Commit graph

163 commits

Author SHA1 Message Date
water111 6d120c1ac8
fix self issue (#808) 2021-09-01 16:42:24 -04:00
water111 b58d9ec65d
support vector 4 (#803) 2021-09-01 10:02:20 -04:00
water111 c2c6d3ba46
[decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
water111 41507f1aee
nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations

* fix mood
2021-08-31 12:04:46 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af
[decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
Tyler Wilding 991a438927
decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 30d1e1d6c9
[decompiler] maybe fix symbol decompile issue (#776)
* maybe fix symbol decompile issue

* try again on a label

* allow int to float on seconds
2021-08-21 10:20:55 -04:00
water111 11e11d2c04
[decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111 e4f5e8eebd
improve warnings (#770) 2021-08-18 20:19:01 -04:00
water111 1f0c2e0e71
[decomp] Split condition and body of until after building expressions (#768)
* improve until decomp

* fix tests
2021-08-18 19:36:52 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
water ee81b709a4 add merc 2021-08-14 23:31:17 -04:00
water 78928e4c04 temp 2021-08-14 23:15:10 -04:00
water 097ae07bb8 clean up font color 2021-08-14 13:06:43 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
water ebc580822e clean up 2021-08-12 19:03:33 -04:00
water 66f95d3c8a text working with no textures 2021-08-07 21:16:44 -04:00
Tyler Wilding 4f331b5f79
decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
Tyler Wilding ef81529855
decomp: almost finish rigid-body stuck on symbol param from an event! 2021-08-07 17:31:29 -04:00
water111 12446037bd
[decompiler] Make addition nicer (#733)
* temp

* update refs

* update reference

* fix tests
2021-08-01 18:24:58 -04:00
Tyler Wilding 75f7609baa
decomp: ocean-transition (#616)
* some work on `ocean-transition`

* decomp: finished non-blocked `ocean-transition` functions

* decompiler: Support <0 unsigned comparison

* decompiler/goalc: Support half-word and byte parallel extend ops

* attempt to add support for byte stack spills, assertion errors

`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`

* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`

* almost there...

* closer, but unknowns about `dma-buffer` blocking

* dealing with dma-buffer issues

* some more fixes, only an obscure xmm issue remains

* add two problematic functions to blacklists, avoid goal_src additions for now

* fix building/compilation but TypeConsistency hits an assertion error

the `ocean-mid-masks`'s `data` field is none of the types

* decomp: finalize `ocean-transition`

* address feedback - 1 issue remains

* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
Tyler Wilding d317497c64
decomp: main-collide and support a bunch of new inline-asm operations (#673)
* decomp/goal-lib: Implement all fixed point macros

* decompiler/goalc: Support half-word and byte parallel extend ops

* decompiler/goalc: Support all parallel compare instructions

* decompiler/goalc: Wire up PPACH and parallel bitwise operations

* goalc: Add emitter tests

* decomp: finalize `main-collide`

* codacy lint
2021-07-27 19:57:14 -04:00
water111 eee8390ec0
support inline arrays on stack (#726) 2021-07-26 21:39:05 -04:00
water111 bd9f550d82
add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
water111 92a5d84a5b
fix sc when the block after the delay slot is optimized out (#721) 2021-07-25 16:42:37 -04:00
water111 2b6684aa5c
[decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111 c76b51d805
clean up to gsound! (#709) 2021-07-19 20:49:33 -04:00
water111 b70fcb2f7a
support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 4989470828
recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 2754a8f2c4
get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 f6d5952498
[decompiler] handle nested conditionals and gotos better (#693)
* diff check

* try that again

* more small fixes
2021-07-11 21:59:27 -04:00
water111 0a9cc68a27
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a
[decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 551a9c4955
[decompiler] ASM Branching Support (#677)
* basic example working in geometry

* before updating offline'

* clean up

* temp

* progress
2021-07-05 16:07:07 -04:00
water111 e251f8b2d9
Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 784cd5debb
[decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 4bea175140
[decompiler/compiler] Fixes for task-control (#668)
* fix decompiler for task control

* support in compiler

* changelog

* typo
2021-07-01 21:38:19 -04:00
water111 322a4ed9b2
Fix compiler crashes and improve return statements. (#652)
* fix a few small bugs

* fi

* fix merge conflict
2021-06-30 00:11:46 -04:00
water111 a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 bfb1fbe1fc
[decompiler] recognize more inlined vector functions (#637)
* detect vector+

* recognize reset
2021-06-27 12:11:30 -04:00
water111 b19a2c82f0
[decomp] detect vector-! inlined. (#633)
* fix flipped order

* format

* parser hack

* actually flip

* detect
2021-06-26 22:52:52 -04:00
water111 10b00e57ae
[decomp] Fix flipped byte addressing add and support some VU ops in the parser (#631)
* fix flipped order

* format

* parser hack

* actually flip
2021-06-26 20:02:21 -04:00
water111 69e24ae577
recognize vector, matrix, quaternion constructors in a better way (#630)
* recognize vector, matrix, quaternion constructors in a better way

* fix bad bug
2021-06-26 18:30:35 -04:00
water111 ae2666a7c5
fix use def issues (#629) 2021-06-26 16:31:38 -04:00
water111 490633d434
add countdown (#627) 2021-06-25 20:51:25 -04:00