Commit graph

2551 commits

Author SHA1 Message Date
Ziemas d114ca8309 queue load single messages 2024-05-12 19:58:31 +02:00
Ziemas 6628fc3600 pagemanager: mostly map out structs 2024-05-03 18:17:00 +02:00
Ziemas 78917bd96e wip 2024-05-02 13:24:58 +02:00
Ziemas b5b45b2c99 wip 2024-05-02 07:45:15 +02:00
Ziemas 1c034c97bf Add no-op Suspend/Resume intr 2024-05-02 06:48:56 +02:00
Ziemas fdb439e014 wip 2024-05-02 06:23:29 +02:00
Ziemas 3c73063940 iop: Support wating on message boxes 2024-05-02 06:20:37 +02:00
Ziemas 38fe4161d0 wip 2024-05-01 23:57:09 +02:00
Ziemas 541815f809 start all rpc threads 2024-05-01 23:57:09 +02:00
Ziemas 379622b70b set up fake iso system class 2024-05-01 23:57:09 +02:00
Ziemas 7661301b5f overlrd2: ctz 2024-05-01 23:57:09 +02:00
Ziemas bea9e6a1e3 wip 2024-05-01 23:57:09 +02:00
Ziemas 8c1948db68 overlrd2: angle lookup table 2024-05-01 03:56:56 +02:00
Ziemas 413e214d2c overlrd2: start 2024-05-01 03:56:56 +02:00
Hat Kid cbf75a96f7
custom levels: don't uppercase FR3 filename (#3496) 2024-04-30 22:51:36 +02:00
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
OpenGOAL Bot a527afdc5a
CI: Periodic Controller Database Update (#3491)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-29 19:21:43 -04:00
Matt Dallmeyer 0d4e3928eb
decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
ManDude e4c57d6ac9
more debug information when RPC buffers exhaust (#3490) 2024-04-29 16:37:04 +01:00
Tyler Wilding a021c392ec
game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
Tyler Wilding fee0a435fc
extractor: support extracting using a folder path (#3422)
Patching up the extractor while working on the launcher, fixes:
- makes it so you can compile successfully given a folder path
(currently assumes your project path contains `iso_data`)
- ignore `buildinfo.json` from validation code.
- fixes an edge-case that could recursively fill up your entire
hard-drive!
- allows overriding the decompilation configuration via flag
- adds a way to specify where the ISO should be extracted to
2024-04-28 15:02:29 -04:00
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00
ManDude 1a058b418a
jak3: hack level heap sizes (#3487) 2024-04-27 21:48:49 +01:00
Matt Dallmeyer 86d770aeeb
Fix "logical not is only applied to the left hand side of comparison" warnings (#3484) 2024-04-26 16:27:11 +01:00
ManDude 889fdcd79c
jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485)
Say goodbye to half of the laser needle shots spinning around doing
nothing. This is toggleable with `fix-projectile-focus` in the pc
settings.
2024-04-26 16:22:26 +01:00
ManDude 667553850d
jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
ManDude d9d4cc5405
fix minimap icon misalign (#3481) 2024-04-23 18:20:31 +01:00
ManDude 728cb4b6c9
jak3 pc: math-camera, letterbox, led and auto-save (#3479) 2024-04-22 22:57:09 +01:00
Hat Kid 9d359ed84a
jak3: fix type (#3478) 2024-04-22 19:53:04 +02:00
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00
OpenGOAL Bot 6da5225afc
CI: Periodic Controller Database Update (#3471)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-19 23:12:31 -04:00
ManDude bcab625864
debugger: reverse the order the backtrace is printed (#3474) 2024-04-16 05:22:31 +01:00
ManDude 8e5830321c
[jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
ManDude e601a3dcb3
[jak3] implement pckernel (#3472)
Most debug features do not work, but that's fine.
2024-04-15 19:26:48 +01:00
ManDude 20b76e318d
[jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00
Matt Dallmeyer ccd2c9eaf1
Fix bad speedrun Select pause behavior (#3464)
fixes this crap - happens if you use the Select variation of the
speedrun menu combo (hold L1+R1+X) during movies


https://github.com/open-goal/jak-project/assets/2515356/52ffe700-0662-42d5-aa7d-1d9d71bb94fb

With the changes in this PR, it now behaves as you'd expect - the same
as a normal Select pause

For reference, original changes adding the combo on Select -
https://github.com/open-goal/jak-project/pull/2196/files
2024-04-14 15:51:30 -04:00
OpenGOAL Bot d596afcf13
CI: Periodic Controller Database Update (#3462)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-14 15:08:47 -04:00
water111 dd4f255260
[jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
Hat Kid 36f1592b90
decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00
water111 5299bc441f
[jak3] Fix defskelgroup (#3460)
Fixes https://github.com/open-goal/jak-project/issues/3459
2024-04-07 13:07:30 -04:00
water111 1394c5c00d
fix typo (#3458) 2024-04-07 11:31:05 -04:00
water111 0124a0b9a1
[jak3] Support jaextern.str, stub for blue fog fix (#3455) 2024-04-07 11:09:56 -04:00
Hat Kid ae0f139667
decomp3: eye renderer and more files (#3457)
- `eye`
- `collision-editor`
- `simple-nav-sphere`
- `mech-part`
- `mech-states`
- `mech`
- `target-mech`
- `target-tube`
- `flut-part`
- `flut`
- `target-flut`
2024-04-07 10:49:45 -04:00
water111 cc8801a27b
[goalc] speed up jak3 compilation (#3454)
I noticed that jak 3's compilation was spending a lot of time accessing
the `unordered_map`s we use to store constants and symbol types.

 
I repurposed the `EnvironmentMap` originally made for GOOS for this. It
turns out that we were copying the entire constant map whenever we
encountered a `deftype`, and fixed that too.

This speeds up jak3 compiles from ~16 to 11 seconds for me.
2024-04-06 16:01:17 -04:00
water111 376194a3e7
Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
Hat Kid 23aeda1664
decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
ZedB0T c5357f7ccd
Add fall back condition (#3452) 2024-04-06 12:39:02 -04:00
Hat Kid 93afb02cf4
decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

---------

Co-authored-by: water <awaterford111445@gmail.com>
2024-04-05 00:07:39 -04:00
Tyler Wilding a7efd59919
goalc: add some nullptr checks around symbol map lookups (#3447) 2024-04-03 19:45:44 -04:00
dependabot[bot] 6ea8dfb032
build(deps): bump mathieudutour/github-tag-action from 6.1 to 6.2 (#3442)
Bumps
[mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action)
from 6.1 to 6.2.
<details>
<summary>Commits</summary>
<ul>
<li><a
href="a22cf08638"><code>a22cf08</code></a>
check in prod dependencies</li>
<li><a
href="f36074fe49"><code>f36074f</code></a>
version 6.2</li>
<li><a
href="f40d7eefd8"><code>f40d7ee</code></a>
match latest tag regex (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/171">#171</a>)</li>
<li><a
href="1bf7977a3d"><code>1bf7977</code></a>
fix: add previous_version to action.yml (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/183">#183</a>)</li>
<li><a
href="5a16d14432"><code>5a16d14</code></a>
Bump tough-cookie from 4.0.0 to 4.1.3 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/184">#184</a>)</li>
<li><a
href="71c3689659"><code>71c3689</code></a>
Update README.md (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/205">#205</a>)</li>
<li><a
href="a079ba461d"><code>a079ba4</code></a>
Update Node version to 20 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/202">#202</a>)</li>
<li><a
href="86301c823d"><code>86301c8</code></a>
Revert &quot;Use <code>${{github.token}}</code> as default&quot; (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/167">#167</a>)</li>
<li><a
href="5bd9038fd1"><code>5bd9038</code></a>
Bump minimatch from 3.0.4 to 3.1.2 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/162">#162</a>)</li>
<li><a
href="ac8cb38838"><code>ac8cb38</code></a>
getValidTags() should exclude tags that do not match the prefixRegex (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/158">#158</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/mathieudutour/github-tag-action/compare/v6.1...v6.2">compare
view</a></li>
</ul>
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2024-04-03 17:25:16 -04:00