragma once to all headers
Resolves #19
2020-09-13 21:36:35 -04:00
water111 90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water111 de5aa7e5e4
Move duplicated utilities to the common util folder and remove NEXT_DIR (#29)
* move things to the common library and remove next_dir

* fix for windows

* one last windows fix

* last fix for real this time

* debug listener test

* fix listener threading bug
2020-09-10 20:03:31 -04:00
blahpy 06963ed36f reformat using clang-format 2020-09-11 10:30:45 +12:00
blahpy 6703ce2f32 Merge remote-tracking branch 'origin/master' 2020-09-11 09:24:19 +12:00
blahpy a7ff8d9e1d Format using clang-format 2020-09-11 09:24:03 +12:00
blahpy 89e8ec40ed
Merge branch 'master' into master 2020-09-11 09:18:12 +12:00
blahpy 2e270eeab4 Update function names and file path stripping 2020-09-10 22:26:13 +12:00
blahpy 369a1031e1 Update functions 2020-09-10 22:07:23 +12:00
blahpy efe94dca79 Format using clang-format 2020-09-10 10:35:29 +12:00
blahpy 9f1d6792e2 Fix errors in common_util 2020-09-09 18:41:45 +12:00
blahpy eb886d0c45 Upload new files 2020-09-09 16:54:16 +12:00
water d49b01e310 working return integer tests as part of gtest 2020-09-06 16:58:25 -04:00
water 8bf0bd86d3 integer constant program working up to ir 2020-09-06 12:45:31 -04:00