water
0c7f9e1850
work on getting font stuff working
2021-08-03 22:40:07 -04:00
Tyler Wilding
75f7609baa
decomp: ocean-transition
( #616 )
...
* some work on `ocean-transition`
* decomp: finished non-blocked `ocean-transition` functions
* decompiler: Support <0 unsigned comparison
* decompiler/goalc: Support half-word and byte parallel extend ops
* attempt to add support for byte stack spills, assertion errors
`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`
* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`
* almost there...
* closer, but unknowns about `dma-buffer` blocking
* dealing with dma-buffer issues
* some more fixes, only an obscure xmm issue remains
* add two problematic functions to blacklists, avoid goal_src additions for now
* fix building/compilation but TypeConsistency hits an assertion error
the `ocean-mid-masks`'s `data` field is none of the types
* decomp: finalize `ocean-transition`
* address feedback - 1 issue remains
* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
water111
92a5d84a5b
fix sc when the block after the delay slot is optimized out ( #721 )
2021-07-25 16:42:37 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp
( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log
forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude
1e11a588f5
[decomp] loader
prelim work + some cleanup ( #697 )
...
* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
c76b51d805
clean up to gsound! ( #709 )
2021-07-19 20:49:33 -04:00
water111
4989470828
recognize +! and set-vector ( #706 )
...
"
2021-07-17 15:00:10 -04:00
water111
2754a8f2c4
get res decompiling ( #705 )
2021-07-17 13:41:05 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
...
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
water111
e251f8b2d9
Support Behaviors ( #678 )
...
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
b96d865e2b
fix labmda defs ( #670 )
2021-07-02 12:27:46 -04:00
water111
4bea175140
[decompiler/compiler] Fixes for task-control
( #668 )
...
* fix decompiler for task control
* support in compiler
* changelog
* typo
2021-07-01 21:38:19 -04:00
ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
2506325f30
fix cast bug ( #640 )
2021-06-27 22:23:27 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
69e24ae577
recognize vector, matrix, quaternion constructors in a better way ( #630 )
...
* recognize vector, matrix, quaternion constructors in a better way
* fix bad bug
2021-06-26 18:30:35 -04:00
water111
ae2666a7c5
fix use def issues ( #629 )
2021-06-26 16:31:38 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
490633d434
add countdown ( #627 )
2021-06-25 20:51:25 -04:00
water111
409be41596
[decompiler] fix bad cast and crash on bad and/or recognition ( #626 )
...
* fix small bugs
* fix missing inlining of derefs
2021-06-25 20:13:22 -04:00
water111
9e6dec9829
[decomp] make bg decompile ( #624 )
...
* make bg decopmile
* fix parent method call
2021-06-24 20:06:12 -04:00
water111
44f8ff6d25
[decompiler] bug fixes related to infinite loop CFGs, argument registers ( #622 )
...
* temp
* clean up
* more clean
2021-06-23 22:09:02 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
...
* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
water111
13b5695b63
[decompiler] Workaround for GOAL fpr -> gpr spill bug and fix >16-bit signed FP loads ( #587 )
...
* fix up broken stuff for collectables
* exception for stack spill float in gpr bug
2021-06-13 13:55:55 -04:00
water111
50fbbc45aa
[decomp] start on actor-link-h
( #579 )
...
* wip
* fix tests
2021-06-11 19:04:47 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
...
* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
54f72e9b10
[decomp] joint-mod-h ( #560 )
...
* decompile joint-mod-h
* format'
* missing include
* fix test
2021-06-05 20:22:03 -04:00
water111
542edfb164
[compiler/decompiler] Take the address of a variable ( #554 )
...
* support taking the address of variables
* partially working stack variables
* implement type cast stuff
* remove final
2021-06-04 13:43:19 -04:00
water111
3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction ( #547 )
...
* top level in rlet
* detect matrix and vector inline 0
* pretty print the symbol map
2021-05-31 18:14:18 -04:00
water111
84c0522102
[decompiler] Add pass to generate a symbol definition map file ( #546 )
...
* add symbol order file
* class to struct fix for windows
2021-05-31 10:43:25 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
water111
0f0902eabf
add config option for changing cond splitting behavior ( #522 )
2021-05-24 19:52:19 -04:00
water111
d719bf5677
[decompiler] support break ( #516 )
...
* support break
* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111
3fbdd662dc
[decompiler] Support accessing 128-bit bitfields ( #514 )
...
* support some 128-bit bitfield stuff
* fix bug
* support type stuff correctly
2021-05-21 20:36:04 -04:00
water111
46e5d1928b
support float stack spills ( #513 )
2021-05-21 10:29:05 -04:00
water111
b3eb05e37f
[decompiler] fix (gpr->fpr
when an integer arg is converted to float ( #482 )
...
* fix gpr fpr bug
* remove unused variable
2021-05-14 14:33:08 -04:00
Tyler Wilding
790e65a78c
decomp: Decompile wind
( #480 )
...
* decomp: Decompile `wind`
* include `<limits>`
2021-05-13 20:46:37 -04:00
water111
129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm ( #472 )
...
* clean up if and when and cond decisions
* recognize define perm
2021-05-12 19:46:17 -04:00
water111
433993074a
Clean up some errors/crashes in decompiler ( #452 )
...
* fix offline tests, clean up some warnings
* clean up warnings during decomp
* fix remaining crash issues
2021-05-11 16:43:13 -04:00
ManDude
fef9b139d7
Force-enable assert
on release mode Windows build ( #440 )
2021-05-10 23:03:56 -04:00
ManDude
812efd92ca
[decomp] prototype-h
, a few enums and other random things ( #422 )
...
* [decompiler] fix missing error in asm output
* decomp prototype-h, cleanup pat-h and res-h, prep for fact-h & res
* fix types
* Update all-types.gc
* fix a methos in `res-h`
2021-05-06 19:00:30 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
...
* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
water111
56625bb0ee
Make buttons a bitfield and fix let bug ( #399 )
...
* make pad buttons bitfields
* fix stupid let bug
* update tests
2021-04-29 20:25:45 -04:00
water111
3d2ca71fe3
[Decompile] pad and gs ( #389 )
...
* update stuff
* gs reference added
* update config
2021-04-26 21:40:08 -04:00
water111
2002db359a
[Decompiler] WIP: Stack Spills ( #382 )
...
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
2021-04-25 14:48:54 -04:00
water111
fa122356ec
[Decompiler] Fixes for dma-disasm ( #377 )
...
* small tweaks
* fix up some more dma stuff
2021-04-23 20:29:15 -04:00
water111
9969445cf7
[Decomp] Math library: transform and quaternion ( #344 )
...
* decompile transform
* types for quaternion
* part of quaternion
* finish quaternion
* fix offline test reference
* wip fix to let issue
* fix
2021-04-02 11:35:14 -04:00
water111
0a76e6e157
[Decompiler] Make matrix decompile ( #341 )
...
* small fixes
* update
* add instructions
* finish matrix
* add matrix test cases
2021-03-28 20:26:30 -04:00
water111
64c35ca453
[Decompiler] Stack Variables ( #338 )
...
* clean up type analysis
* get everything set up
* basic stack variables working
* partial load fix
* most of matrix
* add offline tests
2021-03-27 15:18:59 -04:00
water111
7fac11ddf5
Support 128-bit variables ( #336 )
...
* wip 128 bit support
* add a few more files to offline test
2021-03-25 16:02:48 -04:00
water111
99683c0dac
[decompiler] Add tests and fixes for vector-h and math ( #333 )
...
* before messing with ssa stuff
* fix ash
* bounding box
2021-03-24 19:16:31 -04:00
water111
9ffc6014e1
fix printing and add gstate ( #330 )
2021-03-22 20:04:00 -04:00
water111
123f3b509d
[Decompiler] Fix let
bug ( #328 )
...
* fix let definition bug
* remove debug prints and add test
2021-03-22 16:46:02 -04:00
water111
d60d9b639a
support anonymous functions ( #323 )
2021-03-14 19:06:51 -04:00
water111
e93d97dd07
[decompiler] gkernel offline test ( #321 )
...
* working on pointer math
* bug fixes
* gkernel passing with no anon functions
* update tests
2021-03-14 16:11:42 -04:00
water111
814480f9e5
[Decompiler] Replace type hint system and improve variable types. ( #320 )
...
* get gkernel and gkernel-h at least somewhat working in the offline tests
* strip comments from json
* switch hints to casts. online tests passing, offline passing up to gkernel
* variable retyping is added
* fix up casts in lets
* update
2021-03-13 16:10:39 -05:00
water111
d8a82eeca1
[Decompiler] Fix up pretty printing and other small changes ( #311 )
...
* fix up pretty printing
* wip
* fix pointer cast signed vs unsigned issue
2021-03-06 20:16:48 -05:00
Tyler Wilding
f123bf368a
decomp - vector.gc - Decompile vector.gc ( #289 )
...
* temp: commit what i have so far
decomp: Fix nonempty_intersection impl for MSVC Debugging use-case
docs: Add info on getting ASan builds running on Visual Studio w/o exceptions
* decomp: initial rlet implementation
* decomp: cleanup pass of vector-rewrite stage
* decomp: Commit in-progress vector.gc, shortcomings are TODO commented
* decomp: More cleanup, rename from being `vector` instr specific
Fundamentally, this process can be used for re-writing ANY inline-asm instruction
* decomp: Support 4th arg ACC instructions
* decomp: Final pass of vector.gc before implementing last instructions
* decomp: Better warnings when hitting unimplemented instructs
* compiler: Implement inverse-sqrt and mov.vf
* decomp: Final manual pass over vector.gc, documented gaps
* decomp: Finish decompiling what currently is possible in vector.gc
* decomp: Fix Variable -> RegisterAccess conflict
* decomp: codacy lint
* Address review feedback
* Address feedback part 2
* Resolve build failures
2021-03-06 10:46:26 -05:00
water111
b352dcefa9
recognize dotimes ( #310 )
2021-03-05 21:46:39 -05:00
water111
65ffe83468
[Decompiler] Decompile let
( #309 )
...
* test
* fix bug
* fix tests for let
* missing formatting fix
2021-03-05 18:48:01 -05:00
water111
d9aa535dd0
[Decompiler] Fix issues in gcommon ( #305 )
...
* fix several issues
* small fixes
2021-03-03 20:52:25 -05:00
water111
413c1f5c74
[Decompiler] Add offline tests ( #303 )
...
* add offline test for gcommon as an example.
* fix test
* unused var
2021-03-03 15:42:55 -05:00
water111
b0686b1ea7
fix decompiler crash ( #294 )
2021-02-28 19:22:53 -05:00
water111
9d3b056b7a
Fix asize bug, decompile a few files ( #293 )
...
* fix bug in asize of basic
* more decomp
2021-02-28 18:05:07 -05:00
water111
c15c163333
[Decomp] Add SSA based check for expression building ( #292 )
...
* wip
* tests pass
* fix warnings
2021-02-28 12:38:29 -05:00
water111
b7f040986e
[Decomp] Decompile connect.gc ( #288 )
...
* decompile connect
* decompile lots of types
2021-02-26 22:22:54 -05:00
water111
791c4abfc0
[Decompiler] Static Data Decomp ( #280 )
...
* update all-types
* begin work on static data decompiler
* working for vif disasm array
* mostly working
* finish static data decompilation
2021-02-25 09:51:28 -05:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
...
* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
water111
8775840265
[Decomp] Decompile engine math library types ( #272 )
...
* decompile some stuff
* fix typo
* playing around with trigonometry
* more progress on trig
* more trig
* comments and small fixes
* finish trig
2021-02-20 11:42:46 -05:00
water111
f1a93886e7
[Decomp] Decompile gstring ( #267 )
...
* decompile gstring
* update
* Update code_status.md
* Update code_status.md
* decompile gstate
* add test for states, hope it passes
* also test throw and catch xmms
* update doc
2021-02-16 20:37:48 -05:00
water111
aa9bcd07f4
[Decompiler] Flag uses of vf
registers for values outside of functions ( #263 )
...
* clean up warning system
* add bad dependency warning
* add q and acc
2021-02-15 11:55:10 -05:00
water111
af1691a0bc
[Decompiler] More progress on method stuff ( #264 )
...
* more progress on method
* fix method issues
2021-02-15 11:36:59 -05:00
water111
14d602c594
[Decompiler] More fixes for gkernel ( #261 )
...
* fix bugs and more address of support
* support for zero checks
* fix tests
2021-02-14 18:50:45 -05:00
water111
126dfc1c45
[Decompiler] Misc fixes for gkernel/math ( #257 )
...
* more cases
* some work on math and floating point stuff
* some decompiling for fun
2021-02-13 11:32:52 -05:00
water111
d9a8f28e52
remove useless sets ( #252 )
2021-02-11 14:35:28 -05:00
water111
43c1d223a6
[Decomp] Decompile gcommon, gstring-h, and gkernel-h ( #249 )
...
* begin decomp
* untabify
* finish decomp of gcommon
* warning with function name
* clean up gkernel-h
* fix all types
2021-02-11 09:49:15 -05:00
water111
6e0ff4c9d0
[Decompiler] Clean up the output ( #245 )
...
* fix parent issue
* fix compiler issue
* update
* add error messages
* fix error
* fix array access, temporary
* more clean
* fix
* rename arg variables better
* fix method name
* fix no return value in decompiler
* many small fixes
* cheat types so it works
* name map
* fix old test'
2021-02-09 20:59:14 -05:00
water111
e01e065170
[gcommon decomp] compiler and decompiler fixes ( #239 )
...
* wip
* decompile file-io
* a
* fix
2021-02-07 18:21:00 -05:00
water111
f8b63a3f92
[Decompiler] Put likely delay slots in their own block ( #237 )
...
* first part of fix
* atomic op conversion fix
* update tests
* oops
2021-02-06 17:04:03 -05:00
water111
ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon ( #227 )
...
* fix shift naming issue
* fix bad argument variable names
* fix missing variable issue
* small missing things
* wip
* cleanup
* wip
* fix conditions
* small bug fix in rewriter
* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
water111
a870bb53e4
[Decompiler] Expression 5 ( #218 )
...
* new method of inline-array-class
* up to new array
* wip side effect stuff
* prepare for pop barrier stuff
* add pop barrier
* add local vars hack to compiler
* fix bug, make sort work
* add test for array
* bug fixes
* another bug fix
* refactoring env variable print for casts
* more tweaks
* updates
* final cleanup
* codacy fixes
2021-02-01 20:41:37 -05:00
water111
3ea8cbea6f
misc small improvements ( #217 )
2021-01-27 15:39:50 -05:00
water111
b35beab372
[Decompiler] Add more expressions (Part 4) ( #215 )
...
* ref
* more
* one more
* up to insert cons
* recognize new
* fix memory bug!
* some mods to pair fields
2021-01-27 13:47:54 -05:00
water111
b59e33c005
[Decompiler] Expressions (Part 3) ( #213 )
...
* before inserting bonus instruction
* first part of refactor for return values
* find parent method working
2021-01-25 22:08:58 -05:00
water111
2f722e6379
[Decompiler] Expression Building ( #211 )
...
* up to ash
* add more expressions
* fix some return variable usage nonsense
* bfloat print working
* basic-type working
* type working, fix decompiler on all files
* clang format
2021-01-24 16:39:15 -05:00
water111
27f0a7ca44
[Decompiler] Begin expression conversion, rearrange tests ( #209 )
...
* refactor tests and analysis passes
* identity test working
* combine test categories with only a few cases
* more fixes
2021-01-23 16:32:56 -05:00