ManDude
c87b818d82
stuff
2021-08-11 04:48:56 +01:00
water
b85ee3a3a5
fix possible bug in direct renderer
2021-08-10 22:13:34 -04:00
water
2b7a8d8880
another fix
2021-08-10 21:46:12 -04:00
water
df94e948bb
more fixes
2021-08-10 21:31:15 -04:00
water
0abc311eb2
actually add the text
2021-08-09 22:11:46 -04:00
water
843c3a899c
Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font
2021-08-09 22:08:48 -04:00
Tyler Wilding
bcae0d0b5f
decomp: finish wobbler
( #745 )
...
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 22:07:39 -04:00
water
fb006492c5
build fix
2021-08-09 22:05:07 -04:00
github-actions
a5e0ead5c8
Updated github pages site
2021-08-10 01:56:16 +00:00
Tyler Wilding
3cfd50b618
decomp: finish ticky
( #744 )
...
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:55:05 -04:00
water
9495e91259
online tests pass
2021-08-09 21:54:40 -04:00
water
f700438d01
fix merge issues
2021-08-09 21:42:05 -04:00
water
40ecd92272
Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font
2021-08-09 21:41:25 -04:00
water
0bde5969ad
add simple doc
2021-08-09 21:13:29 -04:00
github-actions
7f554dc837
Updated github pages site
2021-08-10 01:11:10 +00:00
Tyler Wilding
42e73f64d9
decomp: finish tippy
( #742 )
...
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:09:59 -04:00
github-actions
40b9a55fe3
Updated github pages site
2021-08-09 23:42:48 +00:00
Tyler Wilding
0007a890cf
docs: Switch to tracking on a file-basis instead of LoC ( #743 )
...
* docs: Switch to tracking on a file-basis instead of LoC
* docs: re-gen the app
2021-08-09 19:41:25 -04:00
github-actions
6ff1dbdab3
Updated github pages site
2021-08-09 23:20:22 +00:00
ManDude
946284c05d
add goal enum utils to standard libs ( #740 )
...
* add goal enum utils to standard libs
* Update .gitattributes
2021-08-09 19:18:53 -04:00
ManDude
a850b5d5cb
revamp the gfx+display systems a bit ( #739 )
...
* revamp gfx and display systems a bit
* Use some fancy c++ pointers instead of just raw pointers
* Tidy some things up.
* clang
* clang 2
* fixes
* fixesss
* error detection when making display
2021-08-09 19:16:39 -04:00
github-actions
95a07558a6
Updated github pages site
2021-08-09 23:08:42 +00:00
Tyler Wilding
f438ba4e84
decomp: shadow
( #681 )
...
* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
water
ee6639b4f7
fix texture filter
2021-08-09 18:59:47 -04:00
water
b4846f0491
hook up profiler
2021-08-08 21:50:34 -04:00
water
0dfe6a169d
fonts and stuff work
2021-08-08 20:46:14 -04:00
water
124003f5f2
store texture in pool
2021-08-08 15:46:34 -04:00
water
f25b0f0de2
some clean up
2021-08-08 13:20:54 -04:00
water
54301a36be
texture decoding
2021-08-08 13:12:44 -04:00
water
66f95d3c8a
text working with no textures
2021-08-07 21:16:44 -04:00
water
ef6204e353
closer
2021-08-07 18:57:13 -04:00
water
d1674ea9b6
wip
2021-08-06 22:30:02 -04:00
water
21684bd104
misc bug fixes, now draw string generates dma data
2021-08-05 20:29:36 -04:00
water
821c2ab42a
display loop runs
2021-08-04 21:30:08 -04:00
water
0c7f9e1850
work on getting font stuff working
2021-08-03 22:40:07 -04:00
github-actions
ad695ed12b
Updated github pages site
2021-08-03 22:27:24 +00:00
ManDude
8946119f19
forgot something in main
( #738 )
2021-08-03 18:26:00 -04:00
water111
4d76d2f11a
add get-enum-vals ( #737 )
2021-08-02 22:01:10 -04:00
github-actions
906db513cd
Updated github pages site
2021-08-03 01:50:09 +00:00
water111
5293f583a8
[decomp] clean up sync info ( #735 )
...
* clean up sync info
* clean up trajectory
2021-08-02 21:49:05 -04:00
water111
12446037bd
[decompiler] Make addition nicer ( #733 )
...
* temp
* update refs
* update reference
* fix tests
2021-08-01 18:24:58 -04:00
github-actions
e70d179496
Updated github pages site
2021-08-01 21:48:10 +00:00
water111
aa58d146c2
[goalc] register allocator v2 ( #731 )
...
* clean up allocator interface to be simpler
* working on functions without spills
* working for all
* fix missing includes for windows
* more windows includes
* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
github-actions
b8f80e435c
Updated github pages site
2021-08-01 21:44:00 +00:00
Tyler Wilding
75f7609baa
decomp: ocean-transition
( #616 )
...
* some work on `ocean-transition`
* decomp: finished non-blocked `ocean-transition` functions
* decompiler: Support <0 unsigned comparison
* decompiler/goalc: Support half-word and byte parallel extend ops
* attempt to add support for byte stack spills, assertion errors
`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`
* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`
* almost there...
* closer, but unknowns about `dma-buffer` blocking
* dealing with dma-buffer issues
* some more fixes, only an obscure xmm issue remains
* add two problematic functions to blacklists, avoid goal_src additions for now
* fix building/compilation but TypeConsistency hits an assertion error
the `ocean-mid-masks`'s `data` field is none of the types
* decomp: finalize `ocean-transition`
* address feedback - 1 issue remains
* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
github-actions
87b44d982a
Updated github pages site
2021-08-01 21:12:45 +00:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
...
* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
github-actions
3faf704ce4
Updated github pages site
2021-08-01 20:12:29 +00:00
Tyler Wilding
d400ec3b2d
decomp: mood
( #672 )
...
* decomp: Almost finished `mood`, but confused over the `mood-context` type!
* only function that remains involves vftoi / ppach instructions
* stash
* decomp: fix inline array access issue
* decomp: finalize `mood`
* linting
2021-08-01 16:11:22 -04:00
water111
9c9579aef3
add try catch around static refs ( #732 )
2021-07-30 22:51:55 -04:00