* add ocean-vu0 mips2c and decomp ocean-texture
* vu1 texture setup
* temp
* unoptimized version working
* optimized version by default
* update ref test
* decompiler: support adding new strings to the game_text.txt file
* gsrc: expand the pckernel type and functions to work better with the menu
* gsrc: add new text-ids
* gsrc: add new macros to help with menu code
* gsrc: make a new type to generalize their list menu options
* gsrc: add new menu options and enums
* gsrc: cleanup and refactor the list menu option drawing code
this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)
* gsrc: add and cleanup handling of new menu options
* scripts: add checks with nice error messages for user facing taskfile recipes
* lint: formatting
* address simple feedback
* gsrc: move modified files to `pc/` folder
* gsrc: revert changes to originally decompiled files
* gsrc: move modified and new files to `goal_src/pc` folder
* gsrc: update paths in `all_files.gc`
* temp
* name the obvious ones
* un-pipelined the fast case in generic vu1
* generic2 dma
* pass2
* first pass at opengl
* many fixes
* fix hud, strip
* windows fix
* final tweaks
* memcard folder
* add missing include
* rewrite memcard and game-save code
* fix memcard status and bank check
* more robustness
* fix bank pick on card update
* fix load file bugs
* bug fixes and final touches
* add timers and turn off prints
* optimization?
* update pics
* make money starburst slightly easier to see
* fix first time save bug
* reduce filesystem load a bit
* too bright
* Optimize `file_is_present`
* bug & crash fixes
* relax fog hack slightly
* buff particles more
* borderless hack
* tone down sprite hack
* int consts in `deftype` + increase sparticle queue
* move a menu button around
* clang + test fixes
* less confusing image
* add test for new deftype feature
* begin generic merc
* more generic stuff
* generic dma generation not crashing, at least until high-speed-reject
* c
* unpacker for generic
* starting to work
* small fixes
* more fixes
* more progress
* cleanup
* fix tests
* no custom imgui assert on windows
* add subtitles support (tools + goal + text file).
* add to build system proper
* better handling of line speakers
* billy test subtitles
* adjust timings
* better handling of subtitle timing + citadel subs
* press square to toggle cutscene subtitles
* improve DirectRenderer performance
* clang
* dont error out if there's no user files
* make system supports multiple inputs for subtitles
* clang
* oh no typo!!
* avoid future issues
* fix warp gate crash
* remove no longer necessary code in DirectRenderer
* remove temp prints
* delete triplicate code
* i found a better way
* fix make issues with subtitles
* force avx compilation
* first pass
* first pass at shrinking fr3s
* only need to load vertices once
* avx2 detect and switch
* fix build
* another ifx'
* one more
* fix the sky and stupid math bug in size check
* MSAA
* support different TIE lods
* tfrag lod picking
* always compress screenshots
* mute annoying nvidia opengl message
* use a string here instead
* oops
* more mistakes...
* docs: fix Arch installation steps, and some typos
* task: fix linux binary paths
* docs: specify that we support the latest Visual Studio community edition
* some changes to make the `anim-tester` kinda work
* types for `lava` (who cares)
* fix divide by zero macros
* cleanup filenames
* fix tests + minor bug
* decomp: `eye` close just need a pile of casts for the rendering code
* stash
* decomp: `eye` mostly cleaned up, xmm reg issue with `pextlb`
* waitin
* update ref tests and gsrc
* update reference tests
* ci: switch to codacy for coverage
* docs: update badges
* decomp: allow overriding config flags via CLI
* cleanup: top level file cleanup
* docs: big README overhaul
Attempt to close#1128 and #1086
* decomp: attempt to detect if `iso_data` is missing or wrongly extracted
* game: switch to `fpng` for screenshots, allow for compression
closes#1035
* game: switch vsync control to a checkbox
* lint: format cpp files
* lint: format json files
* docs/scripts: organize taskfile