* decomp: close to finishing `projectile`
blocked by #754
* decomp: finish `projectiles`
* decompiler: Add support for `sparticle-launch-group` from static data
* fix sparticle-launch-group instances
* decomp: change arg0 to `entity`
* stash
* decomp: finish what is currently possible in `time-of-day`
* need to know how sp-field-init-spec's functions are called
* solved some issues, but going to be blocked by the sparticle-group-item
* decompiler: Add support for `sparticle-launch-group` from static data
* decomp: finish `weather-part`
* Begin spdlog integration for decompiler
* Replace old prints with spdlog equivalents
* clang-format
* Add Arch Linux documentation
* Remove spdlog (again)...
* improve label system
* clean up menu
* debug menu working, still need to fix tests
* cleanup-gfx
literally just renaming the window and a few debug prints
* fix readme typo
Co-authored-by: water <awaterford111445@gmail.com>
* add script to make adding lambda label casts a bit easier
* decomp: almost finish `evil-bro`
blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`
* so close! SLLV issue (not a simple handle scenario)
* decomp: finalize `evilbro` blocked by func return type
* decomp: finish `evilbro`
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake