Commit graph

1503 commits

Author SHA1 Message Date
Tyler Wilding dc6589cef5
game/imgui: remove V-Sync checkbox as it can't be interacted with (#1726) 2022-08-05 12:12:55 -04:00
Tyler Wilding 8651179aa3
tests: Cleanup decompiler test fixtures and try to improve the test output / add a readable report (#1724)
* tests: add a Jak2 `FormRegressionTest` fixture

* tests/ci: minimize test log output and produce a readable report

* improve naming of report due to underlying GitHub issue

* hopefully fix windows handling of this argument

* test...

* final test

* test linux coverage
2022-08-05 12:12:33 -04:00
ManDude 5148523917
more small cleanupses (#1722)
* reduce max supersampling options in progress menu

* cleanup knuth rng file

* save & load cheats

* allow keyboard controls when cpad is connected

* ignore key presses when imgui is being used

* save settings when quitting game
2022-08-03 21:51:13 -04:00
ManDude 3e538dabe6
more random cleanup (#1716)
* correct some comments

* change `pc-cheats?` macro to be more generic

* more generic custom fps stuff

* better subtitle timings

* oopsie!

* fix burn effect stacking

* fix some windows scripts

* fix project

* cleanup this func

* more fix

* oops

* ???
2022-08-02 18:48:10 -04:00
water111 dd49f352d8 Updating Controller Database 2022-08-01 16:23:55 +00:00
Tyler Wilding 7c8ac12b55
decomp: fix calls to read_config_file (#1717) 2022-07-31 19:25:18 -04:00
Shalen Bennett 8daa3c2e00
Automatically switch to dedicated GPU in OpenGOAL runtime (#1715)
* Automatically switch to dedicated GPU for runtime

Some machines with dual-GPUs cannot properly detect OpenGOAL as a high-performance application and properly utilize the dedicated GPU. This sets a flag for both Radeon and NVIDIA GPUs to always use the high performance GPU when available. I do not have a dual-GPU machine to test this on, but this should just work out of the box.

* clang-format

One day I will understand clang
2022-07-31 13:32:22 -04:00
Ethan Lafrenais 88856ba5e0
Add in-game option to switch fullscreen monitor (#1700)
* Add in-game option to switch fullscreen monitor

* mmm undefined memory :)

* Fix type consistency

* Optimize get_monitor and get_monitor_count since they're called often

* Address PR feedback

* Track fullscreen mode and minimized state to reduce GLFW calls per frame
2022-07-31 13:31:17 -04:00
Tyler Wilding 329bde229e
release: ensure linux artifacts have execute permissions (#1713) 2022-07-29 20:10:30 -04:00
Tyler Wilding eaac247074
Decompiler: Cleanup CLI and make overriding the config much easier (#1711)
* decomp: cleaned up CLI for decompiler

* decomp: much more flexible and clean decomp override mechanism

* decomp: cleanup scripts
2022-07-29 20:10:11 -04:00
Matt Dallmeyer a04bdff80d
RNG - mimic Java's Util.Random (#1672)
* initial java Util.Random mimic

* add comment referencing java impl

* fix 64 bit stuff

* copy scf-time definition into math.gc, use for initial seed

* rename java -> knuth

* move knuth-rand to separate file

* move knuth-rand to separate file

* PR comments
2022-07-29 20:04:22 -04:00
Hat Kid d53f0ccd35
Add German subtitles (#1502)
* subtitles: add german subtitles for new progress menu options

* subtitles: add german subtitles for village1, beach

* missed some strings

* jungle, firecanyon, finalboss cutscenes

* add framrate options to progress menu

* fix samos line

* add citadel cutscenes

* add text version to subtitles

* add text version to text file

* `sidekick` hints

* fix up `mayor-introduction`

* oops

* `training` hints

* `village1` hints

* `lavatube` hints

* `snowy` and `spidercave` hints

* `finalboss` hints

* `firecanyon` hints and cutscenes

* `beach` hints

* update game text file

* finish up subtitles

* add german to progress menu sub setting

* split all bad lines and fix a few small errors

* remove test block
2022-07-29 19:58:27 -04:00
Tyler Wilding 6cb2695b94
Test Jenkins Build and Update Jak 2's Reference Tests (#1710)
tests: update jak 2's ref tests
2022-07-28 00:49:10 -04:00
ManDude 9f6c4bd409
[game] improved subtitle debugging & make subtitles larger (#1704)
* improved subtitle debugging and interface

* increase subtitle font size

* fix a ton of subtitles

* dont toggle subtitles in scenes with no subtitles
2022-07-27 21:38:52 +01:00
Ziemas f8bc883d48
Implement scheduling of IOP threads. (#1689)
* Use sleepthread in RPC loop

* Keep a pointer to current IOP thread

* Implement IOP thread scheduling based on priority

And implement DelayThread as an actual delay.

* Run IOP flat out

* Use information from scheduler in wait_run_iop

* Lock sif mutex in set_rpc_queue

* always use kernel dispatch with wait_run

* Loop in dispatch until no thread is ready

* Use timestamp for next wakeup

instead of duration

* Wrap IOP thread entrypoints for safety

Libco threads are not supposed to return from their entrypoint

* Use a queue for IOP thread wakeups from EE thread
2022-07-26 21:15:37 -04:00
water111 7d5901aa95 Updating Controller Database 2022-07-25 16:23:14 +00:00
Tyler Wilding d1ad6c3817
utf8: fix locale mis-handling on linux (#1698)
* utf8: fix locale mis-handling on linux

* lint: formatting
2022-07-23 10:30:23 -04:00
Ziemas 47f7335541
Set thread names of system threads (#1697)
Set thread names
2022-07-23 10:27:42 -04:00
Tyler Wilding 6ce1d2a0c7
tools: Fix the memory dump analysis tool (#1690)
* stash

* tools: memory dump working for jak 1 again

* tools: memory dump working for jak 2, kinda hacky?
2022-07-22 11:55:18 -04:00
Ziemas 1012020035
Use libco for cooperative threading in overlord (#1684)
* IopThreadRecord -> IopThread

* add libco

* Use cooperative threading for IOP threads

* Ugly solution for overlord start

Needs to run in a thread

* Clean out thread shutdown logic

* Update comments
2022-07-22 11:54:27 -04:00
ManDude bb76fc442c
Fix typo in game.gp when building test zone (#1695) 2022-07-22 10:03:55 +01:00
Hat Kid acd2ac20f4
game: add text language to debug menu (#1696) 2022-07-22 10:03:39 +01:00
Ziemas ea304937f1
Exclude unnecessary third-party build targets (#1694) 2022-07-21 18:12:16 -04:00
Ethan Lafrenais 3cfb2ff681
Some more high FPS fixes (#1687)
* Fix rat game camera speed > 60fps

* (Mostly) fix swamp balance platforms at high fps

I think there's other physics stuff factoring into this, but these changes should cover what's specific to the platforms.

* forgot notes

* Fix baby spider wiggling too fast on high fps

* Rat game camera now takes into account lag frames
2022-07-21 18:08:45 -04:00
possum93 9c89f1f16c
[subtitles] Changed "BRIGE" to "BRIDGE" (#1693) 2022-07-21 13:42:36 +01:00
possum93 116c703e3a
[subtitles] Changed "LITHER" to "LITTER" (#1692) 2022-07-21 05:58:51 +01:00
ManDude 5d4ba62bdb
fix controller vibration (#1685)
* fix vibration being wrong and untoggleable

* fix a battle hud crash
2022-07-19 19:06:05 -04:00
ManDude a8653f7595
fix borderless on Windows, resolution when letterboxes and envmap setting (#1683)
* fix Windows borderless and letterboxing resolutions

* oops fix envmap setting

* unused

* fix msaa not using a resolve buffer

* remove unnecessary resolve buffers(?)

* fix sprite distort
2022-07-19 18:41:48 -04:00
Ethan Lafrenais bb323c2ebe
Depth Cue (#1676)
* Initial depth-cue implementation

* Oops

* Finish merge + fix issues with letterboxing

* Fix alpha blending

* Add some debug options + profiler stats

* More debug options + respect xyoffset GS register

* Clean up GOAL code

* Disable depth-cue by default

* typo

* very important typo

* depth-cue disable, but better
2022-07-19 18:34:30 -04:00
water111 6e77b1154d
[graphics] switch to depth-pass shadows (#1681) 2022-07-18 20:43:07 -04:00
ManDude d2f104cd43
implement a cheats menu + a few bug fixes (#1677)
* raise particles cap to 10x

* change a text line

* allow sound bank load during vag

* fix default settings and fps setting

* keep "auto save disabled" option in menu

* cheats menu!

* Update game_text_ja.gs

* fix battle hud crash

* add cheats menu to title

* update settings version

* Update all-types.gc

* disable envmap fade out with hires actor lod setting

* disable merc fadeout if not using ps2 actor lods

* dont update aspect ratio if game size is bad

* set vsync later

* increase memory for generic, sprite and dma.

* fix issues with aspect ratio not saving

* split forcing envmap to a separate toggle

* too slow, dont expose to users yet
2022-07-18 19:54:38 -04:00
Tyler Wilding 01c70368e3
LSP: initial LSP implementation for IR files to assist with decompilation (#1647)
* lsp: json-rpc example is working, a decent place to start...

* lsp: vendor library

* lsp: cleanup and time to get started

* lsp: commit what i got so far

* lsp: example `initialize` payload

* lsp: switch to `stdio`

* stash

* modularize the lsp implementation

* lsp: implement first actual LSP feature - function names in outline

* lsp: produce document diagnostics

* lsp: remove unused third-party lib

* lsp: support hovering MIPS instructions in IR files

* lsp: basic go-to all-types definition

* stash

* lsp: cleanup code, just need to add it to the release artifacts

* fix some project configuration

* fix linux build

* lsp: add lsp to PR artifacts and release assets

* lsp: address feedback
2022-07-18 18:26:57 -04:00
water111 50af536e80 Updating Controller Database 2022-07-18 16:24:43 +00:00
Hat Kid e7ff3fbb51
game: add secrets menu, music player and some more pc settings to the debug menu (#1664)
* add secrets menu, music player and some more pc settings

* remove todos

* rename string funcs

* replace cases

* add `game-text-id->string` function, refactor player menu generation

* remove process check, `cons` -> `dcons`, `strncpy`
2022-07-18 02:22:04 +01:00
water111 7c04cf6a11
[graphics] fix flutflut eye drawing with merc (#1674)
fix flutflut eye
2022-07-17 20:43:37 -04:00
ManDude edbc7af256
make aux list not get cleared when game is paused (#1673)
* make aux list not get cleared when game is paused

* remove unnecessary hud hack
2022-07-17 20:16:41 -04:00
ManDude b88175aa56
change out folder for Windows release w/ debug info (#1671) 2022-07-18 00:03:18 +01:00
water111 1602b05a2e
[graphics] some blit optimizations (#1667)
* [graphics] a few optimizations

* fullscreen crap

* working, other than aspect ratio thing

* same behavior as before

* fix blackout bug, add more error messages

* fix error when 0 size buffer

* rm warning

* one last 0 size issue
2022-07-17 14:45:00 -04:00
Zedb0T 4c3e23bcb9
Pc port debug small qol (#1663)
* Enable L2 'boost if cheatmode is on and PC PORT

Nice QOL

* Enable daxter intro CS skip in retail mode on PC_PORT

* Add empty jak1 folder in ISO_DATA

We can revert this if we want but yeah I just think its more convenient by a tiny tiny tiny amount

* Fix typo in comment to be consistant

This probably isn't a typo but like a EU/US thing or something however I changed it just to be consistent with the other 382 instances in the port.

* Add gitignore back to root ISO_Data folder

* Remove early mention of Jak 2

* Update .gitignore

!**/.gitignore
2022-07-17 14:14:57 -04:00
water111 e9567a6e4b
Cleanup goalc tests, fix jak2 kernel bugs (#1669)
* Cleanup goalc tests, fix jak2 kernel bugs

* fix warnings on linux

* spelling is hard
2022-07-17 14:12:11 -04:00
ManDude 12fd8a09b1
allow select pause in retail mode (#1665) 2022-07-16 19:28:40 -04:00
Brent Hickey db6dce0347
[high fps] fix target-racer (#1661)
* fix target-racer high fps

* didn't need this
2022-07-16 19:25:42 -04:00
Tyler Wilding 0a7a791571
CI: Cleanup release process (#1659)
* ci: overhaul workflows

* ci: some fixes
2022-07-16 19:25:10 -04:00
water111 8005af05ee
[gfx] fix merc/generic eye detection (#1657) 2022-07-16 19:23:14 -04:00
ManDude 11baa6b83f
fix misc options being swapped (#1658)
* fix misc options being swapped

* fixed bad msaa option with no framerate menu

* update settings version to clear any bad settings
2022-07-16 06:00:19 +01:00
ManDude afd7ee4504
change default window settings (#1656)
* consistent texture unit binding for screen

* change default pc settings for window size & display mode
2022-07-15 20:28:08 -04:00
water111 1c5f7dc3d5
[sparticle] workaround for 150fps crashes (#1655) 2022-07-15 19:54:46 -04:00
water111 193712a236
[gfx] add more annoying opengl texture initialization (#1654)
* [gfx] add more annoying opengl texture initialization

* fix catastrophic typo
2022-07-15 19:16:36 -04:00
water111 9bdb6d11d1
[graphics] Another possible way to handle windowed (#1653)
* [gfx] fixes for when the window is force to weird size

* a better way

* Another way to handle windowed mode
2022-07-15 18:59:13 -04:00
Ethan Lafrenais 3b558e093e
Fix instanced sprite distort renderer not always using the most recent sine table (#1646)
* Fix instanced sprite distort renderer not always using the most recent sine table

Sometimes the game won't update the sine table on the same frame the aspect ratio changes (for example if the player is in a cutscene), but the renderer assumed that it was always up-to-date on the next frame. This caused it to occasionally use outdated vertex/tex coord data that usually made the distort sprites a little too small/big.

* Same fix, but better
2022-07-15 18:16:46 -04:00